ProxyPlayerNotify

⭐ — (1 endorsements) 📥 162 downloads 📌 v2.5.0 📅 9/6/2025
🟡 Updated this year

By NewAmazingPVP · bungeecord

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 1/22/2026 📅 Created: 9/6/2025

🔍 Analysis

  • 🏆 #1 of 23 bungeecord mods in this game by downloads

📋 About This Mod

## ProxyPlayerNotify **More info & guide:** (https://github.com/NewAmazingPVP/ProxyPlayerNotify) **Latest builds (features + bug fixes)**: (https://github.com/NewAmazingPVP/ProxyPlayerNotify/actions) **What it does** Network-wide **join/leave/switch** messages with per-player toggles, vanish support, LuckPerms/PAPI placeholders, and optional webhook ping. > **Note:** This is a **proxy** plugin — install on **BungeeCord/Waterfall** or **Velocity** (not on Spigot/Paper). **Works on**: BungeeCord/Waterfall, Velocity **How to use** 1. Install on your **proxy** and restart to generate the config. 2. Customize messages/placeholders and (optionally) webhook settings. 3. Grant the view/toggle permissions as needed. **Config (YAML)** ```yaml # ProxyPlayerNotify Config # This config file contains settings for the ProxyPlayerNotify plugin. # Use this file to customize the join/leave messages and permissions. # Use \n to create multiple lines/messages to players. # Set message to "" to not send any message/empty. # Network Join Message # This message is displayed when a player joins the network. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. join_message: "%player% has joined the network (Logged in server: %server%) at %time%" # Network Private Join Message # This message is displayed only to the player who joins the network. # It has a higher priority than the public join message. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. join_private_message: - "&aWelcome, %player%!" - "&bYou have joined the server %server% at %time%." - "Enjoy your stay!" # First Join Message # This message is displayed when a player joins the network for the first time. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. first_join_message: "%player% has joined the network for the first time on %server% at %time%" # First Join Private Message # This message is displayed only to the player joining for the first time. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. first_join_private_message: "&aWelcome for the first time, %player%!" # Servers Switch Message # This message is displayed when a player switches to a different server. # Placeholders available: %player%, %last_server%, %server%, %time%, %lp_prefix%, %lp_suffix%. switch_message: "%player% has switched from %last_server% and joined to the %server% server at %time%" # Network Leave Message # This message is displayed when a player leaves the network. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %last_server%, %time%. leave_message: "%player% has left the network (Last server: %last_server%) at %time%" # Delay for Join Messages # This option sets the delay before sending the join message after a player connects. # For example, join_message_delay: 49 will send the message after 49 ticks. # Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available. join_message_delay: 45 # Delay for First Join Messages # This option sets the delay before sending the first join message after a player connects. first_join_message_delay: 10 # Delay for Private Join Messages # This option sets the delay before sending the private join message to the joining player. # For example, join_private_message_delay: 50 will send the message after 50 ticks. # Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available. join_private_message_delay: 50 # Delay for First Join Private Messages # This option sets the delay before sending the first join private message to the joining player. first_join_private_message_delay: 10 # Delay for Switch Messages # This option sets the delay before sending the switch message after a player switches servers. # For example, switch_message_delay: 0 will send the message after 0 ticks. switch_message_delay: 0 # Disable messages for vanished players (Currently supports PremiumVanish and SuperVanish) disable_vanish_notifications: false # Option to let players rejoin the server they were on before they left the network. # If this is enabled, the player will be sent to the last server on join in which they were on before they left the network. # If enabled, the message delay options would need to be increased so that the messages can get the server join_last_server: false # Enable MiniMessage format parsing for all messages use_minimessage: false # Permissions # Use these settings to control who can see the join/leave messages. # Enable permissions if you want to use permissions and want to use next two options. # If permissions enabled Then if notify_message is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent. # If permissions enabled Then if hide_message is

## ProxyPlayerNotify

More info & guide: (https://github.com/NewAmazingPVP/ProxyPlayerNotify)

Latest builds (features + bug fixes): (https://github.com/NewAmazingPVP/ProxyPlayerNotify/actions)

What it does Network-wide join/leave/switch messages with per-player toggles, vanish support, LuckPerms/PAPI placeholders, and optional webhook ping.

