KINGDOMECONOMY
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🔍 Analysis
- 🏆 #29 of 129 economy mods in this game by downloads
📋 About This Mod
<details> <summary>Spoiler</summary> **Still Working on it To Improve and add more features.. if you got any idea please let me know.** </details> # KINGDOM-ECONOMY > A powerful medieval economy extension for KingdomsX that transforms kingdoms into fully functional economic societies with treasuries, banking, profession villagers, protected land markets, and kingdom-controlled civilization mechanics. --- ## Overview KINGDOMECONOMY is a large-scale KingdomsX extension plugin designed for PaperMC 1.21+ servers that want deep economy, territory, and medieval society gameplay. Instead of using kingdoms only for claims and PvP, this plugin evolves them into living economic civilizations where kingdoms manage: * treasuries * banking systems * profession villagers * land ownership * taxes * controlled permissions * protected societies * economic progression Designed for: * Kingdom SMPs * Civilization Servers * Medieval Roleplay * Geopolitical SMPs * Economy Servers * Survival Communities --- # Core Features ## Kingdom Treasury Economy Every kingdom functions as an economic state with its own treasury system. Players can: * deposit money into kingdom banking systems * store currency safely * manage wealth through kingdom-controlled economies * participate in society-based progression The economy is built around **Serkcoin**, an integer-based virtual currency system. --- ## Serkcoin Currency System KINGDOMECONOMY introduces: * wallet balances * secure bank storage * treasury balances * total wealth tracking * configurable economic behavior Supports: * death wallet loss systems * economy balancing * server-wide medieval markets PlaceholderAPI placeholders included: ```text %kingdomeconomy_serk% %kingdomeconomy_bank% %kingdomeconomy_total% %kingdomeconomy_kingdom% %kingdomeconomy_treasury% ``` --- # Villager Profession System ## Chief-Based Recruitment Kings can create Chiefs using: ```text /ke villager chief ``` Chiefs act as recruitment hubs for kingdom workers and profession villagers. --- ## Profession Villagers Villagers are: * kingdom restricted * configurable * profession limited * economy integrated Features: * profession ownership * stock limits * shortages * supply mechanics * configurable item prices Villagers only interact with members of the same kingdom to maintain kingdom exclusivity and balance. --- ## Iron Golem Protection Attacking Chiefs or protected kingdom villagers triggers defensive Iron Golems. This creates: * realistic kingdom defense * anti-grief mechanics * protected economic infrastructure --- # Land Market System KINGDOMECONOMY includes a chunk-based land economy integrated directly with KingdomsX claims. ## Selling Land Kings can: 1. Select chunks using a Golden Hoe 2. Put land for sale using: ```text /ke land sell <price> ``` --- ## Buying Land Players can purchase land using: ```text /ke land buy ``` Payments automatically transfer into the kingdom treasury. --- ## Safe Chunk Ownership The system is: * claim-aware * kingdom protected * economy integrated * chunk aligned Perfect for: * town expansion * property markets * civilization roleplay * player-driven economies --- # Kingdom Permission System KINGDOMECONOMY extends KingdomsX permission handling with temporary access systems. Commands: ```text /ke allow build <player> /ke allow break <player> /ke allow use <player> ``` This allows kingdoms to: * create diplomatic access * allow temporary workers * grant construction permissions * manage visitors safely --- # Banking System Players can securely manage money using: ```text /ke bank deposit <amount> /ke bank withdraw <amount> ``` The banking system supports: * secure balance storage * medieval roleplay economies * treasury integration * configurable economic balancing --- # Supply System Economies can be expanded using: ```text /ke job supply <material> <amount> ``` This enables: * profession supply chains * market restocking * controlled resource economies * realistic production systems --- # Configuration Most gameplay systems are configurable. Supported configuration includes: * taxes * GUI labels * item prices * interest systems * shortages * profession ownership * land prices * economy balancing * stock limits * messages --- # Database Support Supported storage systems: * SQLite * MySQL SQLite works by default. MySQL can be enabled through `config.yml`. --- # Compatibility ## Supported Platforms * PaperMC 1.21.8+ * Java 21 --- # Dependencies Required: * (https://modrinth.com/plugin/kingdomsx) Optional: * (https://modrinth.com/plugin/placeholderapi) --- # Commands ```text /ke /ke reload /ke villager chief /ke allow build <player> /ke allow break <player> /ke allow use <player> /ke land sell /ke land buy /ke bank deposit <amount> /ke bank withdraw <amount> /ke job supply <material> <amount> /serk ``` --- # Installation 1. Install Kingd
Spoiler
Still Working on it To Improve and add more features.. if you got any idea please let me know.
# KINGDOM-ECONOMY
> A powerful medieval economy extension for KingdomsX that transforms kingdoms into fully functional economic societies with treasuries, banking, profession villagers, protected land markets, and kingdom-controlled civilization mechanics.
## Overview
KINGDOMECONOMY is a large-scale KingdomsX extension plugin designed for PaperMC 1. 21+ servers that want deep economy, territory, and medieval society gameplay.
Instead of using kingdoms only for claims and PvP, this plugin evolves them into living economic civilizations where kingdoms manage:
treasuries banking systems profession villagers land ownership taxes controlled permissions protected societies economic progression
Designed for:
Kingdom SMPs Civilization Servers Medieval Roleplay Geopolitical SMPs Economy Servers Survival Communities
# Core Features
## Kingdom Treasury Economy
Every kingdom functions as an economic state with its own treasury system.
Players can:
deposit money into kingdom banking systems store currency safely manage wealth through kingdom-controlled economies participate in society-based progression
The economy is built around Serkcoin, an integer-based virtual currency system.
## Serkcoin Currency System
KINGDOMECONOMY introduces:
wallet balances secure bank storage treasury balances total wealth tracking configurable economic behavior
death wallet loss systems economy balancing server-wide medieval markets
PlaceholderAPI placeholders included:
```text %kingdomeconomy_serk% %kingdomeconomy_bank% %kingdomeconomy_total% %kingdomeconomy_kingdom% %kingdomeconomy_treasury% ```
# Villager Profession System
## Chief-Based Recruitment
Kings can create Chiefs using:
```text /ke villager chief ```
Chiefs act as recruitment hubs for kingdom workers and profession villagers.
## Profession Villagers
Villagers are:
kingdom restricted configurable profession limited economy integrated
profession ownership stock limits shortages supply mechanics configurable item prices
Villagers only interact with members of the same kingdom to maintain kingdom exclusivity and balance.
## Iron Golem Protection
Attacking Chiefs or protected kingdom villagers triggers defensive Iron Golems.
This creates:
realistic kingdom defense anti-grief mechanics protected economic infrastructure
# Land Market System
KINGDOMECONOMY includes a chunk-based land economy integrated directly with KingdomsX claims.
## Selling Land
1. Select chunks using a Golden Hoe 2. Put land for sale using:
```text
/ke land sell
## Buying Land
Players can purchase land using:
```text /ke land buy ```
Payments automatically transfer into the kingdom treasury.
## Safe Chunk Ownership
The system is:
claim-aware kingdom protected economy integrated chunk aligned
Perfect for:
town expansion property markets civilization roleplay player-driven economies
# Kingdom Permission System
KINGDOMECONOMY extends KingdomsX permission handling with temporary access systems.
```text
/ke allow build
This allows kingdoms to:
create diplomatic access allow temporary workers grant construction permissions manage visitors safely
# Banking System
Players can securely manage money using:
```text
/ke bank deposit
The banking system supports:
secure balance storage medieval roleplay economies treasury integration configurable economic balancing
# Supply System
Economies can be expanded using:
```text
/ke job supply
This enables:
profession supply chains market restocking controlled resource economies realistic production systems
# Configuration
Most gameplay systems are configurable.
Supported configuration includes:
taxes GUI labels item prices interest systems shortages profession ownership land prices economy balancing stock limits messages
# Database Support
Supported storage systems:
SQLite MySQL
SQLite works by default. MySQL can be enabled through `config.yml`.
# Compatibility
## Supported Platforms
PaperMC 1. 21. 8+ Java 21
# Dependencies
(https://modrinth.com/plugin/kingdomsx)
(https://modrinth.com/plugin/placeholderapi)
```text /ke /ke reload /ke villager chief
/ke allow build
/ke land sell /ke land buy
/ke bank deposit
/ke job supply
# Installation
1. Install Kingd
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Affix
- Version
- 1.0.0
- Downloads
- 66
- Endorsements
- 1
- Category
- economy
- Created
- 5/31/2026
- Updated
- 5/28/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- economy, game-mechanics, social
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does KINGDOMECONOMY support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of KINGDOMECONOMY?
Version 1.0.0, published 2026-05-28 with 66 downloads recorded at the source.
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