RedstoneDetector

โญ โ€” (7 endorsements) ๐Ÿ“ฅ 1,569 downloads ๐Ÿ“Œ v1.3.0 ๐Ÿ“… 10/30/2025
๐ŸŸก Updated this year

By Stepanya ยท bukkit

โฌ‡ Download Mod Source: Modrinth โ†— ๐Ÿ“… Updated: 8/22/2026 ๐Ÿ“… Created: 10/30/2025

๐Ÿ” Analysis

  • ๐Ÿ‘ 0.4% endorsement rate
  • ๐Ÿ† #1206 of 1560 bukkit mods in this game by downloads

๐Ÿ“‹ About This Mod

# **๐Ÿ”ด RedstoneDetector** โ€” Automatic Lag-Machine Defense for Minecraft โšก๐Ÿ›ก๏ธ Find and stop redstone lag machines **before** your players start complaining about TPS. **RedstoneDetector** measures the real cost of every chunk, names the machine it found, and can **automatically suspend** the guilty mechanisms โ€” while the rest of the server keeps running normally. No more flying around the map with `/tp` and guessing which farm is killing your tick. The plugin tells you the world, the chunk, the block types, the updates per second and the estimated MSPT โ€” and freezes it for you. > ๐Ÿ’ก **Key idea of 1.2.0** > > Freezing is no longer "cancel the event and hope for the best". Frozen mechanisms are **actually suspended**, so the CPU cost really drops instead of staying the same. > (https://img.shields.io/badge/Discord-Join-blue?logo=discord&logoColor=white)](https://discord.gg/PXDzCQZUch) (https://img.shields.io/badge/YouTube-Subscribe-red?logo=youtube&logoColor=white)](https://www.youtube.com/@Stepanyaa) (https://img.shields.io/badge/GitHub-Repo-yellow?logo=github&logoColor=white)](https://github.com/Stepanyaa/RedstoneDetector) (https://img.shields.io/badge/Modrinth-Download-1bd96a?logo=modrinth&logoColor=white)](https://modrinth.com/project/redstonedetector) (https://img.shields.io/badge/FastStats-Metrics-orange)](https://faststats.dev/project/redstonedetector) *Scroll down for the Russian version / ะŸั€ะพะบั€ัƒั‚ะธั‚ะต ะฒะฝะธะท ะดะปั ั€ัƒััะบะพะน ะฒะตั€ัะธะธ* ๐Ÿ‡ท๐Ÿ‡บ --- ## ๐Ÿš€ **Why RedstoneDetector?** - ๐Ÿ” **Real cost detection** โ€” chunks are ranked by measured impact (MSPT contribution), not just by block counts - ๐ŸงŠ **True auto-freeze** โ€” suspends redstone, pistons, hoppers, observers, comparators, sculk sensors and trapdoors instead of merely cancelling events - ๐Ÿค– **Automatic stop of lag machines** โ€” a chunk that keeps generating extreme activity is frozen on its own, with automatic release afterwards - ๐Ÿ› **Dedicated Sculk sensor detector** โ€” vibration loops, excessive activations, synchronized sensor groups and repeat bursts - ๐Ÿšช **Dedicated Trapdoor detector** โ€” fast open/close loops, clusters and redstone-driven spam - ๐ŸŒ **Global freeze** โ€” one click stops all redstone on the server, one click brings it back - ๐Ÿง  **Smart freeze** โ€” freezes only the guilty chunks, so normal player farms keep working - ๐Ÿ“Š **Live GUI dashboard** โ€” refreshes itself every second, no manual refresh button, no menu flicker - ๐Ÿ”Ž **Chunk search from chat** โ€” type chunk or block coordinates and jump straight to the report - ๐Ÿงพ **Freeze journal** โ€” start time, end time, suspended blocks and estimated improvement in the log - ๐ŸŒ **13 built-in languages** โ€” with per-player client language detection - ๐Ÿงฉ **Two platforms** โ€” Bukkit/Spigot/Paper/Purpur/Folia **and** a native Sponge build --- ## ๐ŸงŠ **Freeze system** ### ๐Ÿค– Automatic stop - A chunk is frozen automatically when the server is genuinely lagging **and** the chunk stays expensive for several seconds in a row - Extremely active chunks are frozen regardless of TPS (`auto-freeze-updates-per-second`, default `800`) - Sculk and trapdoor lag machines are frozen by their own detectors, either the single chunk or a configurable radius around it - Frozen chunks are released automatically after `auto-unfreeze-seconds` (default `60`) so they can be re-evaluated - Suspension and restoration are budgeted per tick, so freezing a huge farm never spikes the tick itself - Sculk sensors, calibrated sensors and shriekers are returned to a clean default state on release, so they keep working normally afterwards ### ๐ŸŒ Global freeze - Stops redstone activity across every world at once - Keeps working while the server is under load โ€” detection, ranking and enforcement continue running - Fully reversible: **Resume all** restores every suspended mechanism ### โœ‹ Manual control - Freeze / unfreeze a single chunk from the GUI or from chat - Remove redstone blocks with a restore option - Remove non-player entities in a chunk - Forget a chunk so it stops being tracked --- ## ๐Ÿ“Š **Live dashboard & GUI** - **Server status** โ€” TPS, MSPT, suspicious chunks, frozen chunks, global freeze state, last scan - **Activity per second** โ€” redstone, pistons, hoppers, observers, comparators, sculk sensors, trapdoors, scheduled updates, entities, block entities, lag score - **Active detections** โ€” active freezes, sculk watch, trapdoor watch, suspended chunks - **Chunk list** โ€” sortable by **server cost**, **updates per second**, **mechanisms** or **entities**, with working pagination - **Chunk screen** โ€” world, coordinates, component counts, activity, impact, detector name, machine type, suspended blocks, chunk MSPT vs server MSPT - **Quick actions** โ€” teleport, freeze/unfreeze, stop/resume, remove redstone, remove entities, forget - **Auto refresh** โ€” the open screen updates every second without recreating the inventory, so your cursor never jumps Recognized machine t

