SevenSins

⭐ — (1 endorsements) 📥 50 downloads 📌 v3.0.0 📅 7/25/2026
🟡 Updated this year

By _4rubka_ · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/6/2026 📅 Created: 7/25/2026

🔍 Analysis

  • 🏆 #200 of 331 adventure mods in this game by downloads

📋 About This Mod

<div align="center"> !(https://files.catbox.moe/yh1nrc.png) **Every player is bound to one of the seven deadly sins.** A passive that is always on, an active, an ultimate, and a weakness that never goes away. !(https://img.shields.io/badge/License-All_Rights_Reserved-red?style=for-the-badge) !(https://img.shields.io/badge/Minecraft-1.21.11_|_26.2-brightgreen?style=for-the-badge) !(https://img.shields.io/badge/Java-21+-orange?style=for-the-badge) !(https://img.shields.io/badge/Platform-Paper-blueviolet?style=for-the-badge) </div> --- <div align="center"> !(https://files.catbox.moe/3wymc5.png) </div> A sin is rolled the first time a player joins, and it sticks. There is no class menu and nothing to pick: you get what you get, and you learn to play around it. Every sin is built the same way. One passive that runs the whole time, one active on a short cooldown, one ultimate on a long one, and one weakness that is meant to hurt. Wrath hits harder the closer it is to dying but takes more damage from everything. Sloth is permanently slowed and reflects damage back at whoever hits it. Pride is strongest at full health and cannot hide behind a shield. Rerolling is possible, but only with a **Sinner's Heart**, which has to be crafted. New players get one on their first join. Every cooldown lives in `config.yml`, so a fight-heavy server and a build server can run very different numbers off the same jar. ### Controls | Input | Ability | | --- | --- | | F (swap hands) | Active | | Shift + F | Ultimate | | `/sin active` | Active | | `/sin ult` | Ultimate | Swapping hands is taken over completely while you have a sin, so nothing gets swapped by accident mid-fight. --- <div align="center"> !(https://files.catbox.moe/5npc1r.png) </div> ### Wrath *The less blood you have left, the harder you swing.* * **Passive**: Up to 50% more damage, scaling with how much health you are missing. * **Active** *(45s)*: Rage - Strength, Speed and Resistance for 10 seconds. * **Ultimate** *(90s)*: Blood Dash - launch forward and hit everything you pass through for 8 damage. * **Weakness**: You take 20% more damage from every source. ### Greed *Everything you touch is worth more, and fire hates you for it.* * **Passive**: Blocks drop as if your tool had Fortune II, and mobs drop as if your weapon had Looting II. Your own enchantments win if they are already better. * **Active** *(60s)*: Appraise - repairs the held item by 15% of its durability, with a 25% chance to add or raise an enchantment on it. * **Ultimate** *(120s)*: Wheel of Fortune - spins into one of eight results. Four are Strength III, Speed III, Regeneration II or Resistance III for 15 seconds. Four are Slowness II, Blindness, Poison II or Weakness II for 10 seconds. * **Weakness**: Fire and lava deal 50% more damage to you. ### Pride *Strong while untouched, fragile the moment you slip.* * **Passive**: 25% more damage while above 80% health. * **Active** *(40s)*: Unshakable - complete knockback immunity for 5 seconds. * **Ultimate** *(150s)*: Grand Arena - challenges the player you are looking at within 15 blocks. For 15 seconds a ring of fire holds you both inside a 6 block circle. * **Weakness**: Double fall damage, and shields simply do not work for you. ### Envy *You want what everyone else has, so you take it.* * **Passive**: Look at a player within 20 blocks and their sin is shown on your action bar. * **Active** *(60s)*: Mimic - casts the active ability of the nearest player's sin, up to 15 blocks away. * **Ultimate** *(180s)*: Doppelganger - wear another player's skin and name for 3 minutes. * **Weakness**: 20% less damage while no other player is within 15 blocks. ### Gluttony *You eat well, and you eat often, whether you want to or not.* * **Passive**: Food restores 50% more hunger and saturation. * **Active** *(45s)*: Devour - steals a random positive potion effect off the player you are looking at, up to 12 blocks away. * **Ultimate** *(90s)*: Soul Feast - every hit you land heals you for 2% of your max health, for 20 seconds. * **Weakness**: Hunger drains twice as fast, and low hunger makes you nauseous. ### Sloth *Too slow to chase anyone, too stubborn to go down.* * **Active** *(60s)*: Hibernate - frozen in place and invincible for 5 seconds, healing 6% of your max health each second. * **Ultimate** *(120s)*: Retribution - half of all incoming damage is returned to the attacker for 15 seconds. * **Weakness**: Permanent Slowness I and 20% less melee damage. ### Lust *Nobody walks away from you, and nobody heals properly either.* * **Active** *(35s)*: Seduction - drags every player within 12 blocks toward you. * **Ultimate** *(120s)*: Fatal Attraction - locks onto a player within 15 blocks. For 15 seconds they heal 30% less while you gain Strength and Speed. * **Weakness**: Hits from behind deal 20% more d

!(https://files.catbox.moe/yh1nrc.png)

Every player is bound to one of the seven deadly sins. A passive that is always on, an active, an ultimate, and a weakness that never goes away.

