Horizons Homes

⭐ — (0 endorsements) 📥 82 downloads 📌 v1.1.2 📅 1/24/2026
🟡 Updated this year

By raawn · management

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 3/31/2026 📅 Created: 1/24/2026

🔍 Analysis

  • 🏆 #218 of 234 management mods in this game by downloads

📋 About This Mod

!(https://cdn.modrinth.com/data/cached_images/3469d3bfb3a2d39bf91ace998306a9fb4831a21f.png) # HorizonsHomes

HorizonsHomes is a modern, feature-rich home teleportation plugin built for Paper, Purpur, and Spigot 1. 21+. It gives your players a seamless home management experience with a beautiful GUI, flexible economy support, and deep configurability -- all backed by robust SQLite or MySQL storage.

Whether you run a small survival server or a large network, HorizonsHomes adapts to your needs with permission-based home limits, cross-world teleportation, warmup and cooldown systems, and full multilingual support.

## Features at a Glance

  • Multiple homes per player with permission-based limits
  • Beautiful GUI for managing homes (teleport, rename, change icon, delete)
  • Safe location detection -- prevents setting homes in dangerous locations
  • Warmup and cooldown systems with multiple display modes
  • Economy integration with five currency backends
  • Custom item support from eight external item plugins
  • Cross-world teleportation with per-world configuration
  • Respawn at home on death
  • Full HEX color support including gradients and rainbow text
  • SQLite and MySQL database backends via HikariCP
  • PlaceholderAPI integration
  • Multilingual -- English and German out of the box

## Home Management

### Multiple Homes with Limits

Every player can set multiple homes. The number of allowed homes is controlled through permissions:

  • `horizonshomes.limit.` -- Grants the player exactly `` homes (e.g., `horizonshomes.limit. 5`)
  • `horizonshomes.unlimited` -- Grants unlimited homes

The plugin automatically resolves the highest limit a player has. A sensible default limit can also be configured for players without any specific limit permission.

### Home Naming

Home names are validated against a configurable regex pattern to keep things clean and consistent. Names are capped at a maximum length of 32 characters. Players can rename existing homes at any time, either through commands or the GUI.

### Safe Location Detection

When a player sets a home, HorizonsHomes checks the surrounding environment for hazards. The plugin prevents homes from being set in:

  • Lava or fire
  • The void (below the world)
  • Suffocating blocks (inside solid materials)

This keeps players safe and avoids frustrating deaths on teleport.

## Teleportation System

### Cross-World Teleportation

Players can teleport to homes in any world on the server. This feature is fully configurable:

  • Enable or disable cross-world teleportation globally
  • Disable teleportation to or from specific worlds individually

### Warmup System

Teleportation can require a warmup delay before the player is moved. The warmup is fully configurable:

  • Configurable delay in seconds
  • Cancel on move -- the warmup is interrupted if the player moves
  • Cancel on damage -- the warmup is interrupted if the player takes damage

#### Warmup Display Modes

Choose how the warmup countdown is presented to the player:

| Mode | Description | |------|-------------| | ActionBar | Shows a progress bar in the action bar with configurable characters, length, and HEX colors | | Title | Displays a title and subtitle countdown on screen | | Both | Combines ActionBar progress bar and Title display simultaneously | | Chat | Sends countdown messages in chat |

The progress bar is highly customizable:

  • Configurable bar length (number of characters)
  • Custom filled and unfilled characters
  • Full HEX color support for both filled and unfilled portions

### Cooldown System

After teleporting, a cooldown period can be enforced before the player can teleport again. This prevents teleport spam and can be bypassed with the appropriate permission.

### Sound Effects

HorizonsHomes supports two configurable sound events:

  • Teleport sound -- played when the player arrives at their home
  • Countdown tick sound -- played on each second of the warmup countdown

Both sounds have configurable volume and pitch values, giving you full control over the audio experience.

### Particle Effects

A configurable particle effect is displayed at the teleport destination when a player arrives, adding a visual flair to each teleport.

## Economy Integration

HorizonsHomes supports charging players for home-related actions. Each action can have an independent cost:

| Action | Description | |--------|-------------| | Set Home | Charge players when they create a new home | | Teleport | Charge players each time they teleport to a home | | Delete Home | Charge players when they remove a home | | Rename Home | Charge players when they rename an existing home |

### Supported Currencies

The plugin supports five different currency backends:

| Currency | Description | |----------|-------------| | Vault | Standard economy integration via Vault-compa

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
raawn
Version
1.1.2
Downloads
82
Endorsements
0
Category
management
Created
1/24/2026
Updated
3/31/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
management, transportation, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does Horizons Homes support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of Horizons Homes?

Version 1.1.2, published 2026-03-31 with 82 downloads recorded at the source.

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