PixelWorks

โญ โ€” (0 endorsements) ๐Ÿ“ฅ 83 downloads ๐Ÿ“Œ v1.0.0 ๐Ÿ“… 12/17/2025
๐ŸŸก Updated this year

By geturplugins ยท decoration

โฌ‡ Download Mod Source: Modrinth โ†— ๐Ÿ“… Updated: 12/14/2025 ๐Ÿ“… Created: 12/17/2025

๐Ÿ” Analysis

  • ๐Ÿ† #56 of 59 decoration mods in this game by downloads

๐Ÿ“‹ About This Mod

** PixelWorks Plugin - Complete Documentation ๐ŸŽ† Overview ``` _____ _ _ __ __ _ | __ (_) | | \ \ / / | | | |__) |__ _____| | \ \ /\ / /__ _ __| | _____ | ___/ \ \/ / _ \ | \ \/ \/ / _ \| '__| |/ / __| | | | |> < __/ | \ /\ / (_) | | | <\__ \ |_| |_/_/\_\___|_| \/ \/ \___/|_| |_|\_\___/ ``` **Custom Particle Firework Shapes & Text for Minecraft** **PixelWorks** is a premium-quality Paper plugin that revolutionizes fireworks in Minecraft. Instead of standard firework explosions, PixelWorks displays stunning **custom shapes** and **readable text** made entirely of colored particles in the sky! Perfect for: - ๐ŸŽ„ **Holiday Events** (Christmas, New Year, Halloween) - ๐ŸŽ‰ **Server Celebrations** (Anniversaries, Milestones) - ๐Ÿ† **Player Rewards** (Achievement unlocks, VIP perks) - ๐ŸŽจ **Creative Builds** (Light shows, Decorations) - ๐Ÿ“ข **Announcements** (Server messages in the sky) | Specification | Details | |--------------|---------| | **Plugin Name** | PixelWorks | | **Version** | 1.0.0 | | **API Version** | Paper 1.21+ | | **Compatibility** | Minecraft 1.21.1 - 1.21.4 | | **Java Version** | Java 21+ | | **Dependencies** | None (Standalone) | --- โœจ Key Features ๐ŸŽจ Particle Rendering Engine | Feature | Description | |---------|-------------| | **Bitmap Font System** | Complete A-Z, 0-9, and punctuation rendered as 5ร—7 pixel characters | | **ASCII Art Shapes** | Define custom shapes using simple grid patterns in config | | **Vector Mathematics** | Precise 2D to 3D transformation with rotation matrices | | **Player-Facing Display** | Patterns automatically rotate to face the launching player | | **Multi-line Text** | Automatic word wrapping for long messages | | **Dual Color Support** | Primary and secondary colors for detailed designs | | **Animated Display** | Particles persist for configurable duration | ๐Ÿš€ Custom Firework Items | Feature | Description | |---------|-------------| | **PDC Storage** | Pattern data stored using PersistentDataContainer (survives server restarts) | | **Custom Display Names** | Beautiful formatted names with icons | | **Detailed Lore** | Shows pattern type, content, and dimensions | | **Stack-friendly** | Items stack properly like vanilla fireworks | | **No NBT Issues** | Uses modern PDC system, not deprecated NBT tags | ๐Ÿ› ๏ธ Recipe System | Feature | Description | |---------|-------------| | **Shaped Recipes** | Define exact ingredient positions | | **Shapeless Recipes** | Any arrangement of ingredients works | | **Configurable Results** | Set how many fireworks each craft produces | | **Hot Reload** | Add new recipes without server restart | ๐Ÿ“ฆ 22 Pre-Built Patterns | Category | Patterns | |----------|----------| | **Mob Faces (12)** | Skeleton, Zombie, Villager, Pillager, Enderman, Warden, Wither, Dragon | | **Animals (6)** | Wolf, Cat, Axolotl, Panda, Reindeer | | **Players** | Steve | | **Objects (3)** | Christmas Tree, Gift Box, Cake | | **Text (4)** | Merry Christmas, Happy New Year, Happy New Year 2026, everETERNAL SMP | โšก Performance Optimized | Feature | Description | |---------|-------------| | **Cached Calculations** | Pattern points calculated once then cached | | **Async Particle Spawning** | Non-blocking particle display | | **Configurable Limits** | Control particle count and spawn rate | | **View Distance** | Only spawn particles for nearby players | --- ๐Ÿ”ง How It Works The Process Flow ``` โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Player crafts โ”‚ โ”‚ or receives โ”‚ โ”‚ PixelWorks โ”‚ โ”‚ Firework โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Firework has โ”‚ โ”‚ PDC data with โ”‚ โ”‚ pattern_id โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Player launchesโ”‚ โ”‚ firework โ”‚ โ”‚ (right-click) โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Firework flies โ”‚ โ”‚ up and โ”‚ โ”‚ explodes โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Plugin cancels โ”‚ โ”‚ vanilla โ”‚ โ”‚ explosion โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ ParticleEngine โ”‚ โ”‚ loads pattern โ”‚ โ”‚ from config โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Calculate โ”‚ โ”‚ rotation to โ”‚ โ”‚ face player โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Transform 2D โ”‚ โ”‚ points to 3D โ”‚ โ”‚ world coords โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Spawn DUST โ”‚ โ”‚ particles at โ”‚ โ”‚ each point โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Beautiful โ”‚ โ”‚ pattern โ”‚ โ”‚ displayed! โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ ``` Vector Mathematics Explained The plugin uses **rotation matrices** to transform 2D grid coordinates into 3D world positions: ``` Given: - Origin point (explosion location) - 2D grid point (x, y) - Yaw angle (direction to face) - Scale factor Calculate:

