AstraRedstoneSystems

โญ โ€” (0 endorsements) ๐Ÿ“ฅ 94 downloads ๐Ÿ“Œ v1.5.2 ๐Ÿ“… 4/29/2026
๐ŸŸก Updated this year

By DawcoU ยท bukkit

โฌ‡ Download Mod Source: Modrinth โ†— ๐Ÿ“… Updated: 8/17/2026 ๐Ÿ“… Created: 4/29/2026

๐Ÿ” Analysis

  • ๐Ÿ† #922 of 1224 bukkit mods in this game by downloads

๐Ÿ“‹ About This Mod

# ๐ŸŒŒ AstraRedstoneSystems **Build complex redstone systems without cables using logic blocks, memory, timers, wireless signals and data processing.** Created and maintained by **DawcoU** ๐Ÿ‘จโ€๐Ÿ’ป AstraRedstoneSystems is a powerful tool for technical players and map makers, allowing you to create complex Redstone mechanisms using dedicated logic blocks. Written in **Java 17** and optimized specifically for **Paper** (and its forks) to ensure maximum performance and tick-accuracy. โšก --- ### ๐Ÿš€ Key Features * **Core Logic Gates:** Includes all basic gates like **NOT, AND, OR, XOR, NAND, NOR, XNOR**. ๐Ÿงฉ * **Data Processing:** Advanced gates for math, variables, and comparisons. ๐Ÿ”ข * **Wireless Data Link:** Transfer numbers and signals between gates without cables using `/alg link` or wireless channels. ๐Ÿ”— * **Memory & Timing:** RS-Latch, T-Flip-Flop, and enhanced repeaters with delays up to several seconds. โฑ๏ธ * **Long-Range Sensing:** Motion sensors that work at a distance. ๐Ÿ“ก --- ### ๐Ÿ› ๏ธ Commands & Permissions | Command | Description | Permission | | :--- | :--- | :--- | | `/bramka <category> <type>` | Receive a specific logic gate block | `astrars.gates` | | `/bramka <category> <type> <param>` | Receive a gate with parameter (e.g. `DECODER 5`) | `astrars.gates` | | `/alg link` | Link two gates to transfer data wirelessly | `astrars.admin` | --- ### ๐Ÿ“– Full Gate List & Documentation All blocks have a predefined output direction (Front) based on where you look during placement. Inputs come from the Back, Left, or Right sides. #### โš™๏ธ 1. Logic Category (`/bramka logic <type>`) * **NOT** ๐Ÿ”ด: Inverts the input signal from the back. * **NOR** ๐Ÿ”ด: Output ON only if all inputs sides are OFF. * **AND** ๐ŸŸก: Output ON only if both side inputs are ON. * **OR** ๐ŸŸก: Outputs ON if at least one input (Back or Sides) is ON. * **BUFFER** ๐ŸŸก: Isolates and passes the signal from the back forward. * **PULSER** ๐ŸŸก: Monostable circuit. Detects the rising edge from the back and triggers a clean **1-tick pulse** output, then instantly shuts down. * **NAND** ๐ŸŸ : Inverted AND. Output OFF only if both sides are ON. * **XNOR** ๐ŸŸ : Output ON if both side inputs are identical (both ON or both OFF). * **NIMPLY** ๐ŸŸ : NOT IMPLY. Output ON only if Sides are OFF. * **XOR** ๐ŸŸข: Exclusive OR. Output ON if side inputs are different. * **IMPLY** ๐ŸŸข: Output OFF only if Back is ON and Sides are OFF. * **MUX** ๐ŸŸข: Multiplexer. Passes the signal from the left or right side, depending on the status of the rear input. If the rear input is OFF, it takes the signal from the left side, and if ON, it takes the signal from the right side. * **SYNCHRONIZER** ๐ŸŸค: Synchronizes signals. Outputs ON only when inputs from specified sides arrive at the exact same tick. #### ๐Ÿ’พ 2. Memory Category (`/bramka memory <type>`) * **LATCH** ๐Ÿ”ต: RS-Latch memory cell. Set input on one right side and Reset on the left side. * **TFF** ๐Ÿ”ท: Toggle Flip-Flop. Changes its output state (Toggles ON/OFF) every time it receives a short pulse from the back. * **MEMORY_CELL** ๐ŸŸฆ: It stores the binary signal at the back, takes the redstone signal at the right input, writes it to the middle of the gate and at the left input reads it and turns on the output #### ๐Ÿ”ข 3. Numbers Category (`/bramka numbers <type>`) * **MATH** ๐ŸŸฆ: Core calculator block. Takes numbers from Left and Right inputs, performs actions (`ADD`, `SUB`, `MUL`, `DIV`, `POW`), and sends the result forward. * **DECIMAL_ACCUMULATOR** ๐ŸŸฆ: Accumulates digits to form larger numbers (e.g., typing 1 then 2 creates 12). Resets immediately on side pulse. * **COUNTER** โฌœ: Increases/decreases its internal stored number based on side inputs. * **COMPARATOR** ๐Ÿ”ฒ: Compares two numbers from Left and Right sides. Supports `==`, `>`, `<`, `>=`, `<=`, `!=`. Outputs a redstone signal if true. * **DECODER** ๐Ÿ”ฒ: Outputs a Redstone signal if the incoming number from the back matches the preset target parameter. * **RANDOM_BOOLEAN** ๐Ÿ”ต: Generates a random true/false state when triggered. * **RANDOM_NUMBER** ๐Ÿ”ต: Generates a random number within a specified range. * **NUMBER_GATE** ๐ŸŸค: Constant provider. Outputs a preconfigured number when powered from the back. * **BOOLEAN_GATE** ๐ŸŸค: Converts Redstone to Data. Outputs `1` if powered, and `0` if unpowered. #### ๐Ÿ”ค 4. String Category (`/bramka string <type>`) * **STRING_COMPARATOR** ๐Ÿ”ฒ: Compares two text strings from the sides. * **STRING_DECODER** ๐Ÿ”ฒ: Outputs a Redstone signal if the incoming text matches the decoder's text parameter. * **STRING_GATE** ๐ŸŸค: Constant text provider. Outputs a preset piece of text when powered. #### ๐Ÿ“Š 5. Data Category (`/bramka data <type>`) * **CABLE_DATA** โšซ: The universal data highway. Transfers text and numbers between data blocks without mixing them up with normal Redstone. Includes anti-echo protection! * **DISPLAY** โฌœ: Text hologram display. Renders any incoming string/number from the back dynamically in the air. * **TRANSISTOR** ๐Ÿ”ด: Data valve. Pass

