Yet Another Home

⭐ — (0 endorsements) 📥 267 downloads 📌 v1.0.0 📅 7/12/2026
🟡 Updated this year

By Vindex · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/6/2026 📅 Created: 7/12/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #190 of 387 forge mods in this game by downloads

📋 About This Mod

# Yet Another Home Server-only Forge mod that adds homes, teleport requests, and a safe `/back` — with built-in combat protection to prevent teleporting out of PvP fights. ## Commands | Command | Description | |---|---| | `/sethome ` | Save current location as a named home (defaults to `home`) | | `/home ` | Teleport to a saved home | | `/delhome ` | Delete a saved home | | `/listhomes` | List all your saved homes | | `/tpa <player>` | Request to teleport to another player | | `/tpahere <player>` | Request another player to teleport to you | | `/tpaccept` / `/tpdeny` | Accept or deny an incoming TPA request | | `/tpcancel` | Cancel a TPA request you sent | | `/back` | Return to your last teleport origin, or back to your death location | | `/tphere <player>` | ** Force-teleport a player to your location | ## Combat Safety Teleports are protected by two layers of configuration: * **Hurt lockout** (`hurtLockoutSeconds`, default **15s**): If you take damage, you cannot start or complete any mod teleport until the lockout expires. Death clears the lockout so you can immediately `/home` or `/back` to your corpse. * **Teleport warmup** (`teleportWarmupSeconds`, default **5s**): Player-initiated teleports (`/home`, `/back`, accepted TPA) wait before executing. If you take damage during the warmup, the teleport is cancelled. These prevent using teleport commands to escape from a fight. ## `/back` Behavior * Returns to your **death location** first (if you died recently). Cleared once used or after `deathBackExpirySeconds` (default 10m). * Falls back to your **last teleport origin** (a toggle: `/back` swaps you between where you were and where you are now). Expires after `backExpirySeconds` (default 5m) so teleporting out of a friend's base doesn't leave a permanent waypoint back in. ## Configuration All settings in `config/yet-another-home.toml`: | Option | Default | Description | |---|---|---| | `maxHomes` | `1` | Homes per player | | `opUnlimitedHomes` | `true` | Operators bypass `maxHomes` | | `tpaExpirySeconds` | `60` | How long a TPA request stays pending | | `deathBackExpirySeconds` | `600` | How long after death preceding the death location | | `backExpirySeconds` | `300` | How long a teleport origin is valid for `/back` | | `hurtLockoutSeconds` | `15` | Seconds after taking damage when players can't teleport (0 to disable | | `teleportWarmupSeconds` | `5` | Delay before a teleport executes (0 for instant) | | `opUnlimitedHomes` | `true` | Operators bypass `maxHomes` | ## Compatibility * Server-only mod — vanilla clients can join without installing anything. * Fires `EntityTeleportEvent.TeleportCommand` so protection mods (WorldGuard, GriefPrevention, etc.) can veto teleports. * Saves persist across restarts via world `SavedData`. ## AI disclosure Coding agent was used in developing this mod.

# Yet Another Home

Server-only Forge mod that adds homes, teleport requests, and a safe `/back` — with built-in combat protection to prevent teleporting out of PvP fights.

## Commands

| Command | Description | |---|---| | `/sethome ` | Save current location as a named home (defaults to `home`) | | `/home ` | Teleport to a saved home | | `/delhome ` | Delete a saved home | | `/listhomes` | List all your saved homes | | `/tpa ` | Request to teleport to another player | | `/tpahere ` | Request another player to teleport to you | | `/tpaccept` / `/tpdeny` | Accept or deny an incoming TPA request | | `/tpcancel` | Cancel a TPA request you sent | | `/back` | Return to your last teleport origin, or back to your death location | | `/tphere ` | Force-teleport a player to your location |

## Combat Safety

Teleports are protected by two layers of configuration:

Hurt lockout (`hurtLockoutSeconds`, default 15s): If you take damage, you cannot start or complete any mod teleport until the lockout expires. Death clears the lockout so you can immediately `/home` or `/back` to your corpse. Teleport warmup (`teleportWarmupSeconds`, default 5s): Player-initiated teleports (`/home`, `/back`, accepted TPA) wait before executing. If you take damage during the warmup, the teleport is cancelled.

These prevent using teleport commands to escape from a fight.

## `/back` Behavior

Returns to your death location first (if you died recently). Cleared once used or after `deathBackExpirySeconds` (default 10m). Falls back to your last teleport origin (a toggle: `/back` swaps you between where you were and where you are now). Expires after `backExpirySeconds` (default 5m) so teleporting out of a friend's base doesn't leave a permanent waypoint back in.

## Configuration

All settings in `config/yet-another-home.toml`:

| Option | Default | Description | |---|---|---| | `maxHomes` | `1` | Homes per player | | `opUnlimitedHomes` | `true` | Operators bypass `maxHomes` | | `tpaExpirySeconds` | `60` | How long a TPA request stays pending | | `deathBackExpirySeconds` | `600` | How long after death preceding the death location | | `backExpirySeconds` | `300` | How long a teleport origin is valid for `/back` | | `hurtLockoutSeconds` | `15` | Seconds after taking damage when players can't teleport (0 to disable | | `teleportWarmupSeconds` | `5` | Delay before a teleport executes (0 for instant) | | `opUnlimitedHomes` | `true` | Operators bypass `maxHomes` |

## Compatibility

Server-only mod — vanilla clients can join without installing anything. Fires `EntityTeleportEvent. TeleportCommand` so protection mods (WorldGuard, GriefPrevention, etc.) can veto teleports. * Saves persist across restarts via world `SavedData`.

## AI disclosure

Coding agent was used in developing this mod.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Vindex
Version
1.0.0
Downloads
267
Endorsements
0
Category
forge
Created
7/12/2026
Updated
7/6/2026
Game Versions
1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5
Tags
transportation, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Yet Another Home support?

The author lists 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6. Other versions may work but are untested by the author.

What is the latest version of Yet Another Home?

Version 1.0.0, published 2026-07-06 with 267 downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More forge 👤 More by Vindex 🔎 Similar Mods 🌐 Best forge (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods