PNode

⭐ — (10 endorsements) 📥 113 downloads 📌 v1.3.1-SNAPSHOT 📅 3/18/2026
🟡 Updated this year

By F02K · game-mechanics

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 3/20/2026 📅 Created: 3/18/2026

🔍 Analysis

  • 🏆 #158 of 316 game-mechanics mods in this game by downloads

📋 About This Mod

# What is PNode? **PNode** is a Paper plugin that lets you create server automation and game logic using a visual, node-based interface right from your server, with no Java knowledge required. Instead of writing code, you connect nodes on a canvas. Each node represents an action, condition, or data transformation. By wiring them together, you build graphs that execute in response to Minecraft events, timers, or custom commands. This approach is similar to visual scripting systems like Unreal Engine Blueprints but designed specifically for Minecraft servers. !(https://cdn.modrinth.com/data/cached_images/56b7f7915ca8723fb08edc58fcd82f9e8b19d82c.png) *Example: Creating a graph that makes a specific block drop an extra item.* For advanced users, the **Custom Code** node allows you to write Groovy scripts and access the full Bukkit/Paper API when needed. --- ## Commands Use **/pnode** followed by a subcommand: * **token** - Generate an authentication token for graphs * **reload ** – Reload a graph by its ID * **list** – List all loaded graphs * **enable ** – Enable a graph * **disable ** – Disable a graph * **trigger ** – Manually trigger a graph * **info** – Show plugin information --- ## Permissions * **pnode.admin** – Access to all **/pnode** admin commands * **pnode.use** – Permission to trigger PNode scripts --- ## Integrations PNode integrates with popular plugins, including: * LuckPerms * SimpleVoiceChat * PlaceholderAPI * Vault --- ## API PNode provides a developer API for extending functionality and integrating with other plugins. Learn more here: (https://pnode.pro/wiki/dev-api) --- ## Future Plans * Additional entity nodes * More player event triggers * WorldGuard integration * Citizens integration * MythicMobs integration * EssentialsX integration * WorldEdit / FastAsyncWorldEdit integration * ProtocolLib integration * Multiverse integration * GriefPrevention integration * DiscordSRV integration * Oraxen integration --- ## Statistics PNode collects anonymous server statistics by default to help improve the plugin. No personally identifiable information is collected. Collected data includes: * Server UUID * Player count * Plugin version * Minecraft version * Server software (e.g., Paper) This feature can be disabled in the configuration. --- ## Support If you enjoy using PNode, consider supporting development with a small donation: (https://buymeacoffee.com/f02k) --- ## More Information Visit the official wiki for guides and documentation: (https://pnode.pro/)

# What is PNode?

PNode is a Paper plugin that lets you create server automation and game logic using a visual, node-based interface right from your server, with no Java knowledge required.

Instead of writing code, you connect nodes on a canvas. Each node represents an action, condition, or data transformation. By wiring them together, you build graphs that execute in response to Minecraft events, timers, or custom commands.

This approach is similar to visual scripting systems like Unreal Engine Blueprints but designed specifically for Minecraft servers.

!(https://cdn.modrinth.com/data/cached_images/56b7f7915ca8723fb08edc58fcd82f9e8b19d82c.png)

Example: Creating a graph that makes a specific block drop an extra item.

For advanced users, the Custom Code node allows you to write Groovy scripts and access the full Bukkit/Paper API when needed.

## Commands

Use /pnode followed by a subcommand:

token - Generate an authentication token for graphs reload – Reload a graph by its ID list – List all loaded graphs enable – Enable a graph disable – Disable a graph trigger – Manually trigger a graph info – Show plugin information

## Permissions

pnode.admin – Access to all /pnode admin commands pnode.use – Permission to trigger PNode scripts

## Integrations

PNode integrates with popular plugins, including:

LuckPerms SimpleVoiceChat PlaceholderAPI Vault

PNode provides a developer API for extending functionality and integrating with other plugins. Learn more here: (https://pnode.pro/wiki/dev-api)

## Future Plans

Additional entity nodes More player event triggers WorldGuard integration Citizens integration MythicMobs integration EssentialsX integration WorldEdit / FastAsyncWorldEdit integration ProtocolLib integration Multiverse integration GriefPrevention integration DiscordSRV integration Oraxen integration

## Statistics

PNode collects anonymous server statistics by default to help improve the plugin.

No personally identifiable information is collected. Collected data includes:

Server UUID Player count Plugin version Minecraft version Server software (e.g., Paper)

This feature can be disabled in the configuration.

If you enjoy using PNode, consider supporting development with a small donation: (https://buymeacoffee.com/f02k)

## More Information

Visit the official wiki for guides and documentation: (https://pnode.pro/)

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
F02K
Version
1.3.1-SNAPSHOT
Downloads
113
Endorsements
10
Category
game-mechanics
Created
3/18/2026
Updated
3/20/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
game-mechanics

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does PNode support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of PNode?

Version 1.3.1-SNAPSHOT, published 2026-03-20 with 113 downloads recorded at the source.

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