InteractiveImage
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #144 of 1224 bukkit mods in this game by downloads
📋 About This Mod
# InteractiveImage A Paper plugin that turns (https://www.spigotmc.org/resources/imageframe.106031/) maps into interactive UI panels — hover detection, visual effects, and click actions, all configured in-game. <div align="center"> <img src="https://github.com/iM5LB/InteractiveImage/blob/main/interactiveImage.gif?raw=true"> </div> ## Requirements | Dependency | Version | |---|---| | Paper (or fork) | 1.21+ | | ImageFrame by LOOHP | latest | | Java | 21+ | ## Installation 1. Drop `InteractiveImage.jar` into your server's `plugins/` folder. 2. Make sure **ImageFrame** is installed. 3. Restart the server. No `config.yml` is generated. All settings are per-frame and stored in `plugins/InteractiveImage/iiamge.json`. ## Commands | Command | Description | |---|---| | `/ii` | Toggle editor mode on/off | | `/ii on` / `/ii off` | Explicitly set editor mode | | `/ii reload` | Reload data and restart scanners | **Aliases:** `iimage`, `iiimage`, `interactiveimage` **Permission:** `interactiveimage.admin` (default: op) ## In-Game Editor 1. Run `/ii` to enter editor mode. 2. Look at an ImageFrame item frame and **right-click** it to open the GUI. 3. Configure the frame's effects, activation distances, visibility, and click actions. 4. Run `/ii` again to exit editor mode. ## Effects Each frame can have any combination of these effects applied when a player looks at it: - **Glow** — highlights the frame with a configurable color and mode (`FRAME` or `BLOCK`) - **Glint** — item-enchantment-style shimmer on the frame - **Hidden frame block highlight** — reveals the block behind a hidden item frame - **ActionBar** — displays a message in the action bar with a configurable format and refresh rate - **Title** — sends a title/subtitle with configurable fade-in, stay, and fade-out durations - **BossBar** — shows a boss bar with configurable text, color, style, and progress All effects support per-frame overrides on top of server-wide defaults. ## Click Actions Actions fire when a player left-clicks or right-clicks a configured frame. Each action is a string in one of these formats: | Format | Behavior | |---|---| | `console:<command>` | Runs the command as the console | | `player:<command>` | Runs the command as the clicking player | | `<command>` | Same as `player:` | Actions support placeholders that are replaced at runtime (e.g. player name, map name). **Example actions:** ``` console:say %player% clicked the map player:warp spawn ``` ## Per-Frame Configuration Each frame rule supports: - `title` — display name - `cooldownTicks` — cooldown between action triggers - `cancelInteract` — whether to cancel the interact event - `onRightClick` / `onLeftClick` — action lists - `activation` — override hover distance, click distance, and hover-required-for-click - `effects` — override glow color/mode, frame visibility, ActionBar, Title, and BossBar settings ## Building ```bash ./gradlew build ``` Output jar will be in `build/libs/`.
# InteractiveImage
A Paper plugin that turns (https://www.spigotmc.org/resources/imageframe. 106031/) maps into interactive UI panels — hover detection, visual effects, and click actions, all configured in-game.

## Requirements
| Dependency | Version | |---|---| | Paper (or fork) | 1. 21+ | | ImageFrame by LOOHP | latest | | Java | 21+ |
## Installation
1. Drop `InteractiveImage.jar` into your server's `plugins/` folder. 2. Make sure ImageFrame is installed. 3. Restart the server.
No `config.yml` is generated. All settings are per-frame and stored in `plugins/InteractiveImage/iiamge.json`.
## Commands
| Command | Description | |---|---| | `/ii` | Toggle editor mode on/off | | `/ii on` / `/ii off` | Explicitly set editor mode | | `/ii reload` | Reload data and restart scanners |
Aliases: `iimage`, `iiimage`, `interactiveimage` Permission: `interactiveimage.admin` (default: op)
## In-Game Editor
1. Run `/ii` to enter editor mode. 2. Look at an ImageFrame item frame and right-click it to open the GUI. 3. Configure the frame's effects, activation distances, visibility, and click actions. 4. Run `/ii` again to exit editor mode.
Each frame can have any combination of these effects applied when a player looks at it:
- Glow — highlights the frame with a configurable color and mode (`FRAME` or `BLOCK`)
- Glint — item-enchantment-style shimmer on the frame
- Hidden frame block highlight — reveals the block behind a hidden item frame
- ActionBar — displays a message in the action bar with a configurable format and refresh rate
- Title — sends a title/subtitle with configurable fade-in, stay, and fade-out durations
- BossBar — shows a boss bar with configurable text, color, style, and progress
All effects support per-frame overrides on top of server-wide defaults.
## Click Actions
Actions fire when a player left-clicks or right-clicks a configured frame. Each action is a string in one of these formats:
| Format | Behavior |
|---|---|
| `console:
Actions support placeholders that are replaced at runtime (e.g. player name, map name).
Example actions: ``` console:say %player% clicked the map player:warp spawn ```
## Per-Frame Configuration
Each frame rule supports:
- `title` — display name
- `cooldownTicks` — cooldown between action triggers
- `cancelInteract` — whether to cancel the interact event
- `onRightClick` / `onLeftClick` — action lists
- `activation` — override hover distance, click distance, and hover-required-for-click
- `effects` — override glow color/mode, frame visibility, ActionBar, Title, and BossBar settings
## Building
```bash ./gradlew build ```
Output jar will be in `build/libs/`.
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- iM5LB1
- Version
- 1.0.4-alpha
- Downloads
- 150
- Endorsements
- 3
- Category
- bukkit
- Created
- 4/30/2026
- Updated
- 8/11/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- game-mechanics, magic, utility
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does InteractiveImage support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of InteractiveImage?
Version 1.0.4-alpha, published 2026-08-11 with 150 downloads recorded at the source.
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