Zone Conquest: Tactical Battles
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🔍 Analysis
- 🏆 #245 of 387 forge mods in this game by downloads
📋 About This Mod
<div class=" project-description"><h1 style="text-align:center"><span style="color:#ba372a"><strong><img src="https://i.ibb.co/YBJ4xnjW/minecraft-title.png" alt="" width="388" height="87"></strong></span></h1> <p style="text-align:center"> </p> <p style="text-align:center"><span><span><iframe style="width:473px" src="https://www.youtube.com/embed/5O9F-2Fwi6c" width="473" height="278" allowfullscreen="allowfullscreen"></iframe></span></span></p> <p style="text-align:center"> </p> <p style="text-align:center">is a structured, team-based objective mode.<br>Two teams — <strong>Red (attackers)</strong> and <strong>Blue (defenders)</strong> — compete over sequential capture points.<br>Red must advance point by point, capturing zones by maintaining player advantage inside them, while Blue’s goal is to delay and hold positions until the match timer expires.<br>The outcome depends on teamwork, positioning, and controlling space rather than raw combat.</p> <hr> <p> </p> <h3>How Gameplay Works</h3> <ol> <li><strong>Create teams</strong> using vanilla scoreboard teams. Team detection is based on the name: if the name contains <code>red</code> or <code>blue</code> (case-insensitive), the mod treats it as Red/Blue; others are neutral.</li> <li><strong>Stand inside a capture zone</strong> to move progress toward your team.</li> <li><strong>More allies = faster capture:</strong> the greater the player count difference inside the zone, the faster the capture progresses.</li> <li><strong>If both teams have equal numbers</strong>, progress is paused.</li> </ol> <h3>Important Capture Rules (Simple Explanation)</h3> <ul> <li><strong>Tug of war:</strong> one shared progress bar — Red ↔ Neutral ↔ Blue.</li> <li><strong>Empty point:</strong> during a match, capture progress is <strong>frozen</strong> if no players are inside the zone.</li> <li><strong>Red “locks” points:</strong> when Red fully captures a point, it becomes <strong>LOCKED</strong> for Blue (Blue cannot recapture it).</li> <li><strong>Red captures points sequentially:</strong> the next point is unavailable until the previous one belongs to Red, for example:<br><span style="color:#2dc26b">1</span> → <span style="color:#ba372a">2</span> → <span style="color:#ba372a">3</span> → <span style="color:#ba372a">4</span> → <span style="color:#ba372a">5</span> → ...</li> </ul> <hr> <h3>Game States (Match Cycle)</h3> <ul> <li><strong>IDLE</strong> (gray) — match not running (timer 00:00:00).</li> <li><strong>LOBBY WAIT</strong> (white) — match start initiated (<code>/startgame</code>), but waiting until both teams have ≥ 1 player; then a 60s countdown begins.</li> <li><strong>WAITING</strong> (yellow) — pre-start phase: <ul> <li>Red → <strong>waiting room</strong></li> <li>Blue → <strong>Blue base</strong></li> </ul> </li> <li><strong>PLAYING</strong> (green) — match active; point capturing, optional payouts, win conditions.</li> </ul> <h3>Win Conditions</h3> <ul> <li><strong>If the timer runs out:</strong> <strong>Blue</strong> wins.</li> <li><strong>If all points belong to Red:</strong> <strong>Red</strong> wins.</li> </ul> <hr> <h3>Respawn System</h3> <ul> <li>If a player dies during <strong>PLAYING</strong>, they are teleported to their team’s <strong>wait room</strong>.</li> <li>After <strong>30 seconds</strong> of waiting (server-side timer), they are teleported back to their team’s <strong>base</strong>.</li> </ul> <hr> <h3>HUD & Keybinds</h3> <ul> <li><strong>Info screen:</strong> <code>O</code></li> <li><strong>Point list (OP only):</strong> -</li> <li><strong>Match timer:</strong> hold <code>TAB</code> (top-right corner)</li> <li><strong>Respawn timer:</strong> shown after death during PLAYING</li> </ul> <p>Capture:</p> <p><img src="https://i.ibb.co/gFJG4j1w/1.gif" alt="" width="320" height="240"></p> <p>Zones:</p> <p><img src="https://i.ibb.co/x8KfS08c/2025-10-31-13-23-45.png" alt="" width="538" height="285"></p> <p> </p> <hr> <h3>How to Create a Game (Admins)</h3> <p> </p> <ol> <li>Create capture zones using /setpointzc <id 1–20> <width> <length> <captureTimeSeconds><em> (IDs 1–20).