IdentitySteal
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #108 of 383 adventure mods in this game by downloads
📋 About This Mod
!(https://cdn.modrinth.com/data/cached_images/4f2f2459d302e5abb89a1ac4e4765eaf5978fddf.jpeg) > *A dynamic identity system for Paper 1.21+ PvP servers — where every card grants unique powers and every role changes the battlefield.* --- <div align="center"> <img src="https://img.shields.io/badge/Paper-1.21+-blue?style=for-the-badge" alt="Paper 1.21+"> <img src="https://img.shields.io/badge/Spigot-1.21+-orange?style=for-the-badge" alt="Spigot 1.21+"> <img src="https://img.shields.io/badge/Java-21+-orange?style=for-the-badge" alt="Java 21+"> <img src="https://img.shields.io/badge/PlaceholderAPI-Supported-yellow?style=for-the-badge" alt="PlaceholderAPI"> <img src="https://img.shields.io/badge/TAB-Compatible-purple?style=for-the-badge" alt="TAB"> </div> --- ## Overview **IdentitySteal** is a comprehensive role-based identity system designed for competitive PvP environments. Players receive **locked Identity Cards** granting persistent, unique abilities that fundamentally alter gameplay strategy. ### Key Features - **🎴 Identity Cards** — Permanently locked to your hotbar; each card provides a Primary (Right-Click) and Secondary (Shift + Right-Click) ability - **📈 Identity Evolution** — Earn XP through kills (+50) and ability usage (+10); reach 1,000 XP for Tier II evolution with 1.2x power scaling - **⚖️ Dynamic Distribution** — Balanced deck-style system ensuring diverse role representation across Tank, DPS, Support, and Utility categories - **🤝 Ally System** — Built-in ally selection GUI for team coordination --- ## Role Catalog ### DPS Roles #### **Blitz** — *Electro-Kinetic Striker* - **Primary: Blitz Mode** — Gain Speed V for 2s on every hit; every 3rd hit deals +3 bonus damage (5s internal cooldown) - **Secondary: Sonic Dash** — Launch forward 8 blocks via velocity; enemies in path receive Slowness V for 1.5s - **Cooldowns:** Primary (configurable) | Secondary: 12s #### **Frost** — *Tundra Master* - **Primary: Winter Spirit** — Manifest a localized blizzard leaving Ice Paths (Speed II); applies Slowness III and Weakness I; 4s exposure causes Deep Freeze (root) - **Secondary: Ice Wall** — Summon a 3×3 Packed Ice wall for projectile blocking #### **Rebel** — *Insurgent Leader* - **Primary: Rebel Uprising** — Summon vindicators that target your enemies - **Passive: Unyielding Will** — 5 auto-resurrections (Totem-style saves) #### **Ghost** — *Ethereal Wraith* - **Primary: Poltergeist** — Invisibility, Flight, Resistance II for 5s; breaks on damage - **Secondary: Possession** — Mount nearest enemy (5 block range); apply Blindness and Nausea for 3s - **Passive: Escape Instinct** — Speed II for 2s after taking damage (6s internal cooldown) --- ### Tank Roles #### **Pawn** — *Dimensional Manipulator* - **Primary: Dimension Shift** — Toggle between: - **Ant Mode:** 0.5× scale, Speed II, Jump II, −25% damage - **Titan Mode:** 2.0× scale, Strength II, Resistance II, −25% speed - **Secondary: Weight Shift** — Ant: directional launch | Titan: 6-block AoE stomp with knockback #### **Poseidon** — *Abyssal Sovereign* - **Primary: Sea Sovereign** — Riptide anywhere (no water required); drowning immunity; every 4th hit triggers Tidal Wave (knockback + bonus damage) - **Secondary: Whirlpool** — Vortex pulling enemies inward with Slowness IV #### **Forge** — *Combat Artificer* - **Primary: Overclock** — +20% attack damage, Resistance I, 50% knockback resistance - **Secondary: Master Repair** — Instantly restore 50% durability to armor and main-hand item - **Risk:** After Overclock expires, receive Slowness II and Weakness I for 4s #### **Anchor** — *Space-Time Architect* - **Primary: Set Anchor** — Place up to 6 temporary anchors - **Secondary: Warp Network** — GUI teleportation to any active anchor - **Passive: Waypoints** — Convert anchors into 5 permanent waypoints --- ### Support Roles #### **Healer** — *Celestial Guardian* - **Primary: Radiant Surge** — Gain Absorption (+4 hearts) until damage taken; cooldown: 15s - **Secondary: Sanctuary** — 5-block radius zone applying Regeneration I and Resistance I to allies only (not self) for 5s; cooldown: 20s #### **Prophet** — *Divine Sage* - **Primary: Divine Knowledge** — Access GUI of categorized Enchanted Books - **Passive: Fate's Bounty** — Individual 300s cooldowns per book type #### **Archivist** — *Forbidden Scholar* - **Primary: Scholarly Search** — Manifest Enchanting Shards (Lowly, Apprentice, or Master) - **Shard Transcendence** — Right-click shards to transform into enchanted tomes: - **Lowly:** Enchants Level I–III (vanilla range) - **Apprentice:** Enchants Level I–V (vanilla maximum) - **Master:** Enchants Level I–VI (+1 above vanilla cap) --- ### Utility Roles #### **Observer** — *Spectral Scout* - **Primary: Spectral View** — Enter Spectator Mode for 6–10s (random); enemies within 12 blocks of your body glow; exit bonus: Speed II (3s) + Glowing on nearby enemies (2.5s) - **Secondary: Reveal Pulse** — 14-

> A dynamic identity system for Paper 1. 21+ PvP servers — where every card grants unique powers and every role changes the battlefield.
