InvLink

⭐ — (2 endorsements) 📥 175 downloads 📌 v1.2.0 📅 8/24/2025
🟠 Updated over a year ago

By _blackdev_ · management

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/24/2025 📅 Created: 8/24/2025

🔍 Analysis

  • 🏆 #216 of 235 management mods in this game by downloads

📋 About This Mod

!(https://cdn.modrinth.com/data/2cvVReqB/images/3a4406e485854dfcdf665ffd74b97605a9162bca.png "InventoryLink") # InventoryLink

Link two player inventories — live — with an opt-in request/accept flow and strong safeguards. Designed for PaperMC 1. 21.x and Java 21.

> ⚠️ Irreversible: When a link is accepted, the accepting player’s current inventory is cleared and replaced with the requester’s. This cannot be undone. Linking to unknown players is not recommended.

## ✅ Supported Platforms & Requirements

  • Minecraft server: PaperMC 1. 21.x (API 1. 21).
  • - Works on Paper-compatible forks that maintain API parity (e.g., Purpur).
  • Java runtime: Java 21 (server + build).
  • Optional Bedrock play: GeyserMC + Floodgate (for Java↔Bedrock account linking use case).

## ✨ Features

  • Two-player inventory sharing via `/link` → `/link accept` / `/link deny`.
  • Live Sync toggle (`live-sync: true|false`)
  • - `true`: both players can be online; inventories mirror in real-time (click, drag, drop, pickup).
  • - `false`: only one linked player may be online; the second gets kicked with a configurable message.
  • Clear on Death (with offline support): If one linked player dies, the partner’s inventory & ender chest are cleared. If the partner is offline, the clear is applied on next join.
  • Request Expiry: Link requests expire after a configurable timeout.
  • Block Linking While Linked: Already linked players can’t send or accept new `/link`.
  • Per-player data folder:
  • `plugins/InventoryLink/playerdata//`
  • - `inventory.yml` — serialized snapshots
  • - `link.yml` — partner name + flags (e.g., `pendingClearOnJoin`)
  • Configurable Messages using classic `&` color codes.
  • Admin Command to reload config without restarting.

## 🧩 Bedrock Use Case (Java ↔ Bedrock)

If your server supports Bedrock via GeyserMC + Floodgate, a Java player can link their own Bedrock account:

  • Bedrock players typically appear as usernames with a Floodgate prefix (e.g., `"."` or a custom prefix).
  • A Java player can run:
  • ```
  • /link
  • ```
  • The Bedrock player must accept the request:
  • ```
  • /link accept
  • ```
  • After acceptance, the Bedrock account receives the Java inventory (and live sync applies if enabled).
  • Tip: Keep your Floodgate prefix documented for players so they can type the correct Bedrock name.

> This is ideal for players who switch between Java and Bedrock and want a single, shared inventory.

## 📦 Commands

  • `/link ` — Send a link request to ``
  • `/link accept ` — Accept a pending request from ``
  • `/link deny ` — Deny a pending request from ``
  • `/inventorylink reload` — Reload `config.yml` (permission: `inventorylink.admin`)

Permissions - `inventorylink.link` — default: `true` - `inventorylink.admin` — default: `op`

## ⚙️ Configuration (`plugins/InventoryLink/config.yml`)

```yml live-sync: true # Allow both linked players online & mirror live sync-debounce-ms: 200 # Debounce mirroring to avoid loops kick-message: "&cYour linked partner is already online. Live sync is disabled on this server."

clear-on-death: true # Also clears partner on death; offline partners clear on next join

request-timeout-seconds: 60 # Expire pending /link requests block-command-while-linked: true

messages: already-linked: "&cYou are already inventory-linked and cannot use /link." target-already-linked: "&cThat player is already inventory-linked and cannot accept new links." request-expired: "&cThat link request has expired. Please send a new one." request-sent: "&aLink request sent to %target%." request-received: "&e%sender% wants to link inventories with you. &cAccepting will CLEAR your current inventory and cannot be undone. Linking to unknown players is not a good idea." accept-hint: "&aType /link accept %sender% or /link deny %sender%" accepted: "&aYou are now linked with %other%. Inventories are now synced." denied: "&eYou denied the link request from %other%." partner-join-kick: "&cYour linked partner is already online. Live sync is disabled on this server." reloaded: "&aInventoryLink config reloaded." pending-cleared-on-join: "&eYour inventory was cleared due to your partner's recent death." ```

## 🧭 How it Works

1. Request: `/link ` — Target receives warnings + accept/deny instructions. 2. Accept: The accepting player’s current inventory is cleared and replaced with the requester’s. 3. Live Sync (optional): With `live-sync: true`, both inventories mirror in real-time. 4. Death Sync: On death, partner is cleared (immediately if online, or on next join).

## 📥 Installation

1. Drop the plugin jar into `plugins/` on a Paper 1. 21.x server. 2. Start the ser

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
_blackdev_
Version
1.2.0
Downloads
175
Endorsements
2
Category
management
Created
8/24/2025
Updated
8/24/2025
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
management, minigame, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does InvLink support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of InvLink?

Version 1.2.0, published 2025-08-24 with 175 downloads recorded at the source.

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