# ๐Ÿ”ด RedstoneDetector โ€” Automatic Lag-Machine Defense for Minecraft โšก๐Ÿ›ก๏ธ

Find and stop redstone lag machines before your players start complaining about TPS. RedstoneDetector measures the real cost of every chunk, names the machine it found, and can automatically suspend the guilty mechanisms โ€” while the rest of the server keeps running normally.

No more flying around the map with `/tp` and guessing which farm is killing your tick. The plugin tells you the world, the chunk, the block types, the updates per second and the estimated MSPT โ€” and freezes it for you.

> ๐Ÿ’ก Key idea of 1. 2. 0 >

> Freezing is no longer "cancel the event and hope for the best". Frozen mechanisms are actually suspended, so the CPU cost really drops instead of staying the same. > [!(https://img.shields.io/badge/Discord-Join-blue?logo=discord&logoColor=white)](https://discord.gg/PXDzCQZUch) [!(https://img.shields.io/badge/YouTube-Subscribe-red?logo=youtube&logoColor=white)](https://www.youtube.com/@Stepanyaa) [!(https://img.shields.io/badge/GitHub-Repo-yellow?logo=github&logoColor=white)](https://github.com/Stepanyaa/RedstoneDetector) [!(https://img.shields.io/badge/Modrinth-Download-1bd96a?logo=modrinth&logoColor=white)](https://modrinth.com/project/redstonedetector) [!(https://img.shields.io/badge/FastStats-Metrics-orange)](https://faststats.dev/project/redstonedetector)

Scroll down for the Russian version / ะŸั€ะพะบั€ัƒั‚ะธั‚ะต ะฒะฝะธะท ะดะปั ั€ัƒััะบะพะน ะฒะตั€ัะธะธ ๐Ÿ‡ท๐Ÿ‡บ