# ๐ŸŒŒ AstraRedstoneSystems Build complex redstone systems without cables using logic blocks, memory, timers, wireless signals and data processing.

Created and maintained by DawcoU ๐Ÿ‘จโ€๐Ÿ’ป

AstraRedstoneSystems is a powerful tool for technical players and map makers, allowing you to create complex Redstone mechanisms using dedicated logic blocks. Written in Java 17 and optimized specifically for Paper (and its forks) to ensure maximum performance and tick-accuracy. โšก

### ๐Ÿš€ Key Features Core Logic Gates: Includes all basic gates like NOT, AND, OR, XOR, NAND, NOR, XNOR. ๐Ÿงฉ Data Processing: Advanced gates for math, variables, and comparisons. ๐Ÿ”ข Wireless Data Link: Transfer numbers and signals between gates without cables using `/alg link` or wireless channels. ๐Ÿ”— Memory & Timing: RS-Latch, T-Flip-Flop, and enhanced repeaters with delays up to several seconds. โฑ๏ธ Long-Range Sensing: Motion sensors that work at a distance. ๐Ÿ“ก

### ๐Ÿ› ๏ธ Commands & Permissions

| Command | Description | Permission | | :--- | :--- | :--- | | `/bramka ` | Receive a specific logic gate block | `astrars.gates` | | `/bramka ` | Receive a gate with parameter (e.g. `DECODER 5`) | `astrars.gates` | | `/alg link` | Link two gates to transfer data wirelessly | `astrars.admin` |

### ๐Ÿ“– Full Gate List & Documentation

All blocks have a predefined output direction (Front) based on where you look during placement. Inputs come from the Back, Left, or Right sides.

