You Shall Not Spawn!

⭐ ⭐ (339 endorsements) 📥 6.4M downloads 📌 v2.0.2 📅 6/14/2023
🟠 Updated over a year ago

By ElocinDev · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 10/18/2024 📅 Created: 6/14/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #270 of 1284 fabric mods in this game by downloads

📋 About This Mod

<p style="text-align: center;"><img src="https://github.com/nvb-uy/cdn/blob/main/desc/ysns/ysns_banner.png?raw=true" alt="" width="1125" height="336" /></p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;"> <a href="https://lunapixel.studio/discord"><img src="https://img.shields.io/discord/790272037578473512?label=Discord&amp;color=393939&amp;labelColor=fb594a&amp;style=for-the-badge&amp;logo=discord&amp;logoColor=white" alt="" width="220" height="28" /></a> </p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">Disable unwanted mobs from spawning using JSON configuration.</p> <p style="text-align: center;">Supports Forge, Fabric, and Quilt</p> <h2 style="text-align: center;"><strong>⭐ Features ⭐</strong></h2> <ul> <li><strong>Disable Entity Spawning</strong></li> </ul> <p>Add the ID of the entity you want to remove in <code>config/ysns/disabled_entities.json5</code> to completely remove entities from spawning.</p> <ul> <li><strong>Control Entity Spawning</strong></li> </ul> <p>Whether per dimension or globally (by using <code>"!.*"</code>), you can control the spawn rate of an entity in the <code>config/ysns/per_dimension_entities.json5</code> config.</p> <ul> <li><strong>Regex Support</strong></li> </ul> <p>Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!</p> <p>With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with <code>"!"</code> and then write your regular expression.</p> <ul> <li><strong>Commented Config File</strong></li> </ul> <p>The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.</p> <h2 style="text-align: center;"><strong>FAQ</strong></h2> <ul> <li><strong>Can I use this in my modpack?</strong></li> </ul> <p>Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.</p> <ul> <li><strong>Can I still make the entities spawn?</strong></li> </ul> <p>In the case of using the <code>disabled_entities</code> config, <strong>no</strong>. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.</p> <p>In the case of the <code>per_dimension</code> config, it works via chance, so at 0.0 they won't spawn at all. But at 0.5 it'll have a 50% chance of spawning.</p> <ul> <li><strong>Client or server?</strong></li> </ul> <p>Everything happens on the server's side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.</p> <ul> <li><strong>What if I add an entity to the blacklist that was already spawned?</strong></li> </ul> <p>Spawned entities will still exist, so it's up to you if you want to kill them or not. For this reason, it's recommended to configure the mod before creating a world.</p> <ul> <li><strong>What if I misspell an entity's ID in the config file?</strong></li> </ul> <p>Nothing will happen. Adding invalid IDs won't cause issues, but obviously, the entity won't be blacklisted as it technically doesn't exist. The same thing would happen if the mod isn't present, but it will be if it's added later and the ID is valid.</p>

 

 

Disable unwanted mobs from spawning using JSON configuration.

Supports Forge, Fabric, and Quilt

⭐ Features ⭐

  • Disable Entity Spawning

Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.

  • Control Entity Spawning

Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.

  • Regex Support

Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!

With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.

  • Commented Config File

The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.

FAQ

  • Can I use this in my modpack?

Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.

  • Can I still make the entities spawn?

In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.

In the case of the per_dimension config, it works via chance, so at 0. 0 they won't spawn at all. But at 0. 5 it'll have a 50% chance of spawning.

  • Client or server?

Everything happens on the server's side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.

  • What if I add an entity to the blacklist that was already spawned?

Spawned entities will still exist, so it's up to you if you want to kill them or not. For this reason, it's recommended to configure the mod before creating a world.

  • What if I misspell an entity's ID in the config file?

Nothing will happen. Adding invalid IDs won't cause issues, but obviously, the entity won't be blacklisted as it technically doesn't exist. The same thing would happen if the mod isn't present, but it will be if it's added later and the ID is valid.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
ElocinDev
Version
2.0.2
Downloads
6,365,679
Endorsements
339
Category
fabric
Created
6/14/2023
Updated
10/18/2024
Game Versions
1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4
Tags
management, mobs, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does You Shall Not Spawn! support?

The author lists 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5. Other versions may work but are untested by the author.

What is the latest version of You Shall Not Spawn!?

Version 2.0.2, published 2024-10-18 with 6.4M downloads recorded at the source.

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