PlayerHeadDrops

⭐ — (2 endorsements) 📥 1,356 downloads 📌 v2.0.0 📅 6/3/2026
🟡 Updated this year

By kasperoid · bukkit

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/8/2026 📅 Created: 6/3/2026

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #1327 of 1560 bukkit mods in this game by downloads

📋 About This Mod

<div align="center"> !(https://cdn.modrinth.com/data/cached_images/29ede4f851c97778af1524d460126b9b83a40852.png) !(https://img.shields.io/badge/version-2.0.0-1E90FF?style=for-the-badge) !(https://img.shields.io/badge/Minecraft-1.13+-4C9A2A?style=for-the-badge) !(https://img.shields.io/badge/Platform-Paper%20%7C%20Purpur-FF6B35?style=for-the-badge) !(https://img.shields.io/badge/Java-8+-ED8B00?style=for-the-badge&logo=openjdk&logoColor=white) (https://img.shields.io/modrinth/dt/playerheaddrops?style=for-the-badge&logo=modrinth&logoColor=white&color=00AF5C&label=downloads)](https://modrinth.com/plugin/playerheaddrops) !(https://img.shields.io/badge/side-server-9B4DCA?style=for-the-badge) (https://img.shields.io/badge/Telegram-channel-26A5E4?style=for-the-badge&logo=telegram&logoColor=white)](https://t.me/prostoimpery) </div> > **When a player dies, their head drops — complete with their skin.** > Everything else is configurable down to the smallest detail. --- ## Features - **Skin preservation** — textures are embedded into the item, so skins survive server restarts. - **Drop chance** — from 0% to 100%, plus Looting and permission bonuses. - **One-time drop mode** — each player's head can drop only once. Data persists across restarts. - **Cooldown** — a specific player's head won't drop again until the configured time passes. - **PvP-only mode** — heads drop only when killed by another player. Mobs, suicide, and /kill don't count. - **Drop to inventory** — send the head directly to the killer's inventory instead of the ground. - **Anti-farm** — ignore suicide, void deaths, and self-kills. - **World control** — blacklist or whitelist worlds. - **Custom name and lore** — format, color, italic, lore with MiniMessage and placeholders support (%player%, %killer%, %world%, %date%, %time%). - **Mob heads** — vanilla mob heads (ZOMBIE, SKELETON, CREEPER, WITHER_SKELETON, PIGLIN, ENDER_DRAGON) with separate chances. - **Looting bonus** — each level of Looting on the killer's weapon adds to the drop chance. - **Permission bonus** — chance multiplier for players with playerheaddrops.boost permission. - **Announcements** — customizable chat message when a head drops, global or radius-based. - **Economy (Vault)** — reward the killer for each head drop. - **Sounds and particles** — accompany head drops with sound effects and particles. --- ## Demo <div align="center"> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/lbpigmOl6Kk" title="PlayerHeadDrops" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> </div> --- ## Configuration <details> <summary><b>config.yml</b></summary> ```yaml # ───────────────────────────────────────── # PlayerHeadDrops v2.0.0 | Author: Kasperoid # ───────────────────────────────────────── config-version: 2 drop-chance: 1.0 one-time-drop: false cooldown-seconds: 0 only-pvp: false drop-to-inventory: false anti-farm: ignore-suicide: true ignore-void: false ignore-self-kill: true worlds: mode: blacklist list: - world_the_lobby - creative_world head: name-format: "%player%'s Head" name-color: yellow name-italic: false lore: - "<gray>Killed by: <white>%killer%</white></gray>" - "<gray>World: <white>%world%</white></gray>" - "<dark_gray>%date% %time%</dark_gray>" mob-heads: enabled: false default-chance: 0.05 only-player-kill: true name-format: "" chances: ZOMBIE: 0.05 SKELETON: 0.05 CREEPER: 0.05 WITHER_SKELETON: 0.10 PIGLIN: 0.05 ENDER_DRAGON: 1.0 looting-boost: enabled: false per-level: 0.1 permission-boost: enabled: false multiplier: 2.0 announce: enabled: false message: "<yellow>☠ %player%'s head has dropped!</yellow>" radius: -1 economy: enabled: false reward: 0.0 effects: sound: enabled: false name: entity.player.levelup particles: enabled: false name: SOUL ``` </details> --- ## Compatibility | | | |:---:|:---:| | **Server** | Paper / Purpur / Bukkit / Spigot | | **Minecraft** | 1.13+ | | **Java** | 8+ | --- ## Installation 1. Download the latest `.jar` from the files tab. 2. Place it in your server's `plugins/` folder. 3. Restart the server. 4. Edit `config.yml` to your liking. 5. Restart again to apply changes. --- ## FAQ <details> <summary><b>Do heads survive server restarts?</b></summary> Yes — the plugin uses embedded texture data, so skins are preserved forever. </details> <details> <summary><b>Does it work with keepInventory?</b></summary> Yes — the drop logic is independent of vanilla gamerules. </details> <details> <summary><b>Can I change the head name and lore?</b></summary> Yes — fully customizable in config.yml: format, color, italic, lore with MiniMessage support. </details> <details> <summary><b>Does

