Arcane Classes

⭐ — (2 endorsements) 📥 61 downloads 📌 v1.0.1 📅 3/18/2026
🟡 Updated this year

By ICantPlayChess · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 3/17/2026 📅 Created: 3/18/2026

🔍 Analysis

  • 🏆 #121 of 331 adventure mods in this game by downloads

📋 About This Mod

# **Arcane Classes** ArcaneClasses is a Paper SMP plugin that lets every player choose a class — a set of unique, never-before-seen abilities that define how they fight, survive and interact with every other player on the server. What makes ArcaneClasses different from every other ability plugin is its mana system. There are no cooldown timers. Instead, every ability costs mana, and mana regenerates slowly over time. Run out and you are completely defenseless. This forces every player to make real decisions about when to strike, when to hold back, and when to spend everything they have. **No external dependencies. Requires Paper 1.21.11 and Java 21.** # **The Mana System** Every player has a mana bar displayed permanently above the hunger bar. Mana regenerates at 8 per second from a maximum of 400 — a fully empty bar takes roughly 50 seconds to restore. Main abilities cost 300–350 mana. Secondary abilities cost 100–200 mana. The math is intentional: use your main ability and you will not have it again for almost a full minute if you spend your secondaries in between. ### Mana Crystal: The Mana Crystal is a craftable item that instantly restores 200 mana on right-click. It is consumed on use and requires a very expensive craft. # Classes and Abilities ### **Berserker** _A reckless warrior who punishes every mistake._ - /trigger 1 — Warcry Launch (100 mana, free): Propel yourself 10 blocks into the air. No fall damage on landing. - /trigger 2 — Bloodrage (100 mana, unlock: 1 diamond block): Gain Strength II for 3 full minutes. - /trigger 3 — Retribution (350 mana, unlock: 1 diamond block): Absorb all incoming damage for 7 seconds. On expiry, release it as a 1.5x damage burst to all nearby enemies. The more hits absorbed, the more devastating the release. ### **Vampire** _A predator that grows stronger the longer it survives._ - Passive — Predator (free, always active): Permanently gain 1 heart per kill, capped at 14 hearts total. Resets on death. - /trigger 2 — Sanguine Drain (300 mana, unlock: 1 diamond block): For 14 seconds, heal 1.5 hearts for every 2 hearts of damage dealt to enemies. Turns fights against multiple enemies into a healing opportunity. - /trigger 3 — Smoke Form (150 mana, unlock: 3 diamond blocks): Transform into a visible cloud of black smoke. Gain flight and become completely unhittable for 4 seconds. Enemies can see exactly where you are — they just cannot touch you. ### **Juggernaut** _An unstoppable wall of force that never stops regenerating._ - Passive — Fortitude (free, always active): Permanent Regeneration I from the moment you join. You never stop recovering. - /trigger 2 — Tremor (150 mana, unlock: 1 diamond block): Stomp the ground and apply Slowness III to every player within 6 blocks for 8 seconds. - /trigger 3 — Bulldoze (200 mana, unlock: 1 diamond block): Gain Speed III and crash through blocks and entities for 9 seconds. Blocks in your path physically shatter. Entities take 2 hearts of impact damage on collision. Jumping during Bulldoze breaks the blocks you land on. ### **Arbiter** _The judge of the battlefield — strips power, calls lightning, smites the enemies to the ground._ - /trigger 1 — Divine Smite (150–300 mana, free): Call a lightning bolt on any entity in line of sight up to 20 blocks away. Damage rolls randomly between 3 and 5 hearts and mana cost scales at 50 per heart — rolled after activation, making every cast a gamble. - /trigger 2 — Ascension (150 mana, free): Call a lightning bolt on yourself. Instead of damage, gain Speed III and Regeneration II for 10 seconds. - /trigger 3 — Siphon (300 mana, unlock: 3 diamond blocks): Drain a targeted player's entire mana bar to zero instantly. Temporarily increase your own maximum mana by 100 for 19 seconds — stripping an enemy of all their abilities at the exact moment you need yours most. # Class Tomes _Upgrading and Trading_ Every player starts with only their starter ability. To unlock further abilities, players must upgrade using their class tome — a written book that represents ownership of a class. Place the class tome and the required number of diamond blocks together in a crafting table to produce an upgraded tome. The new ability is immediately unlocked on craft. Upgrade costs per class: - Berserker: 1 diamond block for Bloodrage, then 1 diamond block for Retribution. - Vampire: 1 diamond block for Sanguine Drain, then 3 diamond blocks for Smoke Form. - Juggernaut: 1 diamond block for Iron Skin, then 1 diamond block for Bulldoze. - Arbiter: 3 diamond blocks for Siphon. No further upgrades. For trading, use /removeclass to strip your class and receive your class tome as a physical item in your inventory. Drop it on the ground for another player to pick up and claim the class at upgrade level 0. Pick your own tome back up and your class and all upgrades are fully restored. If a different player picks it up, your upgrades are permanently wiped and they start fresh at level 0. # Crafting Re

# Arcane Classes ArcaneClasses is a Paper SMP plugin that lets every player choose a class — a set of unique, never-before-seen abilities that define how they fight, survive and interact with every other player on the server. What makes ArcaneClasses different from every other ability plugin is its mana system. There are no cooldown timers. Instead, every ability costs mana, and mana regenerates slowly over time. Run out and you are completely defenseless. This forces every player to make real decisions about when to strike, when to hold back, and when to spend everything they have.

