Shady Business
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #210 of 313 game-mechanics mods in this game by downloads
📋 About This Mod
# Shady Business If you are visiting this page, you likely have already seen the YouTube series, which explains how this game works. So if you don't care about all the specific details, go to the (#installation-and-important-info) section to learn how to set this up. Anyway, I will now explain the inner workings of this plugin in excruciating detail because it wouldn't feel right not having this giant amount of information somewhere. First listing some basic info that doesn’t really fit anywhere - Players start with 4 lives - You are able to give other players lives with the /givelife command, however cannot give away your last life - Name colors go as follows: - - 4+ lives: Dark Green - - 3 lives: Green - - 2 lives: Yellow - - 1 life: Red - When you are not red, you play the game as normal and are not allowed to incite attacks - When you are red, you **must abandon your team** and are now tasked with killing any remaining player - You will have to trust your players to not give away their lives before the role reveal - Ghost players will not be able to use chat - Keep inventory will be enabled - Proximity chat is built into this plugin. Put a "." before a message to make it proximity. - Boogeyman kills do not show up in chat The game centers around the idea of giving players special roles at the start of a session. Not every player will have a special role, and will be given the role "Villager." Players with the Villager role will have a larger chance of getting a role in the next session. Role descriptions and specifics will be announced to each player according to their role. Some special roles will have an objective to complete, while others have an ability. Players are for the most part allowed to tell others what role they are. However, you are not allowed to make a plan with a boogeyman as a victim to get a life. There are zero roles that persist on red, although (outside of twins) the roles will come back if you are given a life. # Boring list explaining all the role stuff This is a list of roles in the order of selection priority (If there are not enough players to fill all the roles, the roles at the top of the list will take priority) - **The Boogeyman** As long as there are 5 or more players that are past one life, There will be either two or three boogeymen each session, with a 50% chance of either number. Each boogeyman is alerted as to who the other boogeymen are, and **every boogeyman** has to get a kill before the session ends, or **all** boogeymen lose one life. Boogeymen are encouraged work together to accomplish the goal. If a boogeyman turns red, they will be exempt from boogeyman duties, and will not need to get a kill to ensure the other boogeymen do not lose a life. Of course, if they are given a life back, they rejoin the boogeymen. A red player that was previously a boogey is not allowed to tell the other people who the boogeymen are. - **The Necromancer** One player will be selected to have this role in each session after the first final death. This player is able to give one of their lives to an eliminated player if they choose to, however the eliminated player will not respawn with their items. The revived player will be teleported to the location of the player that revived them. - **The Condemned** Starting onward from session two, either two dark green or two light green names will be selected to be the condemned at the start of the session if enough are remaining. These players will be publicly announced to the server as the condemned. When there are around 30 minutes remaining in the session, as long as neither of the condemned has dropped to yellow, a vote will be cast, and the condemned that has the **most votes** when voting is finished will explode. The explosion gets larger each session. Pretty please don't give away your lives to get out of being condemned - **The Victim** If there are boogeymen in the session, there will be one victim. This player must try to get themselves killed by a boogeyman. If they succeed, they will gain a life instead of losing one from the boogeyman. The boogeyman that killed the victim will not be cured from this, and will be told that they did an oopsie. - **The Investigator** If there are boogeymen in the session, there will be an investigator. The investigator is given one splash potion of revealing (called the orb of pondering). The “revealing” effect will show the investigator a red box if the affected player is a boogeyman, and a green box if the affected player is not. It will show a yellow box if the affected player is a cured boogeyman. - **The Mimic** This player is able to copy another player’s role once by **crouch + right clicking them with an empty hand**. There will be a one-life penalty for not copying a role before the end of the session. The copy is still used if a villager is right clicked, but a Condemned can not be copied because I did not want to code that. - **The Twins**
# Shady Business If you are visiting this page, you likely have already seen the YouTube series, which explains how this game works. So if you don't care about all the specific details, go to the [Installation and Important Info](#installation-and-important-info) section to learn how to set this up. Anyway, I will now explain the inner workings of this plugin in excruciating detail because it wouldn't feel right not having this giant amount of information somewhere.
