LegacyLand
🟡 Updated this year🖼️ Gallery (1 images)
🔍 Analysis
- 🏆 #54 of 92 economy mods in this game by downloads
📋 About This Mod
# LegacyLand A civilization simulation plugin for Paper 1.21 + Towny. ## License ``` Unauthorized modification and redistribution prohibited. Starting from version 1.0-Beta2.0, this project is licensed under MS-RSL. Source code is viewable only. Modification and redistribution are not permitted. Starting from version 1.0-pre1. this project is licensed under All Right Reserved. Code will never be published, Modification, redistribution and De-obfuscation are not permitted. ``` --- ## Overview LegacyLand extends the Towny nation framework with a full-stack civilization simulation system covering politics, economy, diplomacy, warfare, technology, seasons, and more — giving players a deep strategy and survival experience. !(https://cdn.modrinth.com/data/cached_images/60372260f6e3f2aa8a46e317d2ad9ed124625725.png) --- ## Feature Modules ### Nation & Politics - **Government System**: 5 configurable government types (Feudal, Republic, Constitutional Monarchy, Military Dictatorship, Trade Federation), driven by `politics.yml`, with extensible custom effects (speed boost, particle effects, etc.) - **Roles & Permissions**: King, Chancellor, Supply Officer, Parliament Member, and more — fine-grained permission control per role - **Decree System**: Enact decrees directly or via member vote; supports tax adjustments, research bonuses, and other policy types - **Tech Tree**: Research point accumulation and spending; tech lines locked/unlocked by government type; protectorate tech overflow mechanic !(https://cdn.modrinth.com/data/cached_images/dcf0ca54d1b585b33fe1dfc7509e10f0f2e3c584.png) ### Economy - **Currency & Treasury**: Each nation has its own currency circulating as physical items; minting machines consume gold ingots to produce currency - **Banking**: Deposit, withdraw, transfer, and exchange currencies (15% fee; exchange rate dynamically pegged to treasury reserves) - **Loans**: Apply for nation loans with interest; late repayment affects credit score - **Futures Contracts**: Sellers list contracts for future delivery; buyers claim goods on due date - **Stock Market**: Each nation may list one stock; price dynamically tied to national power (treasury + territory + population); supports sell-order matching and dividend distribution - **Taxation**: Trade tax, land tax, vassal tax, and more; adjustable via decrees - **Economic Warfare**: Embargo, sanctions, inflation attack, currency manipulation - **Economic Analytics**: Real-time GDP rankings, inflation rate, and credit score tracking ### Diplomacy & Warfare - **Diplomacy**: Ally, trade agreement, tech agreement, hostile, and neutral relation types - **Guarantee System**: Stronger nations protect weaker ones; guarantor's tech effects partially overflow to the protected nation - **Standard War**: Declare war, join as Soldier / Logistics / Scout, surrender, or seek peace - **Siege War**: Establish outposts and supply stations in the field to capture town cores - **Flag War**: Lightweight territory contest using a timer-based flag capture mechanic ### Player Status - **Temperature System**: Dynamically influenced by season, biome, and equipped gear - **Hydration System**: Players dehydrate in arid environments - **Profession System**: Main profession + sub-profession, with leveling and experience - **ActionBar HUD**: Real-time display of temperature, hydration, and profession status !(https://cdn.modrinth.com/data/cached_images/996a5272831cdf34a98dee07b219dc41f0ed6db7_0.webp) ### World Systems - **Season System**: 4 seasons × 3 sub-seasons = 12 sub-seasons total; affects temperature, rain, and snow probabilities - **Chunk Resource Pricing**: Biome-based resource output differences; resource extraction tracking; dynamic land pricing - **Market System**: Towns host physical markets where players sell items via chest shops - **Organization System**: Players create cross-nation organizations with member and outpost management ### Infrastructure - **Multi-Database**: SQLite (default) / MySQL (HikariCP connection pool) / MongoDB - **GUI Framework**: Unified graphical interface system - **Achievement System**: Player milestone unlocks - **BlueMap Integration**: Land price and nation markers rendered in real time on the world map - **PlaceholderAPI**: 20+ placeholder variables; compatible with TAB, DeluxeMenus, and similar plugins - **Folia Support**: Async scheduler automatically adapts to both Folia and Paper --- ## Dependencies <details> <summary>Plugins</summary> | Dependency | Required | Version | |------------|----------|---------| | Paper | ✅ Required | 1.21+ | | Towny | ✅ Required | 0.102.0.0+ | | ItemsAdder | ✅ Required | 3.6.3+ | | Vault | ✅ Required | — | | PlaceholderAPI | Recommended | — | | BlueMap | Optional | — | </details> --- ## Configuration <details> <summary>Configurations</summary> ### config.yml (Core) ```yaml database: type: sqlite # sqlite / mysql / mongodb sqlite:
# LegacyLand
A civilization simulation plugin for Paper 1. 21 + Towny.
