PlayerHunt
🟠 Updated over a year ago🖼️ Gallery (1 images)
🔍 Analysis
- 🏆 #990 of 1317 bukkit mods in this game by downloads
📋 About This Mod
# PlayerHunt PlayerHunt is an engaging Minecraft plugin that allows players to engage in a thrilling hunt game. Hunters must track down and eliminate runners, while runners must avoid hunters and try to defeat the Ender Dragon to win the game. ## Features - **Team Management:** Add and manage players in hunter and runner teams. - **Compass for Hunters:** Hunters receive a compass that points to the nearest runner. - **Countdown Timer:** A configurable countdown timer before the game starts. - **Language Support:** Customizable language messages to tailor the game experience. ## Commands ### /playerhunt The main command to manage the PlayerHunt game. Subcommands include: - **/playerhunt start:** Starts the game with a countdown timer. - **/playerhunt stop:** Stops the game immediately. - **/playerhunt reload:** Reloads the plugin configuration and language files. - **/playerhunt team:** Manages team-related actions. <br> <br> <img src="https://github.com/user-attachments/assets/2073c988-63c5-400f-a07b-dd02dc394ec5"/> ### /playerhunt team Subcommands for team management: - **/playerhunt team add hunter `<username>`:** Adds a player to the hunter team. - **/playerhunt team add runner `<username>`:** Adds a player to the runner team. - **/playerhunt team remove `<username>`:** Removes a player from the game. - **/playerhunt team view:** Views the current teams. - **/playerhunt team clear:** Clears all players from the game. - **/playerhunt team last:** Sets the game players to the last game's players. <br> <br> <img src="https://github.com/user-attachments/assets/c8289b99-6076-4959-82a6-8bf3af9ebef0"/> ## Configuration The plugin uses a `config.yml` file to manage settings. Key configuration options include: - **countdown:** The countdown time before the game starts. - **compass:** Settings related to the hunter's compass, including cooldown and display options. <details> <summary><code>config.yml</code></summary> ```yml # Countdown to game start in seconds countdown: 20 # Whether the plugin should use a custom tablist when the game is progressing. enableTablist: true compass: enabled: true # Seconds for which the player can't use the compass after using it once cooldown: 10 name: '<reset><dark_purple><b>Runner Compass</b> <gray>(Right-Click)' lore: - '<aqua>Shows you the direction to the nearest runner.' - '<gray><i>Right-click to update direction' droppable: false showEnchanted: true deathMessages: enableRunner: true enableHunter: true ``` </details> ## Language Customizable messages are stored in `language` folder. Key messages include: - **deathMessages:** Messages for player deaths, differentiated by whether they are hunters or runners. - **commands:** Messages for various plugin commands. - **countdown:** Messages shown during the countdown before the game starts. - **titles:** Titles displayed to players at key points in the game. <details> <summary><code>en_us.lang.yml</code></summary> ```yml # Prefix which will be shown before all the messages. prefix: "<gold>PlayerHunt <gray>»<white>" deathMessages: # Runner dies, but not to a hunter (e.g., fall damage, killed by other players not included in the game, etc.). PlaceholderAPI parsed for runner runnerDied: "<green>Runner <aqua>%player%</aqua> has died! There are <aqua>%runners%</aqua> runners left." # A hunter kills runner. PlaceholderAPI parsed for runner runnerKilled: "<green>Runner <aqua>%runner%</aqua> has been killed by the hunter <aqua>%hunter%</aqua>. There are <aqua>%runners%</aqua> runners left." # Hunter dies to anything that is not a player hunterDied: "<green>Hunter <aqua>%hunter%</aqua> has died!" # Hunter dies to a runner hunterKilled: "<green>Hunter <aqua>%hunter%</aqua> has been killed by the runner <aqua>%runner%</aqua>" helpHeader: "<gold>Help: <b>%command%" commands: # /playerhunt reload reload: "<green>Configurations and languages reloaded." # /playerhunt start start: # Player executes the command starting: "<green>Countdown has been initiated and the game will start in <aqua>%time%s</aqua>." # There are not enough players (one hunter and one runner) to start the game notEnoughPlayers: "<red>Not enough players to start a player hunt." # Player tries to execute this command while a game is already running gameAlreadyStarted: "<red>Game already started. If you want to stop it, you can use <aqua>/playerhunt stop</aqua>." # /playerhunt stop stop: # Player forcefully stops the game by using this command # Note: This message will be sent instead of game-end.message in case the stop command was used. gameStopped: "<red>The game was forcefully stopped." # Player tries to execute this command while a game isn't already running gameNotStarted: "<red>Game not started. If you want to start it, you can use <aqua>/playerhunt start</aqua>." # /playerhunt add add: hunter: "<green>Added <aqua>%player%</aqua> as <aqua>hunt
# PlayerHunt
PlayerHunt is an engaging Minecraft plugin that allows players to engage in a thrilling hunt game. Hunters must track down and eliminate runners, while runners must avoid hunters and try to defeat the Ender Dragon to win the game.
## Features - Team Management: Add and manage players in hunter and runner teams. - Compass for Hunters: Hunters receive a compass that points to the nearest runner. - Countdown Timer: A configurable countdown timer before the game starts. - Language Support: Customizable language messages to tailor the game experience.
## Commands
### /playerhunt The main command to manage the PlayerHunt game. Subcommands include: - /playerhunt start: Starts the game with a countdown timer. - /playerhunt stop: Stops the game immediately. - /playerhunt reload: Reloads the plugin configuration and language files. - /playerhunt team: Manages team-related actions.
### /playerhunt team
Subcommands for team management:
- /playerhunt team add hunter `
## Configuration
The plugin uses a `config.yml` file to manage settings. Key configuration options include:
- countdown: The countdown time before the game starts.
- compass: Settings related to the hunter's compass, including cooldown and display options.
```yml
# Countdown to game start in seconds
countdown: 20
# Whether the plugin should use a custom tablist when the game is progressing.
enableTablist: true
compass:
enabled: true
# Seconds for which the player can't use the compass after using it once
cooldown: 10
name: 'config.yml
## Language
Customizable messages are stored in `language` folder. Key messages include:
- deathMessages: Messages for player deaths, differentiated by whether they are hunters or runners.
- commands: Messages for various plugin commands.
- countdown: Messages shown during the countdown before the game starts.
- titles: Titles displayed to players at key points in the game.
```yml
# Prefix which will be shown before all the messages.
prefix: "en_us.lang.yml
deathMessages:
# Runner dies, but not to a hunter (e.g., fall damage, killed by other players not included in the game, etc.). PlaceholderAPI parsed for runner
runnerDied: "
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- mallusrgreatv2
- Version
- 1.0.0
- Downloads
- 198
- Endorsements
- 0
- Category
- bukkit
- Created
- 12/16/2024
- Updated
- 12/13/2024
- Game Versions
- 1.21.3
- Tags
- game-mechanics, minigame, utility
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does PlayerHunt support?
The author lists 1.21.3. Other versions may work but are untested by the author.
What is the latest version of PlayerHunt?
Version 1.0.0, published 2024-12-13 with 198 downloads recorded at the source.
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