## Overview
IdentitySteal is a comprehensive role-based identity system designed for competitive PvP environments. Players receive locked Identity Cards granting persistent, unique abilities that fundamentally alter gameplay strategy.
### Key Features
- 🎴 Identity Cards — Permanently locked to your hotbar; each card provides a Primary (Right-Click) and Secondary (Shift + Right-Click) ability
- 📈 Identity Evolution — Earn XP through kills (+50) and ability usage (+10); reach 1,000 XP for Tier II evolution with 1. 2x power scaling
- ⚖️ Dynamic Distribution — Balanced deck-style system ensuring diverse role representation across Tank, DPS, Support, and Utility categories
- 🤝 Ally System — Built-in ally selection GUI for team coordination
## Role Catalog
### DPS Roles
#### Blitz — Electro-Kinetic Striker - Primary: Blitz Mode — Gain Speed V for 2s on every hit; every 3rd hit deals +3 bonus damage (5s internal cooldown) - Secondary: Sonic Dash — Launch forward 8 blocks via velocity; enemies in path receive Slowness V for 1. 5s - Cooldowns: Primary (configurable) | Secondary: 12s
#### Frost — Tundra Master - Primary: Winter Spirit — Manifest a localized blizzard leaving Ice Paths (Speed II); applies Slowness III and Weakness I; 4s exposure causes Deep Freeze (root) - Secondary: Ice Wall — Summon a 3×3 Packed Ice wall for projectile blocking
#### Rebel — Insurgent Leader - Primary: Rebel Uprising — Summon vindicators that target your enemies - Passive: Unyielding Will — 5 auto-resurrections (Totem-style saves)
#### Ghost — Ethereal Wraith - Primary: Poltergeist — Invisibility, Flight, Resistance II for 5s; breaks on damage - Secondary: Possession — Mount nearest enemy (5 block range); apply Blindness and Nausea for 3s - Passive: Escape Instinct — Speed II for 2s after taking damage (6s internal cooldown)
### Tank Roles
#### Pawn — Dimensional Manipulator - Primary: Dimension Shift — Toggle between: - Ant Mode: 0. 5× scale, Speed II, Jump II, −25% damage - Titan Mode: 2. 0× scale, Strength II, Resistance II, −25% speed - Secondary: Weight Shift — Ant: directional launch | Titan: 6-block AoE stomp with knockback
#### Poseidon — Abyssal Sovereign - Primary: Sea Sovereign — Riptide anywhere (no water required); drowning immunity; every 4th hit triggers Tidal Wave (knockback + bonus damage) - Secondary: Whirlpool — Vortex pulling enemies inward with Slowness IV
#### Forge — Combat Artificer - Primary: Overclock — +20% attack damage, Resistance I, 50% knockback resistance - Secondary: Master Repair — Instantly restore 50% durability to armor and main-hand item - Risk: After Overclock expires, receive Slowness II and Weakness I for 4s
#### Anchor — Space-Time Architect - Primary: Set Anchor — Place up to 6 temporary anchors - Secondary: Warp Network — GUI teleportation to any active anchor - Passive: Waypoints — Convert anchors into 5 permanent waypoints
### Support Roles
#### Healer — Celestial Guardian - Primary: Radiant Surge — Gain Absorption (+4 hearts) until damage taken; cooldown: 15s - Secondary: Sanctuary — 5-block radius zone applying Regeneration I and Resistance I to allies only (not self) for 5s; cooldown: 20s
#### Prophet — Divine Sage - Primary: Divine Knowledge — Access GUI of categorized Enchanted Books - Passive: Fate's Bounty — Individual 300s cooldowns per book type
#### Archivist — Forbidden Scholar - Primary: Scholarly Search — Manifest Enchanting Shards (Lowly, Apprentice, or Master) - Shard Transcendence — Right-click shards to transform into enchanted tomes: - Lowly: Enchants Level I–III (vanilla range) - Apprentice: Enchants Level I–V (vanilla maximum) - Master: Enchants Level I–VI (+1 above vanilla cap)
### Utility Roles
#### Observer — Spectral Scout - Primary: Spectral View — Enter Spectator Mode for 6–10s (random); enemies within 12 blocks of your body glow; exit bonus: Speed II (3s) + Glowing on nearby enemies (2. 5s) - Secondary: Reveal Pulse — 14-
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Younggamingdj
- Version
- 2.1
- Downloads
- 135
- Endorsements
- 0
- Category
- adventure
- Created
- 1/31/2026
- Updated
- 2/18/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- adventure, game-mechanics, magic
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does IdentitySteal support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of IdentitySteal?
Version 2.1, published 2026-02-18 with 135 downloads recorded at the source.
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