> Note: This is a proxy plugin — install on BungeeCord/Waterfall or Velocity (not on Spigot/Paper).

Works on: BungeeCord/Waterfall, Velocity

How to use

1. Install on your proxy and restart to generate the config. 2. Customize messages/placeholders and (optionally) webhook settings. 3. Grant the view/toggle permissions as needed.

Config (YAML)

```yaml # ProxyPlayerNotify Config

# This config file contains settings for the ProxyPlayerNotify plugin. # Use this file to customize the join/leave messages and permissions. # Use \n to create multiple lines/messages to players. # Set message to "" to not send any message/empty.

# Network Join Message # This message is displayed when a player joins the network. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. join_message: "%player% has joined the network (Logged in server: %server%) at %time%"

# Network Private Join Message # This message is displayed only to the player who joins the network. # It has a higher priority than the public join message. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. join_private_message: - "&aWelcome, %player%!" - "&bYou have joined the server %server% at %time%." - "Enjoy your stay!"

# First Join Message # This message is displayed when a player joins the network for the first time. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. first_join_message: "%player% has joined the network for the first time on %server% at %time%"

# First Join Private Message # This message is displayed only to the player joining for the first time. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%. first_join_private_message: "&aWelcome for the first time, %player%!"

# Servers Switch Message # This message is displayed when a player switches to a different server. # Placeholders available: %player%, %last_server%, %server%, %time%, %lp_prefix%, %lp_suffix%. switch_message: "%player% has switched from %last_server% and joined to the %server% server at %time%"

# Network Leave Message # This message is displayed when a player leaves the network. # Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %last_server%, %time%. leave_message: "%player% has left the network (Last server: %last_server%) at %time%"

# Delay for Join Messages # This option sets the delay before sending the join message after a player connects. # For example, join_message_delay: 49 will send the message after 49 ticks. # Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available. join_message_delay: 45

# Delay for First Join Messages # This option sets the delay before sending the first join message after a player connects. first_join_message_delay: 10

# Delay for Private Join Messages # This option sets the delay before sending the private join message to the joining player. # For example, join_private_message_delay: 50 will send the message after 50 ticks. # Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available. join_private_message_delay: 50

# Delay for First Join Private Messages # This option sets the delay before sending the first join private message to the joining player. first_join_private_message_delay: 10

# Delay for Switch Messages # This option sets the delay before sending the switch message after a player switches servers. # For example, switch_message_delay: 0 will send the message after 0 ticks. switch_message_delay: 0

# Disable messages for vanished players (Currently supports PremiumVanish and SuperVanish) disable_vanish_notifications: false

# Option to let players rejoin the server they were on before they left the network. # If this is enabled, the player will be sent to the last server on join in which they were on before they left the network. # If enabled, the message delay options would need to be increased so that the messages can get the server join_last_server: false

# Enable MiniMessage format parsing for all messages use_minimessage: false

# Permissions # Use these settings to control who can see the join/leave messages. # Enable permissions if you want to use permissions and want to use next two options. # If permissions enabled Then if notify_message is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent. # If permissions enabled Then if hide_message is

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
NewAmazingPVP
Version
2.5.0
Downloads
162
Endorsements
1
Category
bungeecord
Created
9/6/2025
Updated
1/22/2026
Game Versions
1.7.2, 1.7.3, 1.7.4, 1.7.5, 1.7.6
Tags
decoration, management, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does ProxyPlayerNotify support?

The author lists 1.7.2, 1.7.3, 1.7.4, 1.7.5, 1.7.6, 1.7.7. Other versions may work but are untested by the author.

What is the latest version of ProxyPlayerNotify?

Version 2.5.0, published 2026-01-22 with 162 downloads recorded at the source.

Keep browsing — more Minecraft Plugins mods await

📋 All Minecraft Plugins Mods 🏆 Top 25 📂 More bungeecord 👤 More by NewAmazingPVP 🔎 Similar Mods 🌐 Best bungeecord (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods