ManhuntNG

⭐ — (0 endorsements) 📥 36 downloads 📌 vhUgglxOy 📅 7/29/2026
🟡 Updated this year

By the_celery · bukkit

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/11/2026 📅 Created: 7/29/2026

🔍 Analysis

  • 🏆 #955 of 1080 bukkit mods in this game by downloads

📋 About This Mod

✅ Hunters receive a compass that points to the runner when in the same dimension.
✅ Automatic compass regeneration on respawn
✅ Compass destruction on death to prevent duplication

# ManhuntNG (https://github.com/QinCai-rui/ManhuntNG/actions/workflows/ci.yml/badge.svg)](https://github.com/QinCai-rui/ManhuntNG/actions/workflows/ci.yml) (https://github.com/QinCai-rui/ManhuntNG/actions/workflows/release.yml/badge.svg)](https://github.com/QinCai-rui/ManhuntNG/actions/workflows/release.yml) A (n *almost*) feature complete Minecraft Manhunt plugin for PaperMC. ManhuntNG provides enjoyable manhunt gameplay, cross-dimension **compass tracking**, "twists" such as potion effects (*more to come*), and controls for running multiple Manhunt games on Minecraft servers. --- ## Installation 1. Download the latest release JAR from the (https://github.com/QinCai-rui/ManhuntNG/releases/latest), or build from source (see Building & Development). 2. Place the JAR in your server's `plugins/` folder. 3. Start the server to generate the default configuration files. 4. Configure `config.yml` and `messages.yml` to your liking, then run `/manhunt reload` or restart the server to apply changes. --- ## Screenshots !(https://raw.githubusercontent.com/QinCai-rui/ManhuntNG/refs/heads/main/assets/screenshots/help-page.png) --- ## Features ### Tracking & Compass System - Hunters receive a compass that points to the runner when in the same dimension. - When across dimensions, the compass points to the runner's *last known location* in the tracking hunter's dimension - Automatic compass regeneration on respawn - Compass destruction on death to prevent duplication - **Action bar** distance indicators (configurable) ### Gameplay - Fully automated match (`"lobby"` -> `countdown` -> `pre‑hunt` -> `running` -> `finish`) - Team/Global chat toggle. By default, hunters' messages are only visible by other hunters. - Runner/hunter role assignment - Automatic respawn handling for hunters - Configurable inventory restoration (keepinventory, or keeparmour & keepoffhand) on respawn - Automatic potion effects for runner/hunters (configurable) ### Match Management & Admin Tools - Pause/resume system with working world freezing - Auto pause when runner disconnects - Owner‑based match control (admin with permissions can override) - Force‑start option for debugging or other reasons - Custom, preexisting world & seed selection for matches - Ability to run multiple matches on the same server ### UI - Action bar tracking messages - Scoreboard with game info and timer - Clickable help menu with hover/click actions (Adventure API) - Configurable messages via `messages.yml` ## Requirements - Java 17+ (match your server runtime. Use Java 25 for latest Minecraft versions) - Bukkit/Spigot/**PaperMC** server (1.21.4+, I try to keep this plugin up-to-date for newer versions. I have tested on 26.1.2) > > Although Bukkit/Spigot/PaperMC is supported, this plugin is primarily tested on PaperMC. Some features may not work as expected on non-PaperMC implementations. All servers *based on* PaperMC (such as PurpurMC) should work fine, but if you encounter issues on other server types, please (https://github.com/QinCai-rui/ManhuntNG/issues). ## Permissions - `manhunt.admin` — admin permissions (OP by default) - `manhunt.play` — play and basic controls (true by default) - `manhunt.spectate` — spectator access (true by default) ## Configuration & Messages On first run the plugin creates a `plugins/ManhuntNG/` folder with `config.yml` and `messages.yml`. Edit these files to adjust to what you desire. See the default configuration in (src/main/resources/config.yml) for available options. The messages support legacy `&` colour codes and `{player}` placeholders. (TODO: change to Adventure text components/MiniMessage) ## Gameplay (Overview) 1. "Lobby": players join and the admin assigns runner/hunters. 2. Countdown: players are frozen for 5 seconds (configurable). 3. Pre-hunt: players are teleported to the match world; hunters form circle around the runner. 4. Running: hunters receive tracking compasses; potion effects (if used) are applied. 5. Pause/Resume: owner/admin may pause or resume; world and mob behaviour are handled properly. Game automatically pauses when the runner leaves during a game. 6. **Win conditions**: runner wins by killing the Ender Dragon; hunters win by eliminating the runner (or if the runner dies). ## Tracking Behavior Hunters receive a compass that points to the runner when in the same dimension. When across dimensions the compass points to the runner's last known location or the relevant portal. Compasses are destroyed on death to avoid duplication and re-given on respawn. Action bar examples (with `tracking.showDistance: true`): - Same dimension: `Runner — 123m` - Runner in Nether: `Tracking Nether Portal — 234m` - Runner in The End: `Tracking End Portal — 567m` --- ## Building & Development Build with: ```bash mvn clean package ``` ## Contributing Contributions, bug reports, and

# ManhuntNG

[!(https://github.com/QinCai-rui/ManhuntNG/actions/workflows/ci.yml/badge.svg)](https://github.com/QinCai-rui/ManhuntNG/actions/workflows/ci.yml) [!(https://github.com/QinCai-rui/ManhuntNG/actions/workflows/release.yml/badge.svg)](https://github.com/QinCai-rui/ManhuntNG/actions/workflows/release.yml)

A (n almost) feature complete Minecraft Manhunt plugin for PaperMC. ManhuntNG provides enjoyable manhunt gameplay, cross-dimension compass tracking, "twists" such as potion effects (more to come), and controls for running multiple Manhunt games on Minecraft servers.

