ChunkGenerator
🟡 Updated this year🔍 Analysis
- 🏆 #114 of 135 folia mods in this game by downloads
📋 About This Mod
**ChunkGenerator** is a focused pre-generation plugin for Paper, Purpur and Folia. It generates world chunks in a chosen shape around any center point, adapts to your server's actual TPS in real time, and keeps the BossBar honest about progress, speed and ETA — without crashing the server when the chunk system saturates. --- ## Why ChunkGenerator - **Adaptive, not reckless.** A TPS-aware controller scales the inflight chunk pipeline up while your TPS holds and down the moment it slips. No fixed chunks-per-tick budget to misconfigure. - **Auto-tunes to your host.** Start it with all defaults: the plugin reads `availableProcessors()` and `maxMemory()` at boot and picks a safe pipeline depth for *your* CPU and JVM heap. The resolved values are logged at startup along with the Paper tuning recommendation for your core count. - **OOM-safe.** A memory-pressure circuit breaker scales the pipeline down past a configurable heap threshold and pauses new submissions entirely past the next, resuming automatically once the GC catches up. Specifically designed to survive container hosts (Pterodactyl, Docker) with aggressive `MaxRAMPercentage`. - **Survives restarts.** Per-world progress is persisted atomically to YAML and resumed automatically when the server comes back up. ## Features - Pre-generation jobs over **square**, **circle** or **rectangle** zones with an optional explicit center (defaults to world spawn). - One job per world; multiple worlds generate in parallel. - Live **BossBar** for staff (`chunkgenerator.bossbar`), compact **ActionBar** for the player who launched the job, and a periodic **console** progress line with `inflight/target`, `chunk/s`, `TPS`, `CPU` and `RAM` readings. - `/cg status` snapshots with progress percent, speed, ETA, server TPS, process CPU and JVM RAM usage. - Pause / resume / cancel mid-flight with state preserved across restarts. - **Paper**, **Purpur** and **Folia** all supported. Folia is handled through a reflection-based scheduler bridge so the plugin keeps a pure Paper-API compile classpath. - **LuckPerms** integration with `/op` fallback when LuckPerms is absent. ## Commands | Command | What it does | |---|---| | `/cg start <world> <shape> <size> ` | Start a job (`shape` = `square` / `circle` / `rectangle`). | | `/cg stop <world>` | Pause a running job (state preserved). | | `/cg resume <world>` | Resume a paused job. | | `/cg cancel <world>` | Cancel and discard a job's state. | | `/cg status ` | Live snapshot of progress, perf and pipeline. | | `/cg list` | List all known jobs. | | `/cg reload` | Reload `config.yml` and `messages.yml`. | Alias: `/chunkgen`. ## Configuration `config.yml` is split into a short **Basics** block (`target-tps`, bossbar / actionbar / console toggles, `auto-resume`) and an **Advanced** `throttle` section that most servers never need to touch. All player-facing strings live in `messages.yml` with the standard `&` color codes. ## Maximising throughput The plugin keeps Paper's chunk request queue saturated, but the real ceiling is **Paper's chunk worker count**, not the plugin's queue depth. Open `config/paper-global.yml` and raise: ```yaml chunk-system: worker-threads: <cores - 1> # e.g. 5 on a 6-core host io-threads: 3 The default -1 is "auto", which usually allocates only around cores / 2 workers — perfectly safe for a populated survival server, but leaves most of the CPU idle during pre-generation. The plugin prints the recommended values for your host in the startup log.
ChunkGenerator is a focused pre-generation plugin for Paper, Purpur and Folia. It generates world chunks in a chosen shape around any center point, adapts to your server's actual TPS in real time, and keeps the BossBar honest about progress, speed and ETA — without crashing the server when the chunk system saturates.
## Why ChunkGenerator
- Adaptive, not reckless. A TPS-aware controller scales the
- inflight chunk pipeline up while your TPS holds and down the
- moment it slips. No fixed chunks-per-tick budget to misconfigure.
- - Auto-tunes to your host. Start it with all defaults: the
- plugin reads `availableProcessors()` and `maxMemory()` at boot and
- picks a safe pipeline depth for your CPU and JVM heap. The
- resolved values are logged at startup along with the Paper tuning
- recommendation for your core count.
- - OOM-safe. A memory-pressure circuit breaker scales the
- pipeline down past a configurable heap threshold and pauses new
- submissions entirely past the next, resuming automatically once
- the GC catches up. Specifically designed to survive container
- hosts (Pterodactyl, Docker) with aggressive `MaxRAMPercentage`.
- - Survives restarts. Per-world progress is persisted atomically
- to YAML and resumed automatically when the server comes back up.
## Features
- Pre-generation jobs over square, circle or rectangle
- zones with an optional explicit center (defaults to world spawn).
- - One job per world; multiple worlds generate in parallel.
- - Live BossBar for staff (`chunkgenerator.bossbar`), compact
- ActionBar for the player who launched the job, and a periodic
- console progress line with `inflight/target`, `chunk/s`,
- `TPS`, `CPU` and `RAM` readings.
- - `/cg status` snapshots with progress percent, speed, ETA, server
- TPS, process CPU and JVM RAM usage.
- - Pause / resume / cancel mid-flight with state preserved across
- restarts.
- - Paper, Purpur and Folia all supported. Folia is
- handled through a reflection-based scheduler bridge so the plugin
- keeps a pure Paper-API compile classpath.
- - LuckPerms integration with `/op` fallback when LuckPerms is
- absent.
## Commands
| Command | What it does |
|---|---|
| `/cg start
Alias: `/chunkgen`.
## Configuration
`config.yml` is split into a short Basics block (`target-tps`, bossbar / actionbar / console toggles, `auto-resume`) and an Advanced `throttle` section that most servers never need to touch. All player-facing strings live in `messages.yml` with the standard `&` color codes.
## Maximising throughput
The plugin keeps Paper's chunk request queue saturated, but the real ceiling is Paper's chunk worker count, not the plugin's queue depth. Open `config/paper-global.yml` and raise:
```yaml
chunk-system:
worker-threads:
The default -1 is "auto", which usually allocates only around cores / 2 workers — perfectly safe for a populated survival server, but leaves most of the CPU idle during pre-generation. The plugin prints the recommended values for your host in the startup log.
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Orchiwi_
- Version
- 0.1.0-beta.1
- Downloads
- 90
- Endorsements
- 0
- Category
- folia
- Created
- 5/15/2026
- Updated
- 5/14/2026
- Game Versions
- 26.1.2
- Tags
- management, optimization, worldgen
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does ChunkGenerator support?
The author lists 26.1.2. Other versions may work but are untested by the author.
What is the latest version of ChunkGenerator?
Version 0.1.0-beta.1, published 2026-05-14 with 90 downloads recorded at the source.
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