## ๐Ÿš€ Why RedstoneDetector?

  • ๐Ÿ” Real cost detection โ€” chunks are ranked by measured impact (MSPT contribution), not just by block counts
  • ๐ŸงŠ True auto-freeze โ€” suspends redstone, pistons, hoppers, observers, comparators, sculk sensors and trapdoors instead of merely cancelling events
  • ๐Ÿค– Automatic stop of lag machines โ€” a chunk that keeps generating extreme activity is frozen on its own, with automatic release afterwards
  • ๐Ÿ› Dedicated Sculk sensor detector โ€” vibration loops, excessive activations, synchronized sensor groups and repeat bursts
  • ๐Ÿšช Dedicated Trapdoor detector โ€” fast open/close loops, clusters and redstone-driven spam
  • ๐ŸŒ Global freeze โ€” one click stops all redstone on the server, one click brings it back
  • ๐Ÿง  Smart freeze โ€” freezes only the guilty chunks, so normal player farms keep working
  • ๐Ÿ“Š Live GUI dashboard โ€” refreshes itself every second, no manual refresh button, no menu flicker
  • ๐Ÿ”Ž Chunk search from chat โ€” type chunk or block coordinates and jump straight to the report
  • ๐Ÿงพ Freeze journal โ€” start time, end time, suspended blocks and estimated improvement in the log
  • ๐ŸŒ 13 built-in languages โ€” with per-player client language detection
  • ๐Ÿงฉ Two platforms โ€” Bukkit/Spigot/Paper/Purpur/Folia and a native Sponge build

## ๐ŸงŠ Freeze system

### ๐Ÿค– Automatic stop

  • A chunk is frozen automatically when the server is genuinely lagging and the chunk stays expensive for several seconds in a row
  • Extremely active chunks are frozen regardless of TPS (`auto-freeze-updates-per-second`, default `800`)
  • Sculk and trapdoor lag machines are frozen by their own detectors, either the single chunk or a configurable radius around it
  • Frozen chunks are released automatically after `auto-unfreeze-seconds` (default `60`) so they can be re-evaluated
  • Suspension and restoration are budgeted per tick, so freezing a huge farm never spikes the tick itself
  • Sculk sensors, calibrated sensors and shriekers are returned to a clean default state on release, so they keep working normally afterwards

### ๐ŸŒ Global freeze

  • Stops redstone activity across every world at once
  • Keeps working while the server is under load โ€” detection, ranking and enforcement continue running
  • Fully reversible: Resume all restores every suspended mechanism

### โœ‹ Manual control

  • Freeze / unfreeze a single chunk from the GUI or from chat
  • Remove redstone blocks with a restore option
  • Remove non-player entities in a chunk
  • Forget a chunk so it stops being tracked

## ๐Ÿ“Š Live dashboard & GUI

  • Server status โ€” TPS, MSPT, suspicious chunks, frozen chunks, global freeze state, last scan
  • Activity per second โ€” redstone, pistons, hoppers, observers, comparators, sculk sensors, trapdoors, scheduled updates, entities, block entities, lag score
  • Active detections โ€” active freezes, sculk watch, trapdoor watch, suspended chunks
  • Chunk list โ€” sortable by server cost, updates per second, mechanisms or entities, with working pagination
  • Chunk screen โ€” world, coordinates, component counts, activity, impact, detector name, machine type, suspended blocks, chunk MSPT vs server MSPT
  • Quick actions โ€” teleport, freeze/unfreeze, stop/resume, remove redstone, remove entities, forget
  • Auto refresh โ€” the open screen updates every second without recreating the inventory, so your cursor never jumps

Recognized machine t

๐Ÿค– AI-enhanced โ€” based on mod data

๐Ÿ“Š Mod Details

Game
Minecraft Plugins
Author
Stepanya
Version
1.3.0
Downloads
1,569
Endorsements
7
Category
bukkit
Created
10/30/2025
Updated
8/22/2026
Game Versions
1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4
Tags
game-mechanics, management, utility

๐Ÿ”ง How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

๐Ÿ“– Full step-by-step install guide for Minecraft Plugins โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

โ“ Frequently Asked Questions

Which Minecraft Plugins versions does RedstoneDetector support?

The author lists 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5. Other versions may work but are untested by the author.

What is the latest version of RedstoneDetector?

Version 1.3.0, published 2026-08-22 with 1,569 downloads recorded at the source.

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