EclipseFX

⭐ — (1 endorsements) 📥 15 downloads 📌 v1.0.0 📅 7/28/2026
🟡 Updated this year

By arcalithstudios · bukkit

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/10/2026 📅 Created: 7/28/2026

🔍 Analysis

  • 🏆 #396 of 599 bukkit mods in this game by downloads

📋 About This Mod

✅ + idle flare + awakening pulse) instead of a single canned effect.
✅ Soul, Thunder Breathing, Celestial Wings, Time Fracture and more.
✅ spheres, domes, blade orbits, dragon coils, soul chains, constellations, floating glyphs…
✅ rainbow, transition and more.
✅ kills, mining, low health and other states.
✅ expanding shockwave, then the aura equips. Never damaging by default.

# EclipseFX **A cinematic RPG aura & visual effects engine for Minecraft.** _by ArcalithStudios_ EclipseFX is not "just a particle plugin." It's a layered, in-game **aura identity engine** built for MMORPG, anime, fantasy, cultivation, dungeon, class-based, magic and progression servers. Players equip magical auras, anime power effects, cultivation rings, spell circles, combat trails, wings, orbitals, halos, ground runes and awakening bursts — each built from stacked, trigger-driven visual layers that server owners can create, edit, preview, import and export **entirely in-game**, no coding required. --- ## ✨ Features - **Layered aura engine** — every aura is a stack of independent layers (ground rune + orbitals + idle flare + awakening pulse) instead of a single canned effect. - **20 original preset auras** — Void Monarch, Heavenly Ascension, Demon King Pressure, Dragon Soul, Thunder Breathing, Celestial Wings, Time Fracture and more. - **30 shape primitives** — rings, spirals, helixes, halos, orbitals, wings, ground runes, spheres, domes, blade orbits, dragon coils, soul chains, constellations, floating glyphs… - **12 animations & 6 colour modes** — rotate, pulse, rise, orbit, expand, spiral, gradient, rainbow, transition and more. - **Trigger system** — layers react to idle, walking, sprinting, sneaking, jumping, damage, kills, mining, low health and other states. - **Anime awakening cinematics** — title, layered sounds, an inward particle build-up and an expanding shockwave, then the aura equips. Never damaging by default. - **In-game aura editor** — tweak every layer value (shape, particle, colour, motion, trigger, performance) with click-to-edit controls. - **RPG class aura groups** — resolve a player's class via permission, PlaceholderAPI or manual assignment, and show class-specific auras. - **Live previews, favorites & per-player visibility toggles.** - **Performance-first** — per-player and global particle budgets, TPS-aware density scaling, per-world disabling, and a live performance dashboard. --- ## 🎮 Commands **Players — `/aura`** | Command | Description | |---|---| | `/aura` | Open the aura menu | | `/aura equip <aura>` | Equip an aura | | `/aura preview <aura>` | Preview an aura | | `/aura toggle` | Toggle your aura's visibility | | `/aura favorites` | Open your favorites | | `/aura awaken <aura>` | Play an awakening cinematic | **Admins — `/eclipsefx`** — dashboard, reload, performance, create/clone/delete/import/export auras, give/take unlocks, awaken players, manage classes, and the in-game editor. Full tab-completion on every command. --- ## 🔐 Permissions - `eclipsefx.menu` — open the aura menu (default: everyone) - `eclipsefx.admin` — full access - `eclipsefx.aura.<id>` / `eclipsefx.category.<category>` / `eclipsefx.rarity.<rarity>` — unlock auras by id, category or rarity - Granular nodes for editor, create, delete, give/take, awaken, preview and class management. --- ## 🧩 Integrations - **PlaceholderAPI** (optional) — `%eclipsefx_equipped_aura%`, `%eclipsefx_aura_rarity%`, `%eclipsefx_auras_unlocked%`, `%eclipsefx_player_class%`, `%eclipsefx_performance_mode%` and more. - **Developer API** — `EclipseFXAPI` plus 6 Bukkit events. Fire aura reactions from your own RPG/skill/quest plugins via `triggerAuraEffect(player, trigger)`. --- ## 📦 Requirements | | | |---|---| | Server | **Paper 1.21.3+** (Paper/Purpur) | | Java | **21** | | Optional | PlaceholderAPI | SQLite is bundled — **no database setup required**. No other dependencies. ## 🚀 Installation 1. Drop `EclipseFX.jar` into your `plugins/` folder. 2. Start the server — configs and the 20 preset auras generate automatically. 3. (Optional) Install PlaceholderAPI for placeholders. 4. Edit the configs and run `/eclipsefx reload`. --- ## ⚙️ Configuration Fully configurable via `config.yml`, `messages.yml` (MiniMessage), `themes.yml`, `performance.yml`, `classes.yml`, `storage.yml`, `permissions.yml` and per-aura files in `auras/`. ## 💬 Support Found a bug or have a suggestion? Open a ticket on the ArcalithStudios support channel. _Free to use on any server. Made with care by ArcalithStudios._

