AuthMe ForceLogin
๐ก Updated this yearPreview

๐ Analysis
- ๐ 0.1% endorsement rate
- ๐ #410 of 1560 bukkit mods in this game by downloads
๐ About This Mod
# ๐จ Can You Draw It? !(https://img.shields.io/badge/Minecraft-1.18+-animate?style=for-the-badge&color=darkgreen) !(https://img.shields.io/badge/Loader-Paper-animate?style=for-the-badge&color=orange) !(https://img.shields.io/badge/Loader-Purpur-animate?style=for-the-badge&color=orange) !(https://img.shields.io/badge/Loader-Spigot-animate?style=for-the-badge&color=orange) !(https://img.shields.io/badge/Loader-Bukkit-animate?style=for-the-badge&color=orange) # ๐ PremiumAuthBypass **PremiumAuthBypass** is a Bukkit/Spigot plugin designed to streamline authentication for premium Minecraft players by allowing automatic login based on trusted IP addresses. It integrates with **AuthMe Reloaded** and securely links player accounts to their IPs using AES encryption. --- ## โ ๏ธ **SECURITY WARNING, PLEASE READ THIS:** Proxy Configuration (Velocity / BungeeCord) If your server runs behind a proxy like **Velocity**, you must properly configure **IP Forwarding**. Otherwise, the plugin will detect the proxy's IP address (`127.0.0.1`) instead of the player's real IP, which will break the IP linking system and create a security risk. Make sure to set up the forwarding mode in your `velocity.toml` AND on your backend servers (Spigot/Paper): * **Modern Mode (Recommended):** * Velocity: `player-info-forwarding-mode = "modern"` * Paper: Enable `velocity-support` in `paper-global.yml`. * **BungeeGuard Mode:** * Velocity: `player-info-forwarding-mode = "bungeeguard"` * Spigot/Paper: Install the `BungeeGuard` plugin. * **Legacy Mode:** * Velocity: `player-info-forwarding-mode = "legacy"` * Spigot: Set `bungeecord: true` in `spigot.yml`. --- ## โจ Features - ๐ **Automatic Login** - Instantly logs in players if they connect from a trusted IP. - ๐ **Premium Account Verification** - Checks usernames against Mojang API to ensure they are premium accounts. - ๐ **IP Linking System** - Players can link their IP to their account for future automatic authentication. - ๐ **AES Encryption** - All stored IP addresses are encrypted (AES-128) for security. - โก **Async Operations** - Network requests and file saves are handled asynchronously to avoid server lag. - ๐ง **Smart AuthMe Integration** - Uses reflection to support multiple versions of AuthMe. - ๐ฌ **Fully Configurable Messages** - Customize all plugin messages via config. --- ## ๐ฆ Requirements - Java 8+ - Bukkit / Spigot / Paper server - **AuthMe Reloaded** (recommended for full functionality) --- ## โ๏ธ How It Works 1. When a player joins: - The plugin checks if their IP is already linked. - If yes โ automatic login via AuthMe. 2. If not linked: - The plugin verifies if the account is **premium**. - Prompts the player to link their IP. 3. Once linked: - Future logins from that IP are automatic. --- ## ๐ง Commands | Command | Description | |--------|-------------| | `/premium accept` | Link your current IP to your account | | `/premium revoke` | Remove your current IP | | `/premium revoke all` | Remove all linked IPs | | `/premium list` | Show linked IPs (confirmation required) | | `/premium about` | Show plugin info | --- ## ๐ Configuration Files ### `config.yml` - Enable/disable plugin - Customize messages - Control join behavior ### `linked.yml` - Stores encrypted IPs per player - Automatically managed by the plugin --- ## ๐ Security - Uses **AES-128 encryption** for IP storage - Fallback to Base64 if encryption fails - No plain IPs stored in files --- ## ๐ Compatibility The plugin dynamically detects AuthMe API using: - `fr.xephi.authme.api.v3.AuthMeApi` - `fr.xephi.authme.api.API` - Legacy `AuthMe` API --- ## ๐ External API - Uses Mojang endpoint: https://api.mojang.com/users/profiles/minecraft/{username} to verify premium accounts. --- ## โ ๏ธ Notes - Requires AuthMe to force login players. - Without AuthMe, the plugin still runs but cannot auto-login users. - IP-based login assumes stable player IPs. - **Security Warning:** If running behind a proxy (Velocity/BungeeCord), you **must** configure IP forwarding properly. If the plugin detects `127.0.0.1` as the player's IP, automatic login will fail or risk bypassing security for all local connections. --- ## ๐งฉ Example Use Case > A premium player joins your server regularly from the same location. โ First login โ manually authenticate โ Accept IP linking via `/premium accept` โ Next logins โ instant automatic login ๐
# ๐จ Can You Draw It?
!(https://img.shields.io/badge/Minecraft-1. 18+-animate?style=for-the-badge&color=darkgreen) !(https://img.shields.io/badge/Loader-Paper-animate?style=for-the-badge&color=orange) !(https://img.shields.io/badge/Loader-Purpur-animate?style=for-the-badge&color=orange) !(https://img.shields.io/badge/Loader-Spigot-animate?style=for-the-badge&color=orange) !(https://img.shields.io/badge/Loader-Bukkit-animate?style=for-the-badge&color=orange)
# ๐ PremiumAuthBypass
PremiumAuthBypass is a Bukkit/Spigot plugin designed to streamline authentication for premium Minecraft players by allowing automatic login based on trusted IP addresses.