#### โš™๏ธ 1. Logic Category (`/bramka logic `) NOT ๐Ÿ”ด: Inverts the input signal from the back. NOR ๐Ÿ”ด: Output ON only if all inputs sides are OFF. AND ๐ŸŸก: Output ON only if both side inputs are ON. OR ๐ŸŸก: Outputs ON if at least one input (Back or Sides) is ON. BUFFER ๐ŸŸก: Isolates and passes the signal from the back forward. PULSER ๐ŸŸก: Monostable circuit. Detects the rising edge from the back and triggers a clean 1-tick pulse output, then instantly shuts down. NAND ๐ŸŸ : Inverted AND. Output OFF only if both sides are ON. XNOR ๐ŸŸ : Output ON if both side inputs are identical (both ON or both OFF). NIMPLY ๐ŸŸ : NOT IMPLY. Output ON only if Sides are OFF. XOR ๐ŸŸข: Exclusive OR. Output ON if side inputs are different. IMPLY ๐ŸŸข: Output OFF only if Back is ON and Sides are OFF. MUX ๐ŸŸข: Multiplexer. Passes the signal from the left or right side, depending on the status of the rear input. If the rear input is OFF, it takes the signal from the left side, and if ON, it takes the signal from the right side. SYNCHRONIZER ๐ŸŸค: Synchronizes signals. Outputs ON only when inputs from specified sides arrive at the exact same tick.

#### ๐Ÿ’พ 2. Memory Category (`/bramka memory `) LATCH ๐Ÿ”ต: RS-Latch memory cell. Set input on one right side and Reset on the left side. TFF ๐Ÿ”ท: Toggle Flip-Flop. Changes its output state (Toggles ON/OFF) every time it receives a short pulse from the back. MEMORY_CELL ๐ŸŸฆ: It stores the binary signal at the back, takes the redstone signal at the right input, writes it to the middle of the gate and at the left input reads it and turns on the output

#### ๐Ÿ”ข 3. Numbers Category (`/bramka numbers `) MATH ๐ŸŸฆ: Core calculator block. Takes numbers from Left and Right inputs, performs actions (`ADD`, `SUB`, `MUL`, `DIV`, `POW`), and sends the result forward. DECIMAL_ACCUMULATOR ๐ŸŸฆ: Accumulates digits to form larger numbers (e.g., typing 1 then 2 creates 12). Resets immediately on side pulse. COUNTER โฌœ: Increases/decreases its internal stored number based on side inputs. COMPARATOR ๐Ÿ”ฒ: Compares two numbers from Left and Right sides. Supports `==`, `>`, `<`, `>=`, `<=`, `!=`. Outputs a redstone signal if true. DECODER ๐Ÿ”ฒ: Outputs a Redstone signal if the incoming number from the back matches the preset target parameter. RANDOM_BOOLEAN ๐Ÿ”ต: Generates a random true/false state when triggered. RANDOM_NUMBER ๐Ÿ”ต: Generates a random number within a specified range. NUMBER_GATE ๐ŸŸค: Constant provider. Outputs a preconfigured number when powered from the back. BOOLEAN_GATE ๐ŸŸค: Converts Redstone to Data. Outputs `1` if powered, and `0` if unpowered.

#### ๐Ÿ”ค 4. String Category (`/bramka string `) STRING_COMPARATOR ๐Ÿ”ฒ: Compares two text strings from the sides. STRING_DECODER ๐Ÿ”ฒ: Outputs a Redstone signal if the incoming text matches the decoder's text parameter. STRING_GATE ๐ŸŸค: Constant text provider. Outputs a preset piece of text when powered.

#### ๐Ÿ“Š 5. Data Category (`/bramka data `) CABLE_DATA โšซ: The universal data highway. Transfers text and numbers between data blocks without mixing them up with normal Redstone. Includes anti-echo protection! DISPLAY โฌœ: Text hologram display. Renders any incoming string/number from the back dynamically in the air. TRANSISTOR ๐Ÿ”ด: Data valve. Pass

๐Ÿค– AI-enhanced โ€” based on mod data

๐Ÿ“Š Mod Details

Game
Minecraft Plugins
Author
DawcoU
Version
1.5.2
Downloads
94
Endorsements
0
Category
bukkit
Created
4/29/2026
Updated
8/17/2026
Game Versions
1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3
Tags
game-mechanics, technology, utility

๐Ÿ”ง How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

๐Ÿ“– Full step-by-step install guide for Minecraft Plugins โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

โ“ Frequently Asked Questions

Which Minecraft Plugins versions does AstraRedstoneSystems support?

The author lists 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4. Other versions may work but are untested by the author.

What is the latest version of AstraRedstoneSystems?

Version 1.5.2, published 2026-08-17 with 94 downloads recorded at the source.

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