# EclipseFX

A cinematic RPG aura & visual effects engine for Minecraft. _by ArcalithStudios_

EclipseFX is not "just a particle plugin." It's a layered, in-game aura identity engine built for MMORPG, anime, fantasy, cultivation, dungeon, class-based, magic and progression servers. Players equip magical auras, anime power effects, cultivation rings, spell circles, combat trails, wings, orbitals, halos, ground runes and awakening bursts — each built from stacked, trigger-driven visual layers that server owners can create, edit, preview, import and export entirely in-game, no coding required.

## ✨ Features

  • Layered aura engine — every aura is a stack of independent layers (ground rune + orbitals
  • + idle flare + awakening pulse) instead of a single canned effect.
  • 20 original preset auras — Void Monarch, Heavenly Ascension, Demon King Pressure, Dragon
  • Soul, Thunder Breathing, Celestial Wings, Time Fracture and more.
  • 30 shape primitives — rings, spirals, helixes, halos, orbitals, wings, ground runes,
  • spheres, domes, blade orbits, dragon coils, soul chains, constellations, floating glyphs…
  • 12 animations & 6 colour modes — rotate, pulse, rise, orbit, expand, spiral, gradient,
  • rainbow, transition and more.
  • Trigger system — layers react to idle, walking, sprinting, sneaking, jumping, damage,
  • kills, mining, low health and other states.
  • Anime awakening cinematics — title, layered sounds, an inward particle build-up and an
  • expanding shockwave, then the aura equips. Never damaging by default.
  • In-game aura editor — tweak every layer value (shape, particle, colour, motion, trigger,
  • performance) with click-to-edit controls.
  • RPG class aura groups — resolve a player's class via permission, PlaceholderAPI or manual
  • assignment, and show class-specific auras.
  • Live previews, favorites & per-player visibility toggles.
  • Performance-first — per-player and global particle budgets, TPS-aware density scaling,
  • per-world disabling, and a live performance dashboard.

## 🎮 Commands

Players — `/aura`

| Command | Description | |---|---| | `/aura` | Open the aura menu | | `/aura equip ` | Equip an aura | | `/aura preview ` | Preview an aura | | `/aura toggle` | Toggle your aura's visibility | | `/aura favorites` | Open your favorites | | `/aura awaken ` | Play an awakening cinematic |

Admins — `/eclipsefx` — dashboard, reload, performance, create/clone/delete/import/export auras, give/take unlocks, awaken players, manage classes, and the in-game editor.

Full tab-completion on every command.

## 🔐 Permissions

  • `eclipsefx.menu` — open the aura menu (default: everyone)
  • `eclipsefx.admin` — full access
  • `eclipsefx.aura.` / `eclipsefx.category.` / `eclipsefx.rarity.` — unlock
  • auras by id, category or rarity
  • Granular nodes for editor, create, delete, give/take, awaken, preview and class management.

## 🧩 Integrations

  • PlaceholderAPI (optional) — `%eclipsefx_equipped_aura%`, `%eclipsefx_aura_rarity%`,
  • `%eclipsefx_auras_unlocked%`, `%eclipsefx_player_class%`, `%eclipsefx_performance_mode%` and more.
  • Developer API — `EclipseFXAPI` plus 6 Bukkit events. Fire aura reactions from your own
  • RPG/skill/quest plugins via `triggerAuraEffect(player, trigger)`.

## 📦 Requirements

| | | |---|---| | Server | Paper 1. 21. 3+ (Paper/Purpur) | | Java | 21 | | Optional | PlaceholderAPI |

SQLite is bundled — no database setup required. No other dependencies.

## 🚀 Installation

1. Drop `EclipseFX.jar` into your `plugins/` folder. 2. Start the server — configs and the 20 preset auras generate automatically. 3. (Optional) Install PlaceholderAPI for placeholders. 4. Edit the configs and run `/eclipsefx reload`.

## ⚙️ Configuration

Fully configurable via `config.yml`, `messages.yml` (MiniMessage), `themes.yml`, `performance.yml`, `classes.yml`, `storage.yml`, `permissions.yml` and per-aura files in `auras/`.

## 💬 Support

Found a bug or have a suggestion? Open a ticket on the ArcalithStudios support channel.

_Free to use on any server. Made with care by ArcalithStudios._

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
arcalithstudios
Version
1.0.0
Downloads
15
Endorsements
1
Category
bukkit
Created
7/28/2026
Updated
7/10/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
decoration, game-mechanics, magic

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does EclipseFX support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of EclipseFX?

Version 1.0.0, published 2026-07-10 with 15 downloads recorded at the source.

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