Blade

⭐ — (0 endorsements) 📥 142 downloads 📌 v1.1.0 📅 7/16/2026
🟡 Updated this year

By muiznaveedrana · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/5/2026 📅 Created: 7/16/2026

🔍 Analysis

  • 🏆 #90 of 383 adventure mods in this game by downloads

📋 About This Mod

# ⚔️ Blade — weapons that grow with you **Blade** is a **100% server-side** progression weapons & armor plugin for Paper. Your players install **nothing** — custom textures are delivered automatically through a resource pack served by the plugin itself. Drop in one jar and your SMP gets a full gear-progression endgame. ## The loop ``` Hunt mobs → Super Essence → craft a material Essence Explore → find that material's Upgrade Template in its themed structure Smith → base weapon + Essence + Template = a Blade weapon Fight → your weapon levels up, ranks up, tiers up, reforges — forever ``` ## 15 materials × 5 weapon types Swords, Axes, Maces, Greatswords and Warhammers across 15 materials — **~130 items**, all riding real vanilla weapon items so enchanting and combat feel exactly right. What a material gives you is set by its **rarity**: | Rarity | You get | |---|---| | Uncommon | stats only | | Rare | + a **passive** ability | | Epic | + an **active** ability (right-click) | | ✦ **Legendary** ✦ | top-end everything — Echo, Netherite, Sculk, Obsidian | **Rare/Uncommon weapons unlock their active at max Tier instead** — cheap materials have a long-haul payoff. Abilities range from piercing sonic beams and blink strikes to lingering decay fields, chain lightning, leap-slams and frost novas — every material plays differently. ## Real progression, stored on the item - **Levels 1–10** — weapons earn XP from hits, kills and casts; each level adds damage, with a live XP bar right in the tooltip. Every few levels = an ability **Rank** (faster cooldowns). - **Tiers I–V** — re-smith a **max-level** weapon with its Template + a Super Essence. Tiering **resets the level to 1**: every tier is a fresh grind, and Tier V is a genuine achievement. - Everything lives on the item itself — trade it, drop it, die with it; nothing is lost. ## Armor sets Every material has a full 4-piece set with **real worn armor textures** (not dyed leather). Armor strength is **per-material** — a full Obsidian set literally overflows the armor bar. Wear all 4 pieces of one material: - any set → **−30% ability cooldown** - Rare+ → a **set potion effect** (Night Vision, Resistance, Regeneration…) - Epic/Legendary → a **defensive perk**: sonic-blast attackers away, phase out of hits, blunt heavy blows, freeze whoever touches you… ## 🎲 Reforging Drop a weapon, an armor piece — **or even a plain vanilla sword** — into an **anvil** with a Super Essence. The result shows only a masked **✦ REFORGED ✦** preview: the modifier is rolled **the moment you take it**. **30 reforges** across weapon / armor / universal pools, including six combat procs (Flaming, Venomous, Executioner, Vampiric…). ## Built for SMPs - **Nothing to install client-side** — pack auto-served on join (self-host or external URL) - Survival-first: every item is obtainable through play; admin commands are optional - Hardened against dupes & item-loss: currency items can't be burned, placed, thrown or eaten by vanilla recipes; anvil/smithing edge cases are guarded - Super Essence only drops on **player** kills — AFK farms don't print currency - In-game guide book: `/blade codex` — generated from live data, never stale - Every number — XP curves, cooldowns, drop rates, damage — is tunable in `config.yml` ## Versions One jar supports **Minecraft 1.21.11, 26.1.2 and 26.2** (Paper). Note: Paper 26.x itself requires Java 25. *Blade is fully server-side — vanilla clients connect like normal and just accept the resource-pack prompt.*

# ⚔️ Blade — weapons that grow with you

Blade is a 100% server-side progression weapons & armor plugin for Paper. Your players install nothing — custom textures are delivered automatically through a resource pack served by the plugin itself. Drop in one jar and your SMP gets a full gear-progression endgame.

## The loop

``` Hunt mobs → Super Essence → craft a material Essence Explore → find that material's Upgrade Template in its themed structure Smith → base weapon + Essence + Template = a Blade weapon Fight → your weapon levels up, ranks up, tiers up, reforges — forever ```

## 15 materials × 5 weapon types

Swords, Axes, Maces, Greatswords and Warhammers across 15 materials — ~130 items, all riding real vanilla weapon items so enchanting and combat feel exactly right.

What a material gives you is set by its rarity:

| Rarity | You get | |---|---| | Uncommon | stats only | | Rare | + a passive ability | | Epic | + an active ability (right-click) | | ✦ Legendary ✦ | top-end everything — Echo, Netherite, Sculk, Obsidian |

Rare/Uncommon weapons unlock their active at max Tier instead — cheap materials have a long-haul payoff. Abilities range from piercing sonic beams and blink strikes to lingering decay fields, chain lightning, leap-slams and frost novas — every material plays differently.

## Real progression, stored on the item

  • Levels 1–10 — weapons earn XP from hits, kills and casts; each level adds damage, with a
  • live XP bar right in the tooltip. Every few levels = an ability Rank (faster cooldowns).
  • Tiers I–V — re-smith a max-level weapon with its Template + a Super Essence. Tiering
  • resets the level to 1: every tier is a fresh grind, and Tier V is a genuine achievement.
  • Everything lives on the item itself — trade it, drop it, die with it; nothing is lost.

## Armor sets

Every material has a full 4-piece set with real worn armor textures (not dyed leather). Armor strength is per-material — a full Obsidian set literally overflows the armor bar.

Wear all 4 pieces of one material: - any set → −30% ability cooldown - Rare+ → a set potion effect (Night Vision, Resistance, Regeneration…) - Epic/Legendary → a defensive perk: sonic-blast attackers away, phase out of hits, blunt heavy blows, freeze whoever touches you…

## 🎲 Reforging

Drop a weapon, an armor piece — or even a plain vanilla sword — into an anvil with a Super Essence. The result shows only a masked ✦ REFORGED ✦ preview: the modifier is rolled the moment you take it. 30 reforges across weapon / armor / universal pools, including six combat procs (Flaming, Venomous, Executioner, Vampiric…).

## Built for SMPs

  • Nothing to install client-side — pack auto-served on join (self-host or external URL)
  • Survival-first: every item is obtainable through play; admin commands are optional
  • Hardened against dupes & item-loss: currency items can't be burned, placed, thrown or eaten
  • by vanilla recipes; anvil/smithing edge cases are guarded
  • Super Essence only drops on player kills — AFK farms don't print currency
  • In-game guide book: `/blade codex` — generated from live data, never stale
  • Every number — XP curves, cooldowns, drop rates, damage — is tunable in `config.yml`

## Versions

One jar supports Minecraft 1. 21. 11, 26. 1. 2 and 26. 2 (Paper). Note: Paper 26.x itself requires Java 25.

Blade is fully server-side — vanilla clients connect like normal and just accept the resource-pack prompt.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
muiznaveedrana
Version
1.1.0
Downloads
142
Endorsements
0
Category
adventure
Created
7/16/2026
Updated
7/5/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
adventure, equipment, game-mechanics

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does Blade support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of Blade?

Version 1.1.0, published 2026-07-05 with 142 downloads recorded at the source.

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