JumpBoostBar
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #14 of 20 fabric mods in this game by downloads
📋 About This Mod
# JumpBoostBar Because who needs to build leg muscles when you can just... charge up and fly? It's not lazy, it's efficient. --- This mod/plugin allows you to charge a jump by sneaking, and then release to perform a super jump! The height of the jump is determined by how long you charge it and your current Jump Boost potion effect. ## Features - **Chargeable Jumps:** Hold sneak to charge, release to jump. - **Jump Boost Integration:** The higher your Jump Boost level, the higher you can jump. - **Visual Feedback:** The charge is displayed on your experience bar. - **Cross-Platform:** Works on Fabric (client-side), NeoForge (client-side), and Paper servers. ## Installation ### Fabric & NeoForge (Client-Side) 1. Download the appropriate JAR file for your mod loader (Fabric or NeoForge). 2. Place the JAR file in your `mods` folder. 3. Run the game. ### Paper (Server-Side) 1. Download the Paper JAR file. 2. Place the JAR file in your `plugins` folder. 3. Restart your server. ## Configuration (Paper) The Paper plugin can be configured in the `plugins/JumpBoostBar/config.yml` file. - `enabled`: Enable or disable the plugin. - `bar`: The type of bar to use for the jump boost bar. Valid options are `xp` and `bossbar`. - `actionbar-message`: The message to display in the action bar when the jump boost bar is active. You can use `{blocks}` to display the number of blocks the player has jumped. ## For Developers This project is open source! Feel free to contribute on (https://github.com/itarqos5/JumpBoostBarMod). ## What This Setup Gives You - One shared codebase in `common/src/main/java` - Loader-specific bootstrap code in: - `fabric/src/main/java` - `neoforge/src/main/java` - `paper/src/main/java` - Independent build targets per loader from the same shared logic - Version knobs in `gradle.properties` so you can move across 1.21.x without rewriting code ## Project Layout ``` . |-- common/ | `-- src/main/java/gg/literal/jumpboostbar/common/ |-- fabric/ | |-- src/main/java/gg/literal/jumpboostbar/fabric/ | `-- src/main/resources/fabric.mod.json |-- neoforge/ | |-- src/main/java/gg/literal/jumpboostbar/neoforge/ | `-- src/main/resources/META-INF/neoforge.mods.toml |-- paper/ | |-- src/main/java/gg/literal/jumpboostbar/paper/ | `-- src/main/resources/paper-plugin.yml |-- build.gradle |-- gradle.properties `-- settings.gradle ``` ## Group And Coordinates - Group ID: `gg.literal` - Base mod id: `jumpboostbar` Configured in `gradle.properties`. ## Versioning Strategy (1.21.x Range) Edit `gradle.properties` to shift target patch versions: - `mc_version` - `fabric_api_version` - `neoforge_version` - `paper_api_version` Then build each loader module. Example (override from command line without editing files): ```powershell ./gradlew :fabric:build -Pmc_version=1.21.6 ``` Note: each loader ecosystem has its own compatible artifact versions. Keep the 4 properties aligned per target patch. ## Build Commands ```powershell ./gradlew :fabric:build ./gradlew :neoforge:build ./gradlew :paper:build ``` ## Run Dev Servers Fabric dedicated server run config: ```powershell ./gradlew :fabric:runDedicatedServer ``` NeoForge dedicated server run config: ```powershell ./gradlew :neoforge:runServer ``` Paper is a plugin target; drop the built jar into your Paper server `plugins/` folder. ## Where To Put Shared Logic Put gameplay/business logic in `common/src/main/java`. Keep only loader adapters and event wiring inside each loader module. This is the key part that prevents recoding for every loader/version.
# JumpBoostBar
Because who needs to build leg muscles when you can just... charge up and fly? It's not lazy, it's efficient.
This mod/plugin allows you to charge a jump by sneaking, and then release to perform a super jump! The height of the jump is determined by how long you charge it and your current Jump Boost potion effect.
## Features
- Chargeable Jumps: Hold sneak to charge, release to jump.
- Jump Boost Integration: The higher your Jump Boost level, the higher you can jump.
- Visual Feedback: The charge is displayed on your experience bar.
- Cross-Platform: Works on Fabric (client-side), NeoForge (client-side), and Paper servers.
## Installation
### Fabric & NeoForge (Client-Side)
1. Download the appropriate JAR file for your mod loader (Fabric or NeoForge). 2. Place the JAR file in your `mods` folder. 3. Run the game.
### Paper (Server-Side)
1. Download the Paper JAR file. 2. Place the JAR file in your `plugins` folder. 3. Restart your server.
## Configuration (Paper)
The Paper plugin can be configured in the `plugins/JumpBoostBar/config.yml` file.
- `enabled`: Enable or disable the plugin.
- `bar`: The type of bar to use for the jump boost bar. Valid options are `xp` and `bossbar`.
- `actionbar-message`: The message to display in the action bar when the jump boost bar is active. You can use `{blocks}` to display the number of blocks the player has jumped.
## For Developers
This project is open source! Feel free to contribute on (https://github.com/itarqos5/JumpBoostBarMod).
## What This Setup Gives You
- One shared codebase in `common/src/main/java`
- Loader-specific bootstrap code in:
- - `fabric/src/main/java`
- - `neoforge/src/main/java`
- - `paper/src/main/java`
- Independent build targets per loader from the same shared logic
- Version knobs in `gradle.properties` so you can move across 1. 21.x without rewriting code
## Project Layout
``` . |-- common/ | `-- src/main/java/gg/literal/jumpboostbar/common/ |-- fabric/ | |-- src/main/java/gg/literal/jumpboostbar/fabric/ | `-- src/main/resources/fabric.mod.json |-- neoforge/ | |-- src/main/java/gg/literal/jumpboostbar/neoforge/ | `-- src/main/resources/META-INF/neoforge.mods.toml |-- paper/ | |-- src/main/java/gg/literal/jumpboostbar/paper/ | `-- src/main/resources/paper-plugin.yml |-- build.gradle |-- gradle.properties `-- settings.gradle ```
## Group And Coordinates
- Group ID: `gg.literal`
- Base mod id: `jumpboostbar`
Configured in `gradle.properties`.
## Versioning Strategy (1. 21.x Range)
Edit `gradle.properties` to shift target patch versions:
- `mc_version`
- `fabric_api_version`
- `neoforge_version`
- `paper_api_version`
Then build each loader module.
Example (override from command line without editing files):
```powershell ./gradlew :fabric:build -Pmc_version=1. 21. 6 ```
## Build Commands
```powershell ./gradlew :fabric:build ./gradlew :neoforge:build ./gradlew :paper:build ```
## Run Dev Servers
Fabric dedicated server run config:
```powershell ./gradlew :fabric:runDedicatedServer ```
NeoForge dedicated server run config:
```powershell ./gradlew :neoforge:runServer ```
Paper is a plugin target; drop the built jar into your Paper server `plugins/` folder.
## Where To Put Shared Logic
Put gameplay/business logic in `common/src/main/java`. Keep only loader adapters and event wiring inside each loader module.
This is the key part that prevents recoding for every loader/version.
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- literal.uu
- Version
- 1.2.0-mcx
- Downloads
- 114
- Endorsements
- 0
- Category
- fabric
- Created
- 6/6/2026
- Updated
- 6/2/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does JumpBoostBar support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of JumpBoostBar?
Version 1.2.0-mcx, published 2026-06-02 with 114 downloads recorded at the source.
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