ProVouchers

⭐ — (3 endorsements) 📥 70 downloads 📌 v1.4.0 📅 6/7/2026
🟡 Updated this year

By alazso · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/16/2026 📅 Created: 6/7/2026

🔍 Analysis

  • 🏆 #74 of 331 adventure mods in this game by downloads

📋 About This Mod

<div align="center"> <img src="https://raw.githubusercontent.com/alazso/provouchers/main/.github/assets/banner.png" alt="ProVouchers: a powerful ecosystem of integrations for your server" width="720"> (https://img.shields.io/github/actions/workflow/status/alazso/provouchers/ci.yml?branch=main&style=for-the-badge&label=build)](https://github.com/alazso/provouchers/actions) (https://img.shields.io/endpoint?url=https%3A%2F%2Ffaststats.dev%2Fapi%2Fshields%2Fprovouchers%3Fmetric%3Ddownloads&style=for-the-badge)](https://faststats.dev/project/provouchers) (https://img.shields.io/badge/Paper%20·%20Folia%20·%20Purpur-26.1%2B-2b2d31?style=for-the-badge)](https://papermc.io/) (https://img.shields.io/badge/license-MIT-2b2d31?style=for-the-badge)](https://github.com/alazso/provouchers/blob/main/LICENSE) (https://img.shields.io/badge/Documentation-FF8A00?style=for-the-badge&logo=readthedocs&logoColor=white)](https://alaz.so/provouchers/docs) (https://img.shields.io/badge/Source-0f0f0f?style=for-the-badge&logo=github&logoColor=white)](https://github.com/alazso/provouchers) (https://img.shields.io/discord/1510890328943628350?style=for-the-badge&logo=discord&logoColor=white&label=discord&color=5865F2)](https://discord.gg/m3AKQfrMS5) </div> <br> Create vouchers and redeemable codes backed by a **powerful ecosystem of integrations**, built to help your server stand out. Hand out rewards as **items players right-click** or **codes players type**, define everything in plain YAML, and reload it live, with persistent anti-dupe and cooldowns that survive restarts. <br> ## At a glance | | | |---|---| | 🌍 **Per-player localization** | Every player sees messages in their own Minecraft client language. Ships in **7 languages**. | | 🔒 **Soulbound vouchers** | Cannot be dropped, stored, or traded (each toggle configurable), with optional bind-on-pickup. | | 🎁 **Vouchers and codes** | One reward system, two ways to deliver it. | | 🧩 **Typed rewards** | Items, currency, XP, ranks, permissions, commands, titles, sounds, and weighted random sets. | | 🧱 **Layered conditions** | Gate redemptions on playtime, rank, region, economy, advancements, PlaceholderAPI, and more. | | 🛡️ **Anti-dupe that holds** | Per-item stamps in persistent storage. Clones are rejected; creative, crafting, and item frames are blocked. | | ⏳ **Persistent limits** | Cooldowns and usage caps survive restarts and apply network-wide on a shared database. | | 🔌 **Drop-in integrations** | ItemsAdder, Oraxen, Nexo, Head Database, Vault, LuckPerms, PlaceholderAPI, MiniPlaceholders, WorldGuard. | <br> ## Every feature **Delivery and rewards** - **Vouchers** (physical items players right-click) and **codes** (typed with `/voucher redeem`). - Reward types: **items, currency, XP, ranks, permissions, console/player commands, broadcasts, titles, action bars, sounds, Discord webhooks**. - **Weighted random reward sets**, on top of always-run rewards. - **Named random rolls** (`%random:1-100:loot%`): give a roll and announce the exact same number. - **Decorated reward items**: define an item once (name, lore, glow, custom/head) and grant it by reference. - **Discord webhooks**: post a message or a rich embed to a per-voucher webhook on redeem; drop it in a random set to announce only the rare hits. - **Shift + right-click to mass-open** a whole stack at once. **The Stash** (virtual, itemless vouchers) - Players claim queued rewards from a **`/stash` menu**; each claim runs the voucher through the normal pipeline (its conditions and effects), with a **Claim all** button. - **`/voucher stashgive`** and the developer API deliver vouchers to **offline players**. - **Overflow safety net**: a reward that does not fit a player's inventory queues in the Stash instead of dropping on the ground. - Optional **auto-expiry** with a live countdown on each entry. **Conditions** (all must pass before a redeem) - permission, rank (LuckPerms), world, region (WorldGuard), gamemode, economy balance (Vault), experience level, **playtime**, **item in inventory**, **advancement completed**, **PlaceholderAPI comparison**, player statistic. **Limits and lifecycle** - **Global usage limits** per voucher or code (the first N redemptions server-wide). - **Per-player usage limits** (each player may redeem it N times, ever). - **Per-player cooldowns** that survive restarts, with **permission-based tiers** so VIPs wait less. - **Expiry**: a fixed date (`2026-07-01`), a date-time, or relative (`30d` from when it was given). - **Active-from**: not redeemable until a chosen date. **Security and control** - **Soulbound**: block dropping, storing, and trading independently; optionally bind to whoever picks it up. - **Owner-only** vouchers: only the player it was given to may redeem it. - **Two-step confirmation**: require a second click, as a chat prompt or a GUI dialog. - Blocked in creative an