First listing some basic info that doesn’t really fit anywhere - Players start with 4 lives - You are able to give other players lives with the /givelife command, however cannot give away your last life - Name colors go as follows: - - 4+ lives: Dark Green - - 3 lives: Green - - 2 lives: Yellow - - 1 life: Red - When you are not red, you play the game as normal and are not allowed to incite attacks - When you are red, you must abandon your team and are now tasked with killing any remaining player - You will have to trust your players to not give away their lives before the role reveal - Ghost players will not be able to use chat - Keep inventory will be enabled - Proximity chat is built into this plugin. Put a "." before a message to make it proximity. - Boogeyman kills do not show up in chat
The game centers around the idea of giving players special roles at the start of a session. Not every player will have a special role, and will be given the role "Villager." Players with the Villager role will have a larger chance of getting a role in the next session. Role descriptions and specifics will be announced to each player according to their role. Some special roles will have an objective to complete, while others have an ability. Players are for the most part allowed to tell others what role they are. However, you are not allowed to make a plan with a boogeyman as a victim to get a life. There are zero roles that persist on red, although (outside of twins) the roles will come back if you are given a life. # Boring list explaining all the role stuff This is a list of roles in the order of selection priority (If there are not enough players to fill all the roles, the roles at the top of the list will take priority) - The Boogeyman As long as there are 5 or more players that are past one life, There will be either two or three boogeymen each session, with a 50% chance of either number. Each boogeyman is alerted as to who the other boogeymen are, and every boogeyman has to get a kill before the session ends, or all boogeymen lose one life. Boogeymen are encouraged work together to accomplish the goal. If a boogeyman turns red, they will be exempt from boogeyman duties, and will not need to get a kill to ensure the other boogeymen do not lose a life. Of course, if they are given a life back, they rejoin the boogeymen. A red player that was previously a boogey is not allowed to tell the other people who the boogeymen are. - The Necromancer One player will be selected to have this role in each session after the first final death. This player is able to give one of their lives to an eliminated player if they choose to, however the eliminated player will not respawn with their items. The revived player will be teleported to the location of the player that revived them. - The Condemned Starting onward from session two, either two dark green or two light green names will be selected to be the condemned at the start of the session if enough are remaining. These players will be publicly announced to the server as the condemned. When there are around 30 minutes remaining in the session, as long as neither of the condemned has dropped to yellow, a vote will be cast, and the condemned that has the most votes when voting is finished will explode. The explosion gets larger each session. Pretty please don't give away your lives to get out of being condemned - The Victim If there are boogeymen in the session, there will be one victim. This player must try to get themselves killed by a boogeyman. If they succeed, they will gain a life instead of losing one from the boogeyman. The boogeyman that killed the victim will not be cured from this, and will be told that they did an oopsie. - The Investigator If there are boogeymen in the session, there will be an investigator. The investigator is given one splash potion of revealing (called the orb of pondering). The “revealing” effect will show the investigator a red box if the affected player is a boogeyman, and a green box if the affected player is not. It will show a yellow box if the affected player is a cured boogeyman. - The Mimic This player is able to copy another player’s role once by crouch + right clicking them with an empty hand. There will be a one-life penalty for not copying a role before the end of the session. The copy is still used if a villager is right clicked, but a Condemned can not be copied because I did not want to code that. - The Twins
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- _Pm7
- Version
- 1.02
- Downloads
- 206
- Endorsements
- 1
- Category
- game-mechanics
- Created
- 10/14/2024
- Updated
- 6/25/2025
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- game-mechanics, minigame, social
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does Shady Business support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of Shady Business?
Version 1.02, published 2025-06-25 with 206 downloads recorded at the source.
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