LitematicaFolia

⭐ — (4 endorsements) 📥 2,442 downloads 📌 v0.6.1+26.2 📅 6/19/2026
🟡 Updated this year

By modmass · folia

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/22/2026 📅 Created: 6/19/2026

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #101 of 169 folia mods in this game by downloads

📋 About This Mod

# LitematicaFolia Server-side Litematica for Paper and Folia. Load `.litematic` files straight onto the server, and let players on unmodified (https://github.com/maruohon/litematica) push their schematics up to it over Servux. No `/fill` spam, no getting kicked for spamming, no WorldEdit in the mix. ## The problem this solves Litematica is a client-only Fabric mod. Its server-side companions ((https://github.com/sakura-ryoko/servux), Syncmatica) are Fabric-only too. So on Paper the only thing your players get is Litematica's `/setblock` fallback, and that fallback is rough: it drops tile entity NBT, entities and pending block ticks; the chat rate limit caps it around 20 blocks a second; and past roughly 30 commands a second Paper kicks them anyway. LitematicaFolia is the missing server half for Paper. It: - reads and writes `.litematic` v6 and v7 with an inline NBT parser, so no extra dependencies - pastes through Folia's `RegionScheduler`, one chunk task at a time, keeping TileEntity, Entity, PendingBlockTick and PendingFluidTick data intact - runs older files through DataFixerUpper at paste time - speaks enough of the Servux wire protocol that a vanilla Litematica client can paste directly to the server, the same way it would against Fabric + Servux Paste details worth knowing: observers and pistons go down in a second pass, physics is deferred, and there's a splitter cap (128 MiB by default) so 40 MiB+ schematics don't fall over. The heaviest thing I've thrown at it is 4.2 million blocks, which took 9.5 seconds. Direct Paste peaked at 870k blocks with 6,500 tile entities in 5.6 seconds. No region file corruption in either case. Commands are Brigadier-based, and the whole thing is MIT licensed. ## What's new in 0.5.1 (MC 26.2) First release for 26.2. The other fix in here: Direct Paste now works on Leaves-lineage cores (Lophine, Leaves, etc.). Those server cores handle the Servux protocol themselves and were quietly swallowing the plugin's `servux:*` channels, so client uploads would just hang forever with no error. The plugin now reclaims its channels at startup. On plain Paper or Folia that's a no-op. Tested against Paper 26.2 (build 62), a source-built Folia 26.2 with full end-to-end Direct Paste, and Lophine 26.2 in production. ## Installation 1. Grab `LitematicaFolia-<version>-all.jar` 2. Drop it in `plugins/` 3. Restart (or hot-reload) 4. If you want Direct Paste, set `protocol.enableServuxBridge: true` in `plugins/LitematicaFolia/config.yml` Needs Paper or Folia 26.2 (forks are fine: Luminol, Lophine, Purpur) and Java 25. On 26.1.x, stay on the 0.4.x releases. ## Client setup for Direct Paste Players need Fabric Loader 0.16 or newer, Fabric API, MaLiLib and Litematica, all matching their Minecraft version. Then, in Litematica's Configs → Generic tab: | Setting | Value | |---|---| | `ENTITY_DATA_SYNC` | `true` | | `PASTE_USING_SERVUX` | `true` | | `PASTE_USE_FILL_COMMAND` | `false` | | `PASTE_ALWAYS_USE_FILL` | `false` | | `ENTITY_DATA_SYNC_BACKUP` | `true` | `ENTITY_DATA_SYNC` is the one that catches people out. With it off, Litematica silently rejects our `S2C_METADATA` packet, drops back to `/setblock` spam, and the player gets kicked. Nothing in the UI tells you that's what happened. They'll also need to bind `executeOperation` to a key in Configs → Hotkeys, since it's unbound by default. Then the workflow is: 1. Open the Litematica menu (`M`) 2. Load Schematics, pick the file 3. Loaded Schematics → Create Placement, position it 4. Hold the Litematica tool (a stick) 5. Cycle Tool Mode to "Paste Schematic in world" 6. Look at the placement and hit the `executeOperation` key Validated against `litematica-fabric-1.21.11-0.27.6`. ## If you run Velocity Direct Paste bursts trip the default 5 MiB/s packet limiter on anything over about a 10 MiB schematic, so in `velocity.toml`: ```toml decompressed-bytes-per-second = -1 ``` Leave `compression-threshold` alone at `256`. For old files where the DataVersion is well behind current, give clients more headroom to finish DataFixer plus upload: ``` -Dpaper.playerconnection.keepalive=120 ``` ## Commands | Command | Permission | |---|---| | `/litematica paste <file> ` | `litematica.paste` | | `/litematica save <name> <x1 y1 z1> <x2 y2 z2>` | `litematica.save` | | `/litematica materials <file>` | `litematica.materials` | | `/litematica list ` | `litematica.use` | | `/litematica info <file>` | `litematica.use` | | `/litematica cancel ` | `litematica.paste` | | `/litematica reload` | `litematica.admin` | ## Configuration ```yaml paste: maxBlocksPerChunkTask: 8192 allowEntities: true allowTileEntities: true allowPendingTicks: true deferredPhysics: true observersLast: true runDataFixer: true minDataVersion: 2586 protocol: enableServuxBridge: false # off by default enableEasyPlace: false maxDirectPas

# LitematicaFolia

Server-side Litematica for Paper and Folia. Load `.litematic` files straight onto the server, and let players on unmodified (https://github.com/maruohon/litematica) push their schematics up to it over Servux. No `/fill` spam, no getting kicked for spamming, no WorldEdit in the mix.

