ProgressionNPCWork

⭐ — (1 endorsements) 📥 133 downloads 📌 v1.0.5 📅 3/9/2026
🟡 Updated this year

By Thurindir · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 3/15/2026 📅 Created: 3/9/2026

🔍 Analysis

  • 🏆 #126 of 383 adventure mods in this game by downloads

📋 About This Mod

✅ ProgressionNPCWork is a single, merged Paper plugin that bundles four systems into one clean workflow:
✅ ProgressionNPC → persistent NPCs with admin tools, skins, and equipment
✅ ProgressionQuest → YAML-driven quests with NPC dialogue + clickable chat actions
✅ ProgressionShop → NPC-bound buy/sell shops with GUI
✅ ProgressionNPCCompanion → quest companions (followers) with optional combat + escort targets + gear transfer

# ProgressionNPCWork - ProgressionNPCWork is a single, merged Paper plugin that bundles four systems into one clean workflow: - ProgressionNPC → persistent NPCs with admin tools, skins, and equipment - ProgressionQuest → YAML-driven quests with NPC dialogue + clickable chat actions - ProgressionShop → NPC-bound buy/sell shops with GUI - ProgressionNPCCompanion → quest companions (followers) with optional combat + escort targets + gear transfer Everything is stored in simple files under plugins/ProgressionNPCWork/, so you can manage content with commands, in-game editors, or raw YAML. # Highlights - One plugin, four core RPG systems (NPCs, Quests, Shops, Companions) - NPC dialogue + quests shown directly in chat (with clickable Accept / Turn-in) - Quest safety rules: accept/turn-in only works after talking to the correct NPC - Main-quest chains (Hauptquest) + standalone side quests (Nebenquest) - Loot turn-in parsing (supports multiple items + optional cmd=...) - Companion system: - smooth follow behavior (does not reposition just because you rotate) - optional combat assist (never targets players) - escort goal support (auto-despawn when target is reached) - Shift + Rightclick companion to open an equip GUI - auto-return companion gear on quest end/fail (and on next join if anything is left behind) - ### Shop system: - file-based shops (shops/*.yml) - buy + sell entries - supports ProgressionAPI item specs (if available) - uses ProgressionEconomy for actual money handling (if installed) ### Why you’ll love it - You can build a real MMO-style quest hub fast: create NPC → add dialogue → create quest → activate → done. - Players get a clear flow: talk → accept → deliver items → turn in, with minimal commands. - It’s built for server iteration: edit YAML, run reload commands, keep moving. - You can create escort / companion quests without custom scripting. ### Features - NPC System (ProgressionNPC) - NPC creation/removal/listing - “Look at players” toggle - “Animations / AI” toggle + anchor control (keeps NPC at its position) - Teleport NPC to you - NPC equipment GUI (armor + main/offhand) Skin system: - save Mojang skin by player name - assign saved skin to NPC Protection: - NPCs can’t be damaged - interactions are controlled (no vanilla villager trading) ### Quest System (ProgressionQuest) - Quest definitions stored as YAML (quests/<id>.yml) - NPC dialogue lines stored per NPC (npcs/<id>.yml) - Clickable quest actions in chat under the dialogue: - → runs /pv quest accept <id> - → runs /pv quest turnin <id> - Quest prerequisites (quest chains) via requires_completed Turn-in rules: - must talk to the correct NPC (context system) - optional “visit NPCs before turn-in” requirement Rewards: - XP reward (grants real XP) - Item rewards (grants real items) - Coins reward is currently displayed (quest economy payout is not implemented here) Quest book: configurable questbook.yml (title/author/CMD/pages/layout) - /pv give questbook ### Shop System (ProgressionShop) - Shops loaded from shops/*.yml - Each shop is tied to an npcId - GUI-based buy/sell - Buy supports item spec (ProgressionAPI) or vanilla material definition - Sell supports match rules (e.g., material-based) - Optional background filler + navigation/back button settings - Economy integration: - requires ProgressionEconomy to actually buy/sell ### Companion System (ProgressionNPCCompanion) - Companion can be enabled per quest (companion.enabled) - Optional combat support (companion.combat) - Optional escort system: - set a target location + radius - when player + companion reach it, it marks reached and despawns the companion Template NPC support: - companion can copy name/skin/equipment from a chosen NPC template (companion.templateNpcId) Gear transfer: - Shift + Rightclick your companion → open equip GUI - saved per-player/per-quest - auto-returned on quest end/fail (and recovered on join if left over) ### Setup - Install - Put the jar in your server’s plugins/ folder. - Required dependency - ProgressionAPI (hard depend) - Optional dependencies (recommended) - LibsDisguises + ProtocolLib (needed for player-skin disguises on NPCs/companions) - ProgressionEconomy (needed for shop buy/sell to actually work) ### First start - The plugin generates files into: - plugins/ProgressionNPCWork/config.yml - plugins/ProgressionNPCWork/settings.yml - plugins/ProgressionNPCWork/ui.yml - plugins/ProgressionNPCWork/messages.yml - plugins/ProgressionNPCWork/colors.yml - plugins/ProgressionNPCWork/questbook.yml - plugins/ProgressionNPCWork/tool_prices.yml - plugins/ProgressionNPCWork/shops/ (creates an example shop if empty) - plugins/ProgressionNPCWork/templates/ (quest + npc templates) ### Compatibility - Plat

# ProgressionNPCWork

  • ProgressionNPCWork is a single, merged Paper plugin that bundles four systems into one clean workflow:
  • ProgressionNPC → persistent NPCs with admin tools, skins, and equipment
  • ProgressionQuest → YAML-driven quests with NPC dialogue + clickable chat actions
  • ProgressionShop → NPC-bound buy/sell shops with GUI
  • ProgressionNPCCompanion → quest companions (followers) with optional combat + escort targets + gear transfer

Everything is stored in simple files under plugins/ProgressionNPCWork/, so you can manage content with commands, in-game editors, or raw YAML.