PixelWorks Plugin - Complete Documentation

๐ŸŽ† Overview

``` _____ _ _ __ __ _ | __ (_) | | \ \ / / | | | |__) |__ _____| | \ \ /\ / /__ _ __| | _____ | ___/ \ \/ / _ \ | \ \/ \/ / _ \| '__| |/ / __| | | | |> < __/ | \ /\ / (_) | | | <\__ \ |_| |_/_/\_\___|_| \/ \/ \___/|_| |_|\_\___/ ```

Custom Particle Firework Shapes & Text for Minecraft

PixelWorks is a premium-quality Paper plugin that revolutionizes fireworks in Minecraft. Instead of standard firework explosions, PixelWorks displays stunning custom shapes and readable text made entirely of colored particles in the sky!

Perfect for: - ๐ŸŽ„ Holiday Events (Christmas, New Year, Halloween) - ๐ŸŽ‰ Server Celebrations (Anniversaries, Milestones) - ๐Ÿ† Player Rewards (Achievement unlocks, VIP perks) - ๐ŸŽจ Creative Builds (Light shows, Decorations) - ๐Ÿ“ข Announcements (Server messages in the sky)

| Specification | Details | |--------------|---------| | Plugin Name | PixelWorks | | Version | 1. 0. 0 | | API Version | Paper 1. 21+ | | Compatibility | Minecraft 1. 21. 1 - 1. 21. 4 | | Java Version | Java 21+ | | Dependencies | None (Standalone) |

โœจ Key Features

๐ŸŽจ Particle Rendering Engine

| Feature | Description | |---------|-------------| | Bitmap Font System | Complete A-Z, 0-9, and punctuation rendered as 5ร—7 pixel characters | | ASCII Art Shapes | Define custom shapes using simple grid patterns in config | | Vector Mathematics | Precise 2D to 3D transformation with rotation matrices | | Player-Facing Display | Patterns automatically rotate to face the launching player | | Multi-line Text | Automatic word wrapping for long messages | | Dual Color Support | Primary and secondary colors for detailed designs | | Animated Display | Particles persist for configurable duration |

๐Ÿš€ Custom Firework Items

| Feature | Description | |---------|-------------| | PDC Storage | Pattern data stored using PersistentDataContainer (survives server restarts) | | Custom Display Names | Beautiful formatted names with icons | | Detailed Lore | Shows pattern type, content, and dimensions | | Stack-friendly | Items stack properly like vanilla fireworks | | No NBT Issues | Uses modern PDC system, not deprecated NBT tags |

๐Ÿ› ๏ธ Recipe System

| Feature | Description | |---------|-------------| | Shaped Recipes | Define exact ingredient positions | | Shapeless Recipes | Any arrangement of ingredients works | | Configurable Results | Set how many fireworks each craft produces | | Hot Reload | Add new recipes without server restart |

๐Ÿ“ฆ 22 Pre-Built Patterns

| Category | Patterns | |----------|----------| | Mob Faces (12) | Skeleton, Zombie, Villager, Pillager, Enderman, Warden, Wither, Dragon | | Animals (6) | Wolf, Cat, Axolotl, Panda, Reindeer | | Players | Steve | | Objects (3) | Christmas Tree, Gift Box, Cake | | Text (4) | Merry Christmas, Happy New Year, Happy New Year 2026, everETERNAL SMP |

โšก Performance Optimized

| Feature | Description | |---------|-------------| | Cached Calculations | Pattern points calculated once then cached | | Async Particle Spawning | Non-blocking particle display | | Configurable Limits | Control particle count and spawn rate | | View Distance | Only spawn particles for nearby players |

๐Ÿ”ง How It Works

The Process Flow

``` โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Player crafts โ”‚ โ”‚ or receives โ”‚ โ”‚ PixelWorks โ”‚ โ”‚ Firework โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Firework has โ”‚ โ”‚ PDC data with โ”‚ โ”‚ pattern_id โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Player launchesโ”‚ โ”‚ firework โ”‚ โ”‚ (right-click) โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Firework flies โ”‚ โ”‚ up and โ”‚ โ”‚ explodes โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Plugin cancels โ”‚ โ”‚ vanilla โ”‚ โ”‚ explosion โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ ParticleEngine โ”‚ โ”‚ loads pattern โ”‚ โ”‚ from config โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Calculate โ”‚ โ”‚ rotation to โ”‚ โ”‚ face player โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Transform 2D โ”‚ โ”‚ points to 3D โ”‚ โ”‚ world coords โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Spawn DUST โ”‚ โ”‚ particles at โ”‚ โ”‚ each point โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚ โ–ผ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Beautiful โ”‚ โ”‚ pattern โ”‚ โ”‚ displayed! โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ ```

Vector Mathematics Explained

The plugin uses rotation matrices** to transform 2D grid coordinates into 3D world positions:

``` Given: - Origin point (explosion location) - 2D grid point (x, y) - Yaw angle (direction to face) - Scale factor

๐Ÿค– AI-enhanced โ€” based on mod data

๐Ÿ“Š Mod Details

Game
Minecraft Plugins
Author
geturplugins
Version
1.0.0
Downloads
83
Endorsements
0
Category
decoration
Created
12/17/2025
Updated
12/14/2025
Game Versions
1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5
Tags
decoration, utility

๐Ÿ”ง How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

๐Ÿ“– Full step-by-step install guide for Minecraft Plugins โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

โ“ Frequently Asked Questions

Which Minecraft Plugins versions does PixelWorks support?

The author lists 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6. Other versions may work but are untested by the author.

What is the latest version of PixelWorks?

Version 1.0.0, published 2025-12-14 with 83 downloads recorded at the source.

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