</em></li> <li>Set up bases, waiting rooms, and lobby:<br><em><code>/setwaitroomred</code>, <code>/setwaitroomblue</code> — Red/Blue waiting rooms.</em><br><em><code>/setbasered</code>, <code>/setbaseblue</code> — Red/Blue bases.</em><br><em><code>/setgamelobby</code> — lobby.</em></li> <li>Create teams (team name must contain Red or Blue): <code>/team add red</code> / <code>/team add blue</code></li> <li>Add players to teams using <code>/team join</code></li> <li>Start the game with <code>/startgame </code></li> </ol> <hr> <h3>Commands (Admin / OP)</h3> <p><em>Most control actions require OP permission level ≥ 2.</em></p> <ul> <li><code>/setpointzc <id 1–20> <width> <length> <captureTimeSeconds></code> — create a point at your position.</li> <li><code>/pointeditzc <id> <width> <lengt
is a structured, team-based objective mode. Two teams — Red (attackers) and Blue (defenders) — compete over sequential capture points. Red must advance point by point, capturing zones by maintaining player advantage inside them, while Blue’s goal is to delay and hold positions until the match timer expires. The outcome depends on teamwork, positioning, and controlling space rather than raw combat.
How Gameplay Works
- Create teams using vanilla scoreboard teams. Team detection is based on the name: if the name contains
redorblue(case-insensitive), the mod treats it as Red/Blue; others are neutral. - Stand inside a capture zone to move progress toward your team.
- More allies = faster capture: the greater the player count difference inside the zone, the faster the capture progresses.
- If both teams have equal numbers, progress is paused.
Important Capture Rules (Simple Explanation)
- Tug of war: one shared progress bar — Red ↔ Neutral ↔ Blue.
- Empty point: during a match, capture progress is frozen if no players are inside the zone.
- Red “locks” points: when Red fully captures a point, it becomes LOCKED for Blue (Blue cannot recapture it).
- Red captures points sequentially: the next point is unavailable until the previous one belongs to Red, for example: 1 → 2 → 3 → 4 → 5 → ...
Game States (Match Cycle)
- IDLE (gray) — match not running (timer 00:00:00).
- LOBBY WAIT (white) — match start initiated (
/startgame), but waiting until both teams have ≥ 1 player; then a 60s countdown begins. - WAITING (yellow) — pre-start phase:
- Red → waiting room
- Blue → Blue base
- PLAYING (green) — match active; point capturing, optional payouts, win conditions.
Win Conditions
- If the timer runs out: Blue wins.
- If all points belong to Red: Red wins.
Respawn System
- If a player dies during PLAYING, they are teleported to their team’s wait room.
- After 30 seconds of waiting (server-side timer), they are teleported back to their team’s base.
HUD & Keybinds
- Info screen:
O - Point list (OP only): -
- Match timer: hold
TAB(top-right corner) - Respawn timer: shown after death during PLAYING
Capture:

Zones:

How to Create a Game (Admins)
- Create capture zones using /setpointzc <id 1–20> <width> <length> <captureTimeSeconds> (IDs 1–20).
- Set up bases, waiting rooms, and lobby:
/setwaitroomred,/setwaitroomblue— Red/Blue waiting rooms./setbasered,/setbaseblue— Red/Blue bases./setgamelobby— lobby. - Create teams (team name must contain Red or Blue):
/team add red//team add blue - Add players to teams using
/team join - Start the game with
/startgame
Commands (Admin / OP)
Most control actions require OP permission level ≥ 2.
/setpointzc <id 1–20> <width> <length> <captureTimeSeconds>— create a point at your position./pointeditzc <id> <width> <lengt
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Vinlanx
- Version
- 0.1.4-a
- Downloads
- 259
- Endorsements
- 2
- Category
- forge
- Created
- 3/11/2026
- Updated
- 3/2/2026
- Game Versions
- 1.20.1
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Zone Conquest: Tactical Battles support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Zone Conquest: Tactical Battles?
Version 0.1.4-a, published 2026-03-02 with 259 downloads recorded at the source.
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