# Highlights

  • One plugin, four core RPG systems (NPCs, Quests, Shops, Companions)
  • NPC dialogue + quests shown directly in chat (with clickable Accept / Turn-in)
  • Quest safety rules: accept/turn-in only works after talking to the correct NPC
  • Main-quest chains (Hauptquest) + standalone side quests (Nebenquest)
  • Loot turn-in parsing (supports multiple items + optional cmd=...)

- Companion system:

- smooth follow behavior (does not reposition just because you rotate)

- optional combat assist (never targets players)

- escort goal support (auto-despawn when target is reached)

- Shift + Rightclick companion to open an equip GUI

- auto-return companion gear on quest end/fail (and on next join if anything is left behind)

- ### Shop system:

  • file-based shops (shops/.yml)
  • - buy + sell entries
  • - supports ProgressionAPI item specs (if available)
  • - uses ProgressionEconomy for actual money handling (if installed)
  • ### Why you’ll love it
  • You can build a real MMO-style quest hub fast: create NPC → add dialogue → create quest → activate → done.
  • Players get a clear flow: talk → accept → deliver items → turn in, with minimal commands.
  • It’s built for server iteration: edit YAML, run reload commands, keep moving.
  • You can create escort / companion quests without custom scripting.
  • ### Features
  • NPC System (ProgressionNPC)

- NPC creation/removal/listing

- “Look at players” toggle

- “Animations / AI” toggle + anchor control (keeps NPC at its position)

- Teleport NPC to you

- NPC equipment GUI (armor + main/offhand)

Skin system:

- save Mojang skin by player name

- assign saved skin to NPC

Protection:

- NPCs can’t be damaged

- interactions are controlled (no vanilla villager trading)

### Quest System (ProgressionQuest)

- Quest definitions stored as YAML (quests/.yml)

- NPC dialogue lines stored per NPC (npcs/.yml)

- Clickable quest actions in chat under the dialogue:

- → runs /pv quest accept

- → runs /pv quest turnin

- Quest prerequisites (quest chains) via requires_completed

Turn-in rules:

- must talk to the correct NPC (context system)

- optional “visit NPCs before turn-in” requirement

- XP reward (grants real XP)

- Item rewards (grants real items)

- Coins reward is currently displayed (quest economy payout is not implemented here)

Quest book:

configurable questbook.yml (title/author/CMD/pages/layout)

- /pv give questbook

### Shop System (ProgressionShop)

  • Shops loaded from shops/.yml
  • Each shop is tied to an npcId
  • GUI-based buy/sell
  • Buy supports item spec (ProgressionAPI) or vanilla material definition
  • Sell supports match rules (e.g., material-based)
  • Optional background filler + navigation/back button settings
  • Economy integration:

- requires ProgressionEconomy to actually buy/sell

### Companion System (ProgressionNPCCompanion)

- Companion can be enabled per quest (companion.enabled)

- Optional combat support (companion.combat)

- Optional escort system:

- set a target location + radius

- when player + companion reach it, it marks reached and despawns the companion

Template NPC support:

- companion can copy name/skin/equipment from a chosen NPC template (companion.templateNpcId)

Gear transfer:

- Shift + Rightclick your companion → open equip GUI

- saved per-player/per-quest

- auto-returned on quest end/fail (and recovered on join if left over)

- Put the jar in your server’s plugins/ folder.

- Required dependency

- ProgressionAPI (hard depend)

- Optional dependencies (recommended)

- LibsDisguises + ProtocolLib (needed for player-skin disguises on NPCs/companions)

- ProgressionEconomy (needed for shop buy/sell to actually work)

### First start

- The plugin generates files into:

- plugins/ProgressionNPCWork/config.yml

- plugins/ProgressionNPCWork/settings.yml

- plugins/ProgressionNPCWork/ui.yml

- plugins/ProgressionNPCWork/messages.yml

- plugins/ProgressionNPCWork/colors.yml

- plugins/ProgressionNPCWork/questbook.yml

- plugins/ProgressionNPCWork/tool_prices.yml

- plugins/ProgressionNPCWork/shops/ (creates an example shop if empty)

- plugins/ProgressionNPCWork/templates/ (quest + npc templates)

### Compatibility

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
Thurindir
Version
1.0.5
Downloads
133
Endorsements
1
Category
adventure
Created
3/9/2026
Updated
3/15/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
adventure, economy, game-mechanics

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does ProgressionNPCWork support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of ProgressionNPCWork?

Version 1.0.5, published 2026-03-15 with 133 downloads recorded at the source.

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