Accessory+

⭐ — (5 endorsements) 📥 598 downloads 📌 v3.2.1 📅 8/22/2025
🟡 Updated this year

By LoscX-X · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/2/2026 📅 Created: 8/22/2025

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #154 of 351 adventure mods in this game by downloads

📋 About This Mod

✅ skill: ExampleTimerSkill
✅ trigger: onTimer
✅ period: 20
✅ target: self
✅ conditions: {}

# Accessories ### Lightweight Accessory System for Minecraft Servers **Accessories** is a lightweight accessory slot system for Minecraft servers. It adds a separate **Accessories GUI**, allowing players to equip custom accessories without interfering with vanilla armor or normal equipment logic. Accessories can be used to provide: * extra attributes or trait-style effects * support for vanilla Minecraft attributes * custom shield mechanics * lore-based tags * external skill integrations such as **MythicMobs** * compatibility hooks for plugins like **AuraSkills** This makes it suitable as a modular accessory framework rather than a system tied to a single plugin. --- !(https://cdn.modrinth.com/data/cached_images/d9a219496be3e87a15fc2b412ca6c69734adfa24.png) --- ## MythicMobs Support Accessories supports triggering **MythicMobs skills** through equipped accessories. You can bind MythicMobs skills to accessory items and have them trigger under different conditions, such as: * `onAttack` — when the player deals damage * `onDamaged` — when the player takes damage * `onInteract` — when the player interacts * `onKill` — when the player kills an entity * `onShoot` — when the player fires a projectile * `onTimer` — repeated trigger based on a configured interval Each skill entry can also define: * the target type (`self` or `targeted`) * timer period for repeated effects * optional condition fields for future expansion This allows accessories to work as custom skill carriers, making them easy to integrate into advanced combat or RPG systems. ### Example ```yml signature: 1 items: example_ring: name: "&bExample Ring" skills: - skill: ExampleAttackSkill trigger: onAttack target: targeted - skill: ExampleTimerSkill trigger: onTimer period: 20 target: self conditions: {} ``` --- ## Vanilla Attribute Support Accessories can also apply **vanilla Minecraft attributes** through equipped items. This makes it possible to build accessories around native attribute systems, such as: * max health * armor * armor toughness * attack damage * attack speed * movement speed * knockback resistance * luck This is useful if you want your accessory system to stay close to vanilla mechanics while still benefiting from a separate accessory GUI. --- ## Absorb System (Shield Mechanic) Accessories introduces custom **Absorb** and **MagicAbsorb** shield mechanics. ### How Absorb Works This applies to both **Absorb** and **MagicAbsorb**: * All incoming damage, except **fall damage**, is absorbed by the shield first. * When the shield is depleted, damage is applied to the player's health as normal. * If the player takes **no damage for 12 seconds**, the shield starts regenerating. * Regeneration rate: **10% of max absorb per second**. * All values can be customized in the config file. --- ## PlaceholderAPI Support You can display shield status using **PlaceholderAPI**: * `%absorb_current_shield%` * `%absorb_max_shield%` * `%magicabsorb_current_shield%` * `%magicabsorb_max_shield%` Useful for: * action bars * scoreboards * HUD displays --- ## Accessories GUI The plugin includes a fully customizable GUI system: * custom GUI title * adjustable GUI size * locked frame slots * slot-based item restrictions using lore keywords * only items that match slot rules can be equipped This gives you precise control over what types of accessories players can use. --- ## Dependencies | Plugin | Requirement | | -------------- | ---------------------------------------- | | PlaceholderAPI | Optional | | AuraSkills | Optional, for trait-style integrations | | MythicMobs | Optional, for accessory-triggered skills | --- ## Commands | Command | Description | Permission | | ------------------- | -------------------------------------------- | ------------------ | | `/inv` | Open the Accessories GUI | `accessory.inv` | | `/accessory reload` | Reload config, GUI, frame, and slot settings | `accessory.reload` | --- ## Available Effects Accessories can be used for effects such as: * **Defence** Reduces incoming magic damage * **HealRegeneration** Increases health regeneration * **HealRegenerationDecrease** Reduces regeneration, useful for cursed items * **Absorb** Grants and regenerates a physical damage shield * **MagicAbsorb** Grants and regenerates a magic damage shield * **Vanilla Attributes** Supports native Minecraft attributes such as health, armor, damage, and movement speed --- ## Lore Tag System Accessories supports a lore-based tag system. ### How It Works If an accessory item contains lore in the following format: ```text ``` the player will automatically receive the corresponding tag: ```text xxxx ``` ### Use C

# Accessories

### Lightweight Accessory System for Minecraft Servers

Accessories is a lightweight accessory slot system for Minecraft servers.

It adds a separate Accessories GUI, allowing players to equip custom accessories without interfering with vanilla armor or normal equipment logic.

Accessories can be used to provide:

extra attributes or trait-style effects support for vanilla Minecraft attributes custom shield mechanics lore-based tags external skill integrations such as MythicMobs compatibility hooks for plugins like AuraSkills

This makes it suitable as a modular accessory framework rather than a system tied to a single plugin.

!(https://cdn.modrinth.com/data/cached_images/d9a219496be3e87a15fc2b412ca6c69734adfa24.png)

## MythicMobs Support

Accessories supports triggering MythicMobs skills through equipped accessories.

You can bind MythicMobs skills to accessory items and have them trigger under different conditions, such as:

`onAttack` — when the player deals damage `onDamaged` — when the player takes damage `onInteract` — when the player interacts `onKill` — when the player kills an entity `onShoot` — when the player fires a projectile `onTimer` — repeated trigger based on a configured interval

Each skill entry can also define:

the target type (`self` or `targeted`) timer period for repeated effects optional condition fields for future expansion

This allows accessories to work as custom skill carriers, making them easy to integrate into advanced combat or RPG systems.

### Example

```yml signature: 1

items: example_ring: name: "&bExample Ring" skills: - skill: ExampleAttackSkill trigger: onAttack target: targeted

  • skill: ExampleTimerSkill
  • trigger: onTimer
  • period: 20
  • target: self
  • conditions: {}
  • ```

## Vanilla Attribute Support

Accessories can also apply vanilla Minecraft attributes through equipped items.

This makes it possible to build accessories around native attribute systems, such as:

max health armor armor toughness attack damage attack speed movement speed knockback resistance luck

This is useful if you want your accessory system to stay close to vanilla mechanics while still benefiting from a separate accessory GUI.

## Absorb System (Shield Mechanic)

Accessories introduces custom Absorb and MagicAbsorb shield mechanics.

### How Absorb Works

This applies to both Absorb and MagicAbsorb:

All incoming damage, except fall damage, is absorbed by the shield first. When the shield is depleted, damage is applied to the player's health as normal. If the player takes no damage for 12 seconds, the shield starts regenerating. Regeneration rate: 10% of max absorb per second. All values can be customized in the config file.

## PlaceholderAPI Support

You can display shield status using PlaceholderAPI:

`%absorb_current_shield%` `%absorb_max_shield%` `%magicabsorb_current_shield%` `%magicabsorb_max_shield%`

Useful for:

action bars scoreboards HUD displays

## Accessories GUI

The plugin includes a fully customizable GUI system:

custom GUI title adjustable GUI size locked frame slots slot-based item restrictions using lore keywords only items that match slot rules can be equipped

This gives you precise control over what types of accessories players can use.

## Dependencies

| Plugin | Requirement | | -------------- | ---------------------------------------- | | PlaceholderAPI | Optional | | AuraSkills | Optional, for trait-style integrations | | MythicMobs | Optional, for accessory-triggered skills |

## Commands

| Command | Description | Permission | | ------------------- | -------------------------------------------- | ------------------ | | `/inv` | Open the Accessories GUI | `accessory.inv` | | `/accessory reload` | Reload config, GUI, frame, and slot settings | `accessory.reload` |

## Available Effects

Accessories can be used for effects such as:

Defence Reduces incoming magic damage

HealRegeneration Increases health regeneration

HealRegenerationDecrease Reduces regeneration, useful for cursed items

Absorb Grants and regenerates a physical damage shield

MagicAbsorb Grants and regenerates a magic damage shield

Vanilla Attributes Supports native Minecraft attributes such as health, armor, damage, and movement speed

## Lore Tag System

Accessories supports a lore-based tag system.

### How It Works

If an accessory item contains lore in the following format:

the player will automatically receive the corresponding tag:

```text xxxx ```

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
LoscX-X
Version
3.2.1
Downloads
598
Endorsements
5
Category
adventure
Created
8/22/2025
Updated
7/2/2026
Game Versions
1.21.11, 26.1, 26.1.1, 26.1.2, 26.2
Tags
adventure, equipment, magic

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does Accessory+ support?

The author lists 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2. Other versions may work but are untested by the author.

What is the latest version of Accessory+?

Version 3.2.1, published 2026-07-02 with 598 downloads recorded at the source.

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