It integrates with AuthMe Reloaded and securely links player accounts to their IPs using AES encryption.
## โ ๏ธ SECURITY WARNING, PLEASE READ THIS: Proxy Configuration (Velocity / BungeeCord)
If your server runs behind a proxy like Velocity, you must properly configure IP Forwarding. Otherwise, the plugin will detect the proxy's IP address (`127. 0. 0. 1`) instead of the player's real IP, which will break the IP linking system and create a security risk.
Make sure to set up the forwarding mode in your `velocity.toml` AND on your backend servers (Spigot/Paper):
Modern Mode (Recommended): Velocity: `player-info-forwarding-mode = "modern"` Paper: Enable `velocity-support` in `paper-global.yml`. BungeeGuard Mode: Velocity: `player-info-forwarding-mode = "bungeeguard"` Spigot/Paper: Install the `BungeeGuard` plugin. Legacy Mode: Velocity: `player-info-forwarding-mode = "legacy"` * Spigot: Set `bungeecord: true` in `spigot.yml`.
## โจ Features
- ๐ Automatic Login
- - Instantly logs in players if they connect from a trusted IP.
- ๐ Premium Account Verification
- - Checks usernames against Mojang API to ensure they are premium accounts.
- ๐ IP Linking System
- - Players can link their IP to their account for future automatic authentication.
- ๐ AES Encryption
- - All stored IP addresses are encrypted (AES-128) for security.
- โก Async Operations
- - Network requests and file saves are handled asynchronously to avoid server lag.
- ๐ง Smart AuthMe Integration
- - Uses reflection to support multiple versions of AuthMe.
- ๐ฌ Fully Configurable Messages
- - Customize all plugin messages via config.
## ๐ฆ Requirements
- Java 8+
- Bukkit / Spigot / Paper server
- AuthMe Reloaded (recommended for full functionality)
## โ๏ธ How It Works
1. When a player joins: - The plugin checks if their IP is already linked. - If yes โ automatic login via AuthMe.
2. If not linked: - The plugin verifies if the account is premium. - Prompts the player to link their IP.
3. Once linked: - Future logins from that IP are automatic.
## ๐ง Commands
| Command | Description | |--------|-------------| | `/premium accept` | Link your current IP to your account | | `/premium revoke` | Remove your current IP | | `/premium revoke all` | Remove all linked IPs | | `/premium list` | Show linked IPs (confirmation required) | | `/premium about` | Show plugin info |
## ๐ Configuration Files
### `config.yml` - Enable/disable plugin - Customize messages - Control join behavior
### `linked.yml` - Stores encrypted IPs per player - Automatically managed by the plugin
## ๐ Security
- Uses AES-128 encryption for IP storage
- Fallback to Base64 if encryption fails
- No plain IPs stored in files
## ๐ Compatibility
The plugin dynamically detects AuthMe API using: - `fr.xephi.authme.api.v3. AuthMeApi` - `fr.xephi.authme.api. API` - Legacy `AuthMe` API
## ๐ External API
- Uses Mojang endpoint: https://api.mojang.com/users/profiles/minecraft/{username} to verify premium accounts.
## โ ๏ธ Notes
- Requires AuthMe to force login players.
- Without AuthMe, the plugin still runs but cannot auto-login users.
- IP-based login assumes stable player IPs.
- Security Warning: If running behind a proxy (Velocity/BungeeCord), you must configure IP forwarding properly. If the plugin detects `127. 0. 0. 1` as the player's IP, automatic login will fail or risk bypassing security for all local connections.
## ๐งฉ Example Use Case
> A premium player joins your server regularly from the same location.
โ First login โ manually authenticate โ Accept IP linking via `/premium accept` โ Next logins โ instant automatic login ๐
๐ Mod Details
- Game
- Minecraft Plugins
- Author
- akanoka
- Version
- 2.2.0
- Downloads
- 7,635
- Endorsements
- 4
- Category
- bukkit
- Created
- 10/27/2025
- Updated
- 5/23/2026
- Game Versions
- 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4
- Tags
- management, technology, utility
๐ง How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
๐ Full step-by-step install guide for Minecraft Plugins โ
Visit the official mod page for specific installation instructions for this mod.
๐ฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
โ Frequently Asked Questions
Which Minecraft Plugins versions does AuthMe ForceLogin support?
The author lists 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5. Other versions may work but are untested by the author.
What is the latest version of AuthMe ForceLogin?
Version 2.2.0, published 2026-05-23 with 7,635 downloads recorded at the source.
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