!(https://cdn.modrinth.com/data/cached_images/29ede4f851c97778af1524d460126b9b83a40852.png)

!(https://img.shields.io/badge/version-2. 0. 0-1E90FF?style=for-the-badge) !(https://img.shields.io/badge/Minecraft-1. 13+-4C9A2A?style=for-the-badge) !(https://img.shields.io/badge/Platform-Paper%20%7C%20Purpur-FF6B35?style=for-the-badge) !(https://img.shields.io/badge/Java-8+-ED8B00?style=for-the-badge&logo=openjdk&logoColor=white)

[!(https://img.shields.io/modrinth/dt/playerheaddrops?style=for-the-badge&logo=modrinth&logoColor=white&color=00AF5C&label=downloads)](https://modrinth.com/plugin/playerheaddrops) !(https://img.shields.io/badge/side-server-9B4DCA?style=for-the-badge) [!(https://img.shields.io/badge/Telegram-channel-26A5E4?style=for-the-badge&logo=telegram&logoColor=white)](https://t.me/prostoimpery)

> When a player dies, their head drops — complete with their skin. > Everything else is configurable down to the smallest detail.

## Features

- Skin preservation — textures are embedded into the item, so skins survive server restarts.

- Drop chance — from 0% to 100%, plus Looting and permission bonuses.

- One-time drop mode — each player's head can drop only once. Data persists across restarts.

- Cooldown — a specific player's head won't drop again until the configured time passes.

- PvP-only mode — heads drop only when killed by another player. Mobs, suicide, and /kill don't count.

- Drop to inventory — send the head directly to the killer's inventory instead of the ground.

- Anti-farm — ignore suicide, void deaths, and self-kills.

- World control — blacklist or whitelist worlds.

- Custom name and lore — format, color, italic, lore with MiniMessage and placeholders support (%player%, %killer%, %world%, %date%, %time%).

- Mob heads — vanilla mob heads (ZOMBIE, SKELETON, CREEPER, WITHER_SKELETON, PIGLIN, ENDER_DRAGON) with separate chances.

- Looting bonus — each level of Looting on the killer's weapon adds to the drop chance.

- Permission bonus — chance multiplier for players with playerheaddrops.boost permission.

- Announcements — customizable chat message when a head drops, global or radius-based.

- Economy (Vault) — reward the killer for each head drop.

- Sounds and particles — accompany head drops with sound effects and particles.

## Configuration

config.yml

```yaml # ───────────────────────────────────────── # PlayerHeadDrops v2. 0. 0 | Author: Kasperoid # ─────────────────────────────────────────

config-version: 2

drop-chance: 1. 0 one-time-drop: false cooldown-seconds: 0 only-pvp: false drop-to-inventory: false

anti-farm: ignore-suicide: true ignore-void: false ignore-self-kill: true

worlds: mode: blacklist list: - world_the_lobby - creative_world

head: name-format: "%player%'s Head" name-color: yellow name-italic: false lore: - "Killed by: %killer%" - "World: %world%" - "%date% %time%"

mob-heads: enabled: false default-chance: 0. 05 only-player-kill: true name-format: "" chances: ZOMBIE: 0. 05 SKELETON: 0. 05 CREEPER: 0. 05 WITHER_SKELETON: 0. 10 PIGLIN: 0. 05 ENDER_DRAGON: 1. 0

looting-boost: enabled: false per-level: 0. 1

permission-boost: enabled: false multiplier: 2. 0

announce: enabled: false message: "☠ %player%'s head has dropped!" radius: -1

economy: enabled: false reward: 0. 0

effects: sound: enabled: false name: entity.player.levelup particles: enabled: false name: SOUL ```

## Compatibility

| | | |:---:|:---:| | Server | Paper / Purpur / Bukkit / Spigot | | Minecraft | 1. 13+ | | Java | 8+ |

## Installation

1. Download the latest `.jar` from the files tab. 2. Place it in your server's `plugins/` folder. 3. Restart the server. 4. Edit `config.yml` to your liking. 5. Restart again to apply changes.

Do heads survive server restarts?

Yes — the plugin uses embedded texture data, so skins are preserved forever.

Does it work with keepInventory?

Yes — the drop logic is independent of vanilla gamerules.

Can I change the head name and lore?

Yes — fully customizable in config.yml: format, color, italic, lore with MiniMessage support.

Does

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
kasperoid
Version
2.0.0
Downloads
1,356
Endorsements
2
Category
bukkit
Created
6/3/2026
Updated
8/8/2026
Game Versions
1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3
Tags
game-mechanics, social

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does PlayerHeadDrops support?

The author lists 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4. Other versions may work but are untested by the author.

What is the latest version of PlayerHeadDrops?

Version 2.0.0, published 2026-08-08 with 1,356 downloads recorded at the source.

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