!(https://img.shields.io/badge/License-All_Rights_Reserved-red?style=for-the-badge) !(https://img.shields.io/badge/Minecraft-1. 21. 11_|_26. 2-brightgreen?style=for-the-badge) !(https://img.shields.io/badge/Java-21+-orange?style=for-the-badge) !(https://img.shields.io/badge/Platform-Paper-blueviolet?style=for-the-badge)

!(https://files.catbox.moe/3wymc5.png)

A sin is rolled the first time a player joins, and it sticks. There is no class menu and nothing to pick: you get what you get, and you learn to play around it.

Every sin is built the same way. One passive that runs the whole time, one active on a short cooldown, one ultimate on a long one, and one weakness that is meant to hurt. Wrath hits harder the closer it is to dying but takes more damage from everything. Sloth is permanently slowed and reflects damage back at whoever hits it. Pride is strongest at full health and cannot hide behind a shield.

Rerolling is possible, but only with a Sinner's Heart, which has to be crafted. New players get one on their first join.

Every cooldown lives in `config.yml`, so a fight-heavy server and a build server can run very different numbers off the same jar.

### Controls

| Input | Ability | | --- | --- | | F (swap hands) | Active | | Shift + F | Ultimate | | `/sin active` | Active | | `/sin ult` | Ultimate |

Swapping hands is taken over completely while you have a sin, so nothing gets swapped by accident mid-fight.

!(https://files.catbox.moe/5npc1r.png)

The less blood you have left, the harder you swing.

Passive: Up to 50% more damage, scaling with how much health you are missing. Active (45s): Rage - Strength, Speed and Resistance for 10 seconds. Ultimate (90s): Blood Dash - launch forward and hit everything you pass through for 8 damage. Weakness: You take 20% more damage from every source.

Everything you touch is worth more, and fire hates you for it.

Passive: Blocks drop as if your tool had Fortune II, and mobs drop as if your weapon had Looting II. Your own enchantments win if they are already better. Active (60s): Appraise - repairs the held item by 15% of its durability, with a 25% chance to add or raise an enchantment on it. Ultimate (120s): Wheel of Fortune - spins into one of eight results. Four are Strength III, Speed III, Regeneration II or Resistance III for 15 seconds. Four are Slowness II, Blindness, Poison II or Weakness II for 10 seconds. Weakness: Fire and lava deal 50% more damage to you.

Strong while untouched, fragile the moment you slip.

Passive: 25% more damage while above 80% health. Active (40s): Unshakable - complete knockback immunity for 5 seconds. Ultimate (150s): Grand Arena - challenges the player you are looking at within 15 blocks. For 15 seconds a ring of fire holds you both inside a 6 block circle. Weakness: Double fall damage, and shields simply do not work for you.

You want what everyone else has, so you take it.

Passive: Look at a player within 20 blocks and their sin is shown on your action bar. Active (60s): Mimic - casts the active ability of the nearest player's sin, up to 15 blocks away. Ultimate (180s): Doppelganger - wear another player's skin and name for 3 minutes. Weakness: 20% less damage while no other player is within 15 blocks.

### Gluttony

You eat well, and you eat often, whether you want to or not.

Passive: Food restores 50% more hunger and saturation. Active (45s): Devour - steals a random positive potion effect off the player you are looking at, up to 12 blocks away. Ultimate (90s): Soul Feast - every hit you land heals you for 2% of your max health, for 20 seconds. Weakness: Hunger drains twice as fast, and low hunger makes you nauseous.

Too slow to chase anyone, too stubborn to go down.

Active (60s): Hibernate - frozen in place and invincible for 5 seconds, healing 6% of your max health each second. Ultimate (120s): Retribution - half of all incoming damage is returned to the attacker for 15 seconds. Weakness: Permanent Slowness I and 20% less melee damage.

Nobody walks away from you, and nobody heals properly either.

Active (35s): Seduction - drags every player within 12 blocks toward you. Ultimate (120s): Fatal Attraction - locks onto a player within 15 blocks. For 15 seconds they heal 30% less while you gain Strength and Speed. Weakness: Hits from behind deal 20% more d

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
_4rubka_
Version
3.0.0
Downloads
50
Endorsements
1
Category
adventure
Created
7/25/2026
Updated
8/6/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
adventure, cursed, economy

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does SevenSins support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of SevenSins?

Version 3.0.0, published 2026-08-06 with 50 downloads recorded at the source.

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