HeadPets
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #32 of 62 decoration mods in this game by downloads
📋 About This Mod
# HeadPets This plugin adds pets as floating player heads (invisible `ArmorStand` + `Player Head`), with a GUI menu, tabs, pagination, particles and passive effects. <img src="https://github.com/Jorget01/HeadPets/blob/main/media/0215.gif?raw=true" alt="OnePlayerBarPreview" width="100%"/> ## Features - `/pets` opens the menu. - Tabs: - **All pets** — shows every pet, including locked ones (if enabled in config). - **My pets** — shows only pets the player has permission for. - Pages: - Navigation arrows at the bottom switch pages. - Pet activation: - **Left click** a pet — activate/deactivate (pet floats near the player and follows them). - Multiple pets can be active at once (limit is `pets-settings.max-active-per-player`). - Particles: - **Particles** button — selects the player’s global particle type (**LMB** next, **RMB** previous). - **Shift+LMB** on **Particles** — enable/disable particles (if `particles.allow-player-disable` is enabled). - If `particles.per-pet-selection` is enabled, you can select particles **per pet**: - **RMB** on a pet — next particle - **Shift+RMB** on a pet — previous particle - Particles can be visible for everyone or only for the owner (config). - Passive effects: - Each pet can apply potion effects while it is active (config). - Languages: - Russian and English (`lang/ru.yml`, `lang/en.yml`) - `settings.language.mode: auto` selects language by player locale (ru => Russian, otherwise English). ## Commands & permissions - `/pets` — open menu - permission: `pats.pets.open` (default: true) - `/pets reload` or `/petsreload` — reload config/lang/pets (no server restart) - permission: `pats.pets.reload` (default: op) - `/pets add ...` or `/petadd ...` — add a pet to `config.yml` - permission: `pats.pets.admin` (default: op) - `/pets remove <id>` or `/petremove <id>` — remove a pet from `config.yml` - permission: `pats.pets.admin` (default: op) Access to a specific pet is controlled via the pet’s `permission` in `config.yml` (for example: `pats.pets.head.118`). ### Command examples Add a pet (one name will be used for both RU/EN): ```text /petadd head_test eyJ0ZXh0dXJlcyI6... Donkey_Kong ``` Add a pet (different names for RU/EN): ```text /petadd head_test eyJ0ZXh0dXJlcyI6... Донки_Конг Donkey_Kong ``` Remove a pet: ```text /petremove head_test ``` ## Config Main `config.yml` sections: - `settings.language` — language settings (`auto` / `fixed`). - `menu.show-locked-in-all` — show locked pets in “All pets” tab. - `menu.gui.*` — GUI settings (size, button slots, materials, pets grid area). - `follow.*` — follow distances/speeds. - `particles.*` — particles settings (visibility, frequency, `y-offset`, options list). - `effects.*` — passive effects timing settings. - `pets:` — pets list (add your own pets here). ### Colors (HEX) You can use color codes in many strings (pet names, messages, lore): - Legacy: `&a`, `&c`, `&7`, etc. - HEX: `&#ff00ff` (example: `&#ff00ffDonkey Kong`) ### Pet example ```yml pets: - id: head_118 # permission is optional (default: pats.pets.<id>) permission: pats.pets.head.118 display: ru: "Донки Конг" en: "Donkey Kong" head: # profile-id is optional profile-name: "mcheads-118" textures: "BASE64_TEXTURES_HERE" effects: - type: SPEED amplifier: 0 # shorthand: - "JUMP_BOOST:0" ``` ## Notes - Player particle choice and language override are stored in `plugins/PatsPets/data.yml`. - Active pets are stored in `plugins/PatsPets/data.yml` and restored when the player rejoins. - By default, effects are removed when a pet is deactivated (`effects.remove-on-deactivate: true`). If disabled, effects will simply expire based on `effects.duration-ticks`.
This plugin adds pets as floating player heads (invisible `ArmorStand` + `Player Head`), with a GUI menu, tabs, pagination, particles and passive effects.

## Features
- `/pets` opens the menu.
- Tabs:
- - All pets — shows every pet, including locked ones (if enabled in config).
- - My pets — shows only pets the player has permission for.
- Pages:
- - Navigation arrows at the bottom switch pages.
- Pet activation:
- - Left click a pet — activate/deactivate (pet floats near the player and follows them).
- - Multiple pets can be active at once (limit is `pets-settings.max-active-per-player`).
- Particles:
- - Particles button — selects the player’s global particle type (LMB next, RMB previous).
- - Shift+LMB on Particles — enable/disable particles (if `particles.allow-player-disable` is enabled).
- - If `particles.per-pet-selection` is enabled, you can select particles per pet:
- - RMB on a pet — next particle
- - Shift+RMB on a pet — previous particle
- - Particles can be visible for everyone or only for the owner (config).
- Passive effects:
- - Each pet can apply potion effects while it is active (config).
- Languages:
- - Russian and English (`lang/ru.yml`, `lang/en.yml`)
- - `settings.language.mode: auto` selects language by player locale (ru => Russian, otherwise English).
## Commands & permissions
- `/pets` — open menu
- - permission: `pats.pets.open` (default: true)
- `/pets reload` or `/petsreload` — reload config/lang/pets (no server restart)
- - permission: `pats.pets.reload` (default: op)
- `/pets add ...` or `/petadd ...` — add a pet to `config.yml`
- - permission: `pats.pets.admin` (default: op)
- `/pets remove
` or `/petremove ` — remove a pet from `config.yml` - - permission: `pats.pets.admin` (default: op)
Access to a specific pet is controlled via the pet’s `permission` in `config.yml` (for example: `pats.pets.head. 118`).
### Command examples
Add a pet (one name will be used for both RU/EN):
```text /petadd head_test eyJ0ZXh0dXJlcyI6... Donkey_Kong ```
Add a pet (different names for RU/EN):
```text /petadd head_test eyJ0ZXh0dXJlcyI6... Донки_Конг Donkey_Kong ```
Remove a pet:
```text /petremove head_test ```
Main `config.yml` sections:
- `settings.language` — language settings (`auto` / `fixed`).
- `menu.show-locked-in-all` — show locked pets in “All pets” tab.
- `menu.gui.` — GUI settings (size, button slots, materials, pets grid area).
- `follow.` — follow distances/speeds.
- `particles.` — particles settings (visibility, frequency, `y-offset`, options list).
- `effects.` — passive effects timing settings.
- `pets:` — pets list (add your own pets here).
### Colors (HEX)
You can use color codes in many strings (pet names, messages, lore):
- Legacy: `&a`, `&c`, `&7`, etc.
- HEX: `ff00ff` (example: `ff00ffDonkey Kong`)
### Pet example
```yml
pets:
- id: head_118
# permission is optional (default: pats.pets.
- Player particle choice and language override are stored in `plugins/PatsPets/data.yml`.
- Active pets are stored in `plugins/PatsPets/data.yml` and restored when the player rejoins.
- By default, effects are removed when a pet is deactivated (`effects.remove-on-deactivate: true`). If disabled, effects will simply expire based on `effects.duration-ticks`.
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Jorget
- Version
- 1.0.1
- Downloads
- 228
- Endorsements
- 3
- Category
- decoration
- Created
- 2/14/2026
- Updated
- 2/20/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- decoration, game-mechanics, mobs
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does HeadPets support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of HeadPets?
Version 1.0.1, published 2026-02-20 with 228 downloads recorded at the source.
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