## The problem this solves

Litematica is a client-only Fabric mod. Its server-side companions ((https://github.com/sakura-ryoko/servux), Syncmatica) are Fabric-only too. So on Paper the only thing your players get is Litematica's `/setblock` fallback, and that fallback is rough: it drops tile entity NBT, entities and pending block ticks; the chat rate limit caps it around 20 blocks a second; and past roughly 30 commands a second Paper kicks them anyway.

LitematicaFolia is the missing server half for Paper. It:

  • reads and writes `.litematic` v6 and v7 with an inline NBT parser, so no extra dependencies
  • pastes through Folia's `RegionScheduler`, one chunk task at a time, keeping TileEntity, Entity, PendingBlockTick and PendingFluidTick data intact
  • runs older files through DataFixerUpper at paste time
  • speaks enough of the Servux wire protocol that a vanilla Litematica client can paste directly to the server, the same way it would against Fabric + Servux

Paste details worth knowing: observers and pistons go down in a second pass, physics is deferred, and there's a splitter cap (128 MiB by default) so 40 MiB+ schematics don't fall over.

The heaviest thing I've thrown at it is 4. 2 million blocks, which took 9. 5 seconds. Direct Paste peaked at 870k blocks with 6,500 tile entities in 5. 6 seconds. No region file corruption in either case.

Commands are Brigadier-based, and the whole thing is MIT licensed.

## What's new in 0. 5. 1 (MC 26. 2)

First release for 26. 2.

The other fix in here: Direct Paste now works on Leaves-lineage cores (Lophine, Leaves, etc.). Those server cores handle the Servux protocol themselves and were quietly swallowing the plugin's `servux:*` channels, so client uploads would just hang forever with no error. The plugin now reclaims its channels at startup. On plain Paper or Folia that's a no-op.

Tested against Paper 26. 2 (build 62), a source-built Folia 26. 2 with full end-to-end Direct Paste, and Lophine 26. 2 in production.

## Installation

1. Grab `LitematicaFolia--all.jar` 2. Drop it in `plugins/` 3. Restart (or hot-reload) 4. If you want Direct Paste, set `protocol.enableServuxBridge: true` in `plugins/LitematicaFolia/config.yml`

Needs Paper or Folia 26. 2 (forks are fine: Luminol, Lophine, Purpur) and Java 25. On 26. 1.x, stay on the 0. 4.x releases.

## Client setup for Direct Paste

Players need Fabric Loader 0. 16 or newer, Fabric API, MaLiLib and Litematica, all matching their Minecraft version.

Then, in Litematica's Configs → Generic tab:

| Setting | Value | |---|---| | `ENTITY_DATA_SYNC` | `true` | | `PASTE_USING_SERVUX` | `true` | | `PASTE_USE_FILL_COMMAND` | `false` | | `PASTE_ALWAYS_USE_FILL` | `false` | | `ENTITY_DATA_SYNC_BACKUP` | `true` |

`ENTITY_DATA_SYNC` is the one that catches people out. With it off, Litematica silently rejects our `S2C_METADATA` packet, drops back to `/setblock` spam, and the player gets kicked. Nothing in the UI tells you that's what happened.

They'll also need to bind `executeOperation` to a key in Configs → Hotkeys, since it's unbound by default.

Then the workflow is:

1. Open the Litematica menu (`M`) 2. Load Schematics, pick the file 3. Loaded Schematics → Create Placement, position it 4. Hold the Litematica tool (a stick) 5. Cycle Tool Mode to "Paste Schematic in world" 6. Look at the placement and hit the `executeOperation` key

Validated against `litematica-fabric-1. 21. 11-0. 27. 6`.

## If you run Velocity

Direct Paste bursts trip the default 5 MiB/s packet limiter on anything over about a 10 MiB schematic, so in `velocity.toml`:

decompressed-bytes-per-second = -1 ```

Leave `compression-threshold` alone at `256`.

For old files where the DataVersion is well behind current, give clients more headroom to finish DataFixer plus upload:

``` -Dpaper.playerconnection.keepalive=120 ```

## Commands

| Command | Permission | |---|---| | `/litematica paste [--no-entities] [--no-physics]` | `litematica.paste` | | `/litematica save ` | `litematica.save` | | `/litematica materials ` | `litematica.materials` | | `/litematica list [--filter ]` | `litematica.use` | | `/litematica info ` | `litematica.use` | | `/litematica cancel ` | `litematica.paste` | | `/litematica reload` | `litematica.admin` |

## Configuration

```yaml paste: maxBlocksPerChunkTask: 8192 allowEntities: true allowTileEntities: true allowPendingTicks: true deferredPhysics: true observersLast: true runDataFixer: true minDataVersion: 2586

protocol: enableServuxBridge: false # off by default enableEasyPlace: false maxDirectPas

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
modmass
Version
0.6.1+26.2
Downloads
2,442
Endorsements
4
Category
folia
Created
6/19/2026
Updated
8/22/2026
Game Versions
26.2
Tags
management, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Plugins versions does LitematicaFolia support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of LitematicaFolia?

Version 0.6.1+26.2, published 2026-08-22 with 2,442 downloads recorded at the source.

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