## Installation

1. Download the latest release JAR from the (https://github.com/QinCai-rui/ManhuntNG/releases/latest), or build from source (see Building & Development). 2. Place the JAR in your server's `plugins/` folder. 3. Start the server to generate the default configuration files. 4. Configure `config.yml` and `messages.yml` to your liking, then run `/manhunt reload` or restart the server to apply changes.

## Screenshots

!(https://raw.githubusercontent.com/QinCai-rui/ManhuntNG/refs/heads/main/assets/screenshots/help-page.png)

## Features

### Tracking & Compass System

  • Hunters receive a compass that points to the runner when in the same dimension.
  • When across dimensions, the compass points to the runner's last known location in the tracking hunter's dimension
  • Automatic compass regeneration on respawn
  • Compass destruction on death to prevent duplication
  • Action bar distance indicators (configurable)

### Gameplay

  • Fully automated match (`"lobby"` -> `countdown` -> `pre‑hunt` -> `running` -> `finish`)
  • Team/Global chat toggle. By default, hunters' messages are only visible by other hunters.
  • Runner/hunter role assignment
  • Automatic respawn handling for hunters
  • Configurable inventory restoration (keepinventory, or keeparmour & keepoffhand) on respawn
  • Automatic potion effects for runner/hunters (configurable)

### Match Management & Admin Tools

  • Pause/resume system with working world freezing
  • Auto pause when runner disconnects
  • Owner‑based match control (admin with permissions can override)
  • Force‑start option for debugging or other reasons
  • Custom, preexisting world & seed selection for matches
  • Ability to run multiple matches on the same server
  • Action bar tracking messages
  • Scoreboard with game info and timer
  • Clickable help menu with hover/click actions (Adventure API)
  • Configurable messages via `messages.yml`

## Requirements

  • Java 17+ (match your server runtime. Use Java 25 for latest Minecraft versions)
  • Bukkit/Spigot/PaperMC server (1. 21. 4+, I try to keep this plugin up-to-date for newer versions. I have tested on 26. 1. 2)

>[!NOTE] > Although Bukkit/Spigot/PaperMC is supported, this plugin is primarily tested on PaperMC. Some features may not work as expected on non-PaperMC implementations. All servers based on PaperMC (such as PurpurMC) should work fine, but if you encounter issues on other server types, please (https://github.com/QinCai-rui/ManhuntNG/issues).

## Permissions

  • `manhunt.admin` — admin permissions (OP by default)
  • `manhunt.play` — play and basic controls (true by default)
  • `manhunt.spectate` — spectator access (true by default)

## Configuration & Messages

On first run the plugin creates a `plugins/ManhuntNG/` folder with `config.yml` and `messages.yml`.

Edit these files to adjust to what you desire. See the default configuration in (src/main/resources/config.yml) for available options.

The messages support legacy `&` colour codes and `{player}` placeholders. (TODO: change to Adventure text components/MiniMessage)

## Gameplay (Overview)

1. "Lobby": players join and the admin assigns runner/hunters. 2. Countdown: players are frozen for 5 seconds (configurable). 3. Pre-hunt: players are teleported to the match world; hunters form circle around the runner. 4. Running: hunters receive tracking compasses; potion effects (if used) are applied. 5. Pause/Resume: owner/admin may pause or resume; world and mob behaviour are handled properly. Game automatically pauses when the runner leaves during a game. 6. Win conditions: runner wins by killing the Ender Dragon; hunters win by eliminating the runner (or if the runner dies).

## Tracking Behavior

Hunters receive a compass that points to the runner when in the same dimension. When across dimensions the compass points to the runner's last known location or the relevant portal. Compasses are destroyed on death to avoid duplication and re-given on respawn.

Action bar examples (with `tracking.showDistance: true`):

  • Same dimension: `Runner — 123m`
  • Runner in Nether: `Tracking Nether Portal — 234m`
  • Runner in The End: `Tracking End Portal — 567m`

## Building & Development

Build with:

```bash mvn clean package ```

## Contributing

Contributions, bug reports, and

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
the_celery
Version
hUgglxOy
Downloads
36
Endorsements
0
Category
bukkit
Created
7/29/2026
Updated
7/11/2026
Game Versions
uwuPvATF, EfQVSN84, ihvo5Spd, hryaMVX6, PKIiFeYL
Tags
game-mechanics, minigame, social

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does ManhuntNG support?

The author lists uwuPvATF, EfQVSN84, ihvo5Spd, hryaMVX6, PKIiFeYL, nocQo6Da. Other versions may work but are untested by the author.

What is the latest version of ManhuntNG?

Version hUgglxOy, published 2026-07-11 with 36 downloads recorded at the source.

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