``` Unauthorized modification and redistribution prohibited. Starting from version 1. 0-Beta2. 0, this project is licensed under MS-RSL. Source code is viewable only. Modification and redistribution are not permitted.
Starting from version 1. 0-pre1. this project is licensed under All Right Reserved. Code will never be published, Modification, redistribution and De-obfuscation are not permitted. ```
## Overview
LegacyLand extends the Towny nation framework with a full-stack civilization simulation system covering politics, economy, diplomacy, warfare, technology, seasons, and more — giving players a deep strategy and survival experience. 
## Feature Modules
### Nation & Politics
- Government System: 5 configurable government types (Feudal, Republic, Constitutional Monarchy, Military Dictatorship, Trade Federation), driven by `politics.yml`, with extensible custom effects (speed boost, particle effects, etc.)
- Roles & Permissions: King, Chancellor, Supply Officer, Parliament Member, and more — fine-grained permission control per role
- Decree System: Enact decrees directly or via member vote; supports tax adjustments, research bonuses, and other policy types
- Tech Tree: Research point accumulation and spending; tech lines locked/unlocked by government type; protectorate tech overflow mechanic
- !(https://cdn.modrinth.com/data/cached_images/dcf0ca54d1b585b33fe1dfc7509e10f0f2e3c584.png)
### Economy
- Currency & Treasury: Each nation has its own currency circulating as physical items; minting machines consume gold ingots to produce currency
- Banking: Deposit, withdraw, transfer, and exchange currencies (15% fee; exchange rate dynamically pegged to treasury reserves)
- Loans: Apply for nation loans with interest; late repayment affects credit score
- Futures Contracts: Sellers list contracts for future delivery; buyers claim goods on due date
- Stock Market: Each nation may list one stock; price dynamically tied to national power (treasury + territory + population); supports sell-order matching and dividend distribution
- Taxation: Trade tax, land tax, vassal tax, and more; adjustable via decrees
- Economic Warfare: Embargo, sanctions, inflation attack, currency manipulation
- Economic Analytics: Real-time GDP rankings, inflation rate, and credit score tracking
### Diplomacy & Warfare
- Diplomacy: Ally, trade agreement, tech agreement, hostile, and neutral relation types
- Guarantee System: Stronger nations protect weaker ones; guarantor's tech effects partially overflow to the protected nation
- Standard War: Declare war, join as Soldier / Logistics / Scout, surrender, or seek peace
- Siege War: Establish outposts and supply stations in the field to capture town cores
- Flag War: Lightweight territory contest using a timer-based flag capture mechanic
### Player Status
- Temperature System: Dynamically influenced by season, biome, and equipped gear
- Hydration System: Players dehydrate in arid environments
- Profession System: Main profession + sub-profession, with leveling and experience
- ActionBar HUD: Real-time display of temperature, hydration, and profession status
- !(https://cdn.modrinth.com/data/cached_images/996a5272831cdf34a98dee07b219dc41f0ed6db7_0.webp)
- ### World Systems
- Season System: 4 seasons × 3 sub-seasons = 12 sub-seasons total; affects temperature, rain, and snow probabilities
- Chunk Resource Pricing: Biome-based resource output differences; resource extraction tracking; dynamic land pricing
- Market System: Towns host physical markets where players sell items via chest shops
- Organization System: Players create cross-nation organizations with member and outpost management
### Infrastructure
- Multi-Database: SQLite (default) / MySQL (HikariCP connection pool) / MongoDB
- GUI Framework: Unified graphical interface system
- Achievement System: Player milestone unlocks
- BlueMap Integration: Land price and nation markers rendered in real time on the world map
- PlaceholderAPI: 20+ placeholder variables; compatible with TAB, DeluxeMenus, and similar plugins
- Folia Support: Async scheduler automatically adapts to both Folia and Paper
## Dependencies
Plugins
| Dependency | Required | Version | |------------|----------|---------| | Paper | ✅ Required | 1. 21+ | | Towny | ✅ Required | 0. 102. 0. 0+ | | ItemsAdder | ✅ Required | 3. 6. 3+ | | Vault | ✅ Required | — | | PlaceholderAPI | Recommended | — | | BlueMap | Optional | — |
## Configuration
Configurations
### config.yml (Core)
```yaml database: type: sqlite # sqlite / mysql / mongodb
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- 3623813757
- Version
- 1.0-pre1
- Downloads
- 17
- Endorsements
- 0
- Category
- economy
- Created
- 7/4/2026
- Updated
- 6/28/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- economy, game-mechanics, technology
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does LegacyLand support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of LegacyLand?
Version 1.0-pre1, published 2026-06-28 with 17 downloads recorded at the source.
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