No external dependencies. Requires Paper 1. 21. 11 and Java 21.

# The Mana System

Every player has a mana bar displayed permanently above the hunger bar. Mana regenerates at 8 per second from a maximum of 400 — a fully empty bar takes roughly 50 seconds to restore. Main abilities cost 300–350 mana. Secondary abilities cost 100–200 mana. The math is intentional: use your main ability and you will not have it again for almost a full minute if you spend your secondaries in between. ### Mana Crystal: The Mana Crystal is a craftable item that instantly restores 200 mana on right-click. It is consumed on use and requires a very expensive craft.

# Classes and Abilities

### Berserker _A reckless warrior who punishes every mistake._

  • /trigger 1 — Warcry Launch (100 mana, free): Propel yourself 10 blocks into the air. No fall damage on landing.
  • /trigger 2 — Bloodrage (100 mana, unlock: 1 diamond block): Gain Strength II for 3 full minutes.
  • /trigger 3 — Retribution (350 mana, unlock: 1 diamond block): Absorb all incoming damage for 7 seconds. On expiry, release it as a 1. 5x damage burst to all nearby enemies. The more hits absorbed, the more devastating the release.

### Vampire _A predator that grows stronger the longer it survives._

  • Passive — Predator (free, always active): Permanently gain 1 heart per kill, capped at 14 hearts total. Resets on death.
  • /trigger 2 — Sanguine Drain (300 mana, unlock: 1 diamond block): For 14 seconds, heal 1. 5 hearts for every 2 hearts of damage dealt to enemies. Turns fights against multiple enemies into a healing opportunity.
  • /trigger 3 — Smoke Form (150 mana, unlock: 3 diamond blocks): Transform into a visible cloud of black smoke. Gain flight and become completely unhittable for 4 seconds. Enemies can see exactly where you are — they just cannot touch you.

### Juggernaut _An unstoppable wall of force that never stops regenerating._

  • Passive — Fortitude (free, always active): Permanent Regeneration I from the moment you join. You never stop recovering.
  • /trigger 2 — Tremor (150 mana, unlock: 1 diamond block): Stomp the ground and apply Slowness III to every player within 6 blocks for 8 seconds.
  • /trigger 3 — Bulldoze (200 mana, unlock: 1 diamond block): Gain Speed III and crash through blocks and entities for 9 seconds. Blocks in your path physically shatter. Entities take 2 hearts of impact damage on collision. Jumping during Bulldoze breaks the blocks you land on.

### Arbiter _The judge of the battlefield — strips power, calls lightning, smites the enemies to the ground._

  • /trigger 1 — Divine Smite (150–300 mana, free): Call a lightning bolt on any entity in line of sight up to 20 blocks away. Damage rolls randomly between 3 and 5 hearts and mana cost scales at 50 per heart — rolled after activation, making every cast a gamble.
  • /trigger 2 — Ascension (150 mana, free): Call a lightning bolt on yourself. Instead of damage, gain Speed III and Regeneration II for 10 seconds.
  • /trigger 3 — Siphon (300 mana, unlock: 3 diamond blocks): Drain a targeted player's entire mana bar to zero instantly. Temporarily increase your own maximum mana by 100 for 19 seconds — stripping an enemy of all their abilities at the exact moment you need yours most.

# Class Tomes _Upgrading and Trading_

Every player starts with only their starter ability. To unlock further abilities, players must upgrade using their class tome — a written book that represents ownership of a class. Place the class tome and the required number of diamond blocks together in a crafting table to produce an upgraded tome. The new ability is immediately unlocked on craft.

Upgrade costs per class:

  • Berserker: 1 diamond block for Bloodrage, then 1 diamond block for Retribution.
  • Vampire: 1 diamond block for Sanguine Drain, then 3 diamond blocks for Smoke Form.
  • Juggernaut: 1 diamond block for Iron Skin, then 1 diamond block for Bulldoze.
  • Arbiter: 3 diamond blocks for Siphon. No further upgrades.

For trading, use /removeclass to strip your class and receive your class tome as a physical item in your inventory. Drop it on the ground for another player to pick up and claim the class at upgrade level 0. Pick your own tome back up and your class and all upgrades are fully restored. If a different player picks it up, your upgrades are permanently wiped and they start fresh at level 0.

# Crafting Re

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
ICantPlayChess
Version
1.0.1
Downloads
61
Endorsements
2
Category
adventure
Created
3/18/2026
Updated
3/17/2026
Game Versions
1.21.11
Tags
adventure, equipment, magic

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does Arcane Classes support?

The author lists 1.21.11. Other versions may work but are untested by the author.

What is the latest version of Arcane Classes?

Version 1.0.1, published 2026-03-17 with 61 downloads recorded at the source.

Keep browsing — more Minecraft Plugins mods await

📋 All Minecraft Plugins Mods 🏆 Top 25 📂 More adventure 👤 More by ICantPlayChess 🔎 Similar Mods 🌐 Best adventure (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods