Zone Cleaner
🟡 Updated this year⚠️ Install Order · 2 steps
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🖼️ Gallery (2 images)
🔍 Analysis
- 🏆 #364 of 876 fabric mods in this game by downloads
📋 About This Mod
# Zone Cleaner ### The Ultimate Lag-Free World Editor (https://img.shields.io/badge/MCreaHub-Partner-blueviolet?style=for-the-badge)](https://mcreahub.pages.dev/) (https://img.shields.io/badge/NeoForge-1.21.4-blue?style=for-the-badge)](https://neoforged.net/) (https://img.shields.io/badge/Fabric-1.21.x-cream?style=for-the-badge&logo=fabric)](https://fabricmc.net/) (https://img.shields.io/badge/Forge-1.19--1.20-red?style=for-the-badge)](https://files.minecraftforge.net/) (https://img.shields.io/badge/GitHub-Source-black?style=for-the-badge&logo=github)](https://github.com/Dreyka-Oas/ZoneCleaner) (https://img.shields.io/badge/License-MIT-green?style=for-the-badge)](https://opensource.org/licenses/MIT) **Delete millions of blocks without dropping a single TPS.** Zone Cleaner is a server-side administration tool designed to perform massive world editing operations safely. Unlike WorldEdit or vanilla commands which can freeze your server, Zone Cleaner uses a **Time-Slicing Engine** and **Physics Suppression** to clean the world while you keep playing. (https://github.com/Dreyka-Oas/ZoneCleaner/issues) --- ### ⚡ The "Ninja" Engine (New in 3.1.0) The mod has been completely re-architected. It now bypasses standard block updates using **Flag 18**. - **No Light Recalculation**: Removing a mountain won't freeze the server calculating shadows. - **No Physics**: Sand and Gravel won't fall, water won't flow, and observers won't trigger. - **Zero Lag**: The operation is sliced into tiny micro-tasks spread across server ticks. --- ### 🎚️ Aggression Levels (1 to 5) You are in control. Choose how much CPU power the task is allowed to use by adding a number at the end of the command. | Level | Name | Description | Use Case | | :---: | :--- | :--- | :--- | | **1** | **Ghost** | **0.5ms / tick**. Invisible background task. | Playing while cleaning. Zero impact. | | **2** | **Safe** | **5ms / tick**. Smooth and fluid. | Default balanced usage. | | **3** | **Normal** | **20ms / tick**. Standard speed. | Admin maintenance. | | **4** | **Fast** | **50ms / tick**. Uses the full tick budget. | When you want it done quickly. | | **5** | **NUCLEAR** | **500ms / tick**. **Forces Lag.** | AFK massive destruction. 10x faster than normal. | --- ### 🛠️ Commands *Requires Operator Level 4.* #### 1. Define the Zone For massive areas, use these commands to mark your corners (like WorldEdit). - `/pos_start`: Sets the first corner at your feet. - `/pos_end`: Sets the second corner at your feet. #### 2. Remove Blocks **Syntax:** `/remove block <coords> <block> ` *Clean all **Sand** in a 5000-block radius from Bedrock to Sky (Level 4 - Fast):* ```mcfunction /remove block ~ min ~ ~5000 max ~5000 minecraft:sand 4 ``` *Clean a specific zone defined by pos_start/end (Level 1 - Silent):* ```mcfunction /remove block pos_start pos_end minecraft:stone 1 ``` *Manual coordinates (Level 5 - Nuclear):* ```mcfunction /remove block 0 60 0 100 100 100 minecraft:dirt 5 ``` #### 3. Remove Entities Instantly wipe entities in the selected area. - `/remove entity pos_start pos_end all` (Kills all mobs/items, keeps players) - `/remove entity ~ -64 ~ ~100 320 ~100 minecraft:zombie` #### 4. Utilities - `/remove stop`: **Emergency Stop.** Instantly kills the current background task. - `/remove undo`: Reverts the last operation block-by-block using the safe scheduler. --- ### 📉 Compatibility - **Server-Side Only**: Clients do not need to install the mod to join. - **Language**: Messages are automatically translated based on the player's client language (English & French included). --- <details> <summary><strong>📚 Documentation for versions older than 3.1.0</strong></summary> ### Performance **Zone Cleaner** was engineered from the ground up to respect your server's performance. While other tools execute commands instantly and cause massive lag spikes, Zone Cleaner breaks down every large task into tiny, manageable pieces. It intelligently monitors your server's Mean-Spike-per-Tick (MSPT) and dynamically allocates a "work budget" for each tick. If the server is busy, it does less. If the server is idle, it does more. The result? Your server stays at a perfect **20 TPS**, even while clearing millions of blocks. ### Features - **Dynamic Anti-Lag Engine**: A scheduler that processes operations progressively based on real-time server performance. - **Smart Undo System**: Reverts the last 5 block removal operations using the same lag-free system. - **Action Bar Progress Updates**: Get real-time percentage feedback on your action bar. - **Flexible Selections**: Use absolute coordinates, relative positions (`~`), or world limits (`min`/`max`). For larger areas, set points with `/pos_start` and `/pos_end`. - **Total Control**: Each player can only run one task at a time. Stop your current operation instantly with `/remove stop`. ### Commands All commands are server
# Zone Cleaner ### The Ultimate Lag-Free World Editor
[!(https://img.shields.io/badge/MCreaHub-Partner-blueviolet?style=for-the-badge)](https://mcreahub.pages.dev/) [!(https://img.shields.io/badge/NeoForge-1. 21. 4-blue?style=for-the-badge)](https://neoforged.net/) [!(https://img.shields.io/badge/Fabric-1. 21.x-cream?style=for-the-badge&logo=fabric)](https://fabricmc.net/) [!(https://img.shields.io/badge/Forge-1. 19--1. 20-red?style=for-the-badge)](https://files.minecraftforge.net/) [!(https://img.shields.io/badge/GitHub-Source-black?style=for-the-badge&logo=github)](https://github.com/Dreyka-Oas/ZoneCleaner) [!(https://img.shields.io/badge/License-MIT-green?style=for-the-badge)](https://opensource.org/licenses/MIT)
Delete millions of blocks without dropping a single TPS.
Zone Cleaner is a server-side administration tool designed to perform massive world editing operations safely. Unlike WorldEdit or vanilla commands which can freeze your server, Zone Cleaner uses a Time-Slicing Engine and Physics Suppression to clean the world while you keep playing.
(https://github.com/Dreyka-Oas/ZoneCleaner/issues)
### ⚡ The "Ninja" Engine (New in 3. 1. 0)
The mod has been completely re-architected. It now bypasses standard block updates using Flag 18. - No Light Recalculation: Removing a mountain won't freeze the server calculating shadows. - No Physics: Sand and Gravel won't fall, water won't flow, and observers won't trigger. - Zero Lag: The operation is sliced into tiny micro-tasks spread across server ticks.
### 🎚️ Aggression Levels (1 to 5)
You are in control. Choose how much CPU power the task is allowed to use by adding a number at the end of the command.
| Level | Name | Description | Use Case | | :---: | :--- | :--- | :--- | | 1 | Ghost | 0. 5ms / tick. Invisible background task. | Playing while cleaning. Zero impact. | | 2 | Safe | 5ms / tick. Smooth and fluid. | Default balanced usage. | | 3 | Normal | 20ms / tick. Standard speed. | Admin maintenance. | | 4 | Fast | 50ms / tick. Uses the full tick budget. | When you want it done quickly. | | 5 | NUCLEAR | 500ms / tick. Forces Lag. | AFK massive destruction. 10x faster than normal. |
### 🛠️ Commands Requires Operator Level 4.
#### 1. Define the Zone For massive areas, use these commands to mark your corners (like WorldEdit). - `/pos_start`: Sets the first corner at your feet. - `/pos_end`: Sets the second corner at your feet.
#### 2. Remove Blocks
Syntax: `/remove block
Clean all Sand in a 5000-block radius from Bedrock to Sky (Level 4 - Fast): ```mcfunction /remove block ~ min ~ ~5000 max ~5000 minecraft:sand 4 ```
Clean a specific zone defined by pos_start/end (Level 1 - Silent): ```mcfunction /remove block pos_start pos_end minecraft:stone 1 ```
Manual coordinates (Level 5 - Nuclear): ```mcfunction /remove block 0 60 0 100 100 100 minecraft:dirt 5 ```
#### 3. Remove Entities Instantly wipe entities in the selected area. - `/remove entity pos_start pos_end all` (Kills all mobs/items, keeps players) - `/remove entity ~ -64 ~ ~100 320 ~100 minecraft:zombie`
#### 4. Utilities - `/remove stop`: Emergency Stop. Instantly kills the current background task. - `/remove undo`: Reverts the last operation block-by-block using the safe scheduler.
### 📉 Compatibility - Server-Side Only: Clients do not need to install the mod to join. - Language: Messages are automatically translated based on the player's client language (English & French included).
📚 Documentation for versions older than 3. 1. 0
### Performance Zone Cleaner was engineered from the ground up to respect your server's performance. While other tools execute commands instantly and cause massive lag spikes, Zone Cleaner breaks down every large task into tiny, manageable pieces.
It intelligently monitors your server's Mean-Spike-per-Tick (MSPT) and dynamically allocates a "work budget" for each tick. If the server is busy, it does less. If the server is idle, it does more. The result? Your server stays at a perfect 20 TPS, even while clearing millions of blocks.
### Features - Dynamic Anti-Lag Engine: A scheduler that processes operations progressively based on real-time server performance. - Smart Undo System: Reverts the last 5 block removal operations using the same lag-free system. - Action Bar Progress Updates: Get real-time percentage feedback on your action bar. - Flexible Selections: Use absolute coordinates, relative positions (`~`), or world limits (`min`/`max`). For larger areas, set points with `/pos_start` and `/pos_end`. - Total Control: Each player can only run one task at a time. Stop your current operation instantly with `/remove stop`.
### Commands All commands are server
📊 Mod Details
- Game
- Minecraft Mods
- Author
- DreykaOas
- Version
- 3.1.0
- Downloads
- 344
- Endorsements
- 1
- Category
- fabric
- Created
- 1/8/2026
- Updated
- 12/22/2025
- Game Versions
- 1.21.8
- Tags
- management, utility, worldgen
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Zone Cleaner support?
The author lists 1.21.8. Other versions may work but are untested by the author.
What is the latest version of Zone Cleaner?
Version 3.1.0, published 2025-12-22 with 344 downloads recorded at the source.
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