ProVouchers: a powerful ecosystem of integrations for your server

[!(https://img.shields.io/github/actions/workflow/status/alazso/provouchers/ci.yml?branch=main&style=for-the-badge&label=build)](https://github.com/alazso/provouchers/actions) [!(https://img.shields.io/endpoint?url=https%3A%2F%2Ffaststats.dev%2Fapi%2Fshields%2Fprovouchers%3Fmetric%3Ddownloads&style=for-the-badge)](https://faststats.dev/project/provouchers) [!(https://img.shields.io/badge/Paper%20·%20Folia%20·%20Purpur-26. 1%2B-2b2d31?style=for-the-badge)](https://papermc.io/) [!(https://img.shields.io/badge/license-MIT-2b2d31?style=for-the-badge)](https://github.com/alazso/provouchers/blob/main/LICENSE)

[!(https://img.shields.io/badge/Documentation-FF8A00?style=for-the-badge&logo=readthedocs&logoColor=white)](https://alaz.so/provouchers/docs) [!(https://img.shields.io/badge/Source-0f0f0f?style=for-the-badge&logo=github&logoColor=white)](https://github.com/alazso/provouchers) [!(https://img.shields.io/discord/1510890328943628350?style=for-the-badge&logo=discord&logoColor=white&label=discord&color=5865F2)](https://discord.gg/m3AKQfrMS5)

Create vouchers and redeemable codes backed by a powerful ecosystem of integrations, built to help your server stand out. Hand out rewards as items players right-click or codes players type, define everything in plain YAML, and reload it live, with persistent anti-dupe and cooldowns that survive restarts.

## At a glance

| | | |---|---| | 🌍 Per-player localization | Every player sees messages in their own Minecraft client language. Ships in 7 languages. | | 🔒 Soulbound vouchers | Cannot be dropped, stored, or traded (each toggle configurable), with optional bind-on-pickup. | | 🎁 Vouchers and codes | One reward system, two ways to deliver it. | | 🧩 Typed rewards | Items, currency, XP, ranks, permissions, commands, titles, sounds, and weighted random sets. | | 🧱 Layered conditions | Gate redemptions on playtime, rank, region, economy, advancements, PlaceholderAPI, and more. | | 🛡️ Anti-dupe that holds | Per-item stamps in persistent storage. Clones are rejected; creative, crafting, and item frames are blocked. | | ⏳ Persistent limits | Cooldowns and usage caps survive restarts and apply network-wide on a shared database. | | 🔌 Drop-in integrations | ItemsAdder, Oraxen, Nexo, Head Database, Vault, LuckPerms, PlaceholderAPI, MiniPlaceholders, WorldGuard. |

## Every feature

Delivery and rewards - Vouchers (physical items players right-click) and codes (typed with `/voucher redeem`). - Reward types: items, currency, XP, ranks, permissions, console/player commands, broadcasts, titles, action bars, sounds, Discord webhooks. - Weighted random reward sets, on top of always-run rewards. - Named random rolls (`%random:1-100:loot%`): give a roll and announce the exact same number. - Decorated reward items: define an item once (name, lore, glow, custom/head) and grant it by reference. - Discord webhooks: post a message or a rich embed to a per-voucher webhook on redeem; drop it in a random set to announce only the rare hits. - Shift + right-click to mass-open a whole stack at once.

The Stash (virtual, itemless vouchers) - Players claim queued rewards from a `/stash` menu; each claim runs the voucher through the normal pipeline (its conditions and effects), with a Claim all button. - `/voucher stashgive` and the developer API deliver vouchers to offline players. - Overflow safety net: a reward that does not fit a player's inventory queues in the Stash instead of dropping on the ground. - Optional auto-expiry with a live countdown on each entry.

Conditions (all must pass before a redeem) - permission, rank (LuckPerms), world, region (WorldGuard), gamemode, economy balance (Vault), experience level, playtime, item in inventory, advancement completed, PlaceholderAPI comparison, player statistic.

Limits and lifecycle - Global usage limits per voucher or code (the first N redemptions server-wide). - Per-player usage limits (each player may redeem it N times, ever). - Per-player cooldowns that survive restarts, with permission-based tiers so VIPs wait less. - Expiry: a fixed date (`2026-07-01`), a date-time, or relative (`30d` from when it was given). - Active-from: not redeemable until a chosen date.

Security and control - Soulbound: block dropping, storing, and trading independently; optionally bind to whoever picks it up. - Owner-only vouchers: only the player it was given to may redeem it. - Two-step confirmation: require a second click, as a chat prompt or a GUI dialog. - Blocked in creative an

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
alazso
Version
1.4.0
Downloads
70
Endorsements
3
Category
adventure
Created
6/7/2026
Updated
6/16/2026
Game Versions
26.1, 26.1.1, 26.1.2
Tags
adventure, economy, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does ProVouchers support?

The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.

What is the latest version of ProVouchers?

Version 1.4.0, published 2026-06-16 with 70 downloads recorded at the source.

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