World Preview
⚪ Last updated 2024⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #588 of 1284 fabric mods in this game by downloads
📋 About This Mod
# World Preview *World Preview* is a mod for visualizing Minecraft world seeds before they are generated. ## Installation Just download the latest *World Preview* JAR file for your ***exact*** Minecraft version. Additionally, ***always*** ensure that you are using the correct version for your modloader (Fabric/Forge). Then save the downloaded jar to the `mods` folder of your Minecraft instance. Finally, if you are on Fabric you also need to download the (https://modrinth.com/mod/fabric-api). ## Usage *World Preview* adds a new `Preview` tab to the Singleplayer menu. <img alt="biomes" src="https://raw.githubusercontent.com/caeruleusDraconis/world-preview/1.20/img/open.png" width="100%"/> Upon opening that tab, a random seed is selected and a map of biomes is generated: <img alt="biomes" src="https://raw.githubusercontent.com/caeruleusDraconis/world-preview/1.20/img/biomes.png" width="100%"/> By default, the overworld dimension will be generated, structures will not be shown and no heightmap will be generated. This can be changed in the Settings (top-left button in the `Preview` tab). When structure sampling is enabled, the visibility of individual types of structures on the preview can be toggled: <img alt="structures" src="https://raw.githubusercontent.com/caeruleusDraconis/world-preview/1.20/img/structures.png" width="100%"/> When height sampling is enabled, the preview can be toggled between the biome map and a colorized heightmap: <img alt="heightmap" src="https://raw.githubusercontent.com/caeruleusDraconis/world-preview/1.20/img/heightmap.png" width="100%"/> When y-layer intersection sampling is enabled, the preview can also show the blocks on the current y-layer. Additionally, the y-layer one step below is also shown in a lighter color: <img alt="heightmap" src="https://raw.githubusercontent.com/caeruleusDraconis/world-preview/1.20/img/y-int.png" width="100%"/> Since version 1.1.0, there is also experimental support for opening the preview in-game for a single-player worlds: <img alt="ingame" src="https://raw.githubusercontent.com/caeruleusDraconis/world-preview/1.20/img/ingame.png" width="100%"/> ##### Moving on the preview Clicking and dragging on the map-part of the preview tab will move along the x and z axis. This will cause the following load sequence: - Any biomes that are not yet sampled on the current y-level - Structures (if enabled) - Height map (if enabled) - Adjacent y-layers (if enabled) Scrolling does **not** zoom into the map (there is a separate setting in the configuration menu for controlling the zoom level), but instead travels along the y-axis. This allows cave biomes to be seen as well. Please note that non-cave biomes span the entire world height beyond that. ##### Other features - Works with mods! Tested with: - Terralith - Biomes O' Plenty - Persistent seed storage - Highlighting specific biomes - Highly configurable and extendable ## Supported version This table shows the current support status for the Minecraft version. | Minecraft Version | Status | |-------------------|-----------| | `1.20.x` | Supported | ## FAQ **Q:** *Will Minecraft versions before 1.20 be supported?* **A:** No. --- **Q:** *Will Multiplayer be supported?* **A:** No. --- **Q:** *Scrolling does not zoom the preview!* **A:** Scrolling moves the y-level up and down. To change the zoom level, go to `Settings (top left wrench) -> Resolution` and change the visual size of a chunk. --- **Q:** *The preview is completely white / black for the y-intersections view.* **A:** This is likely because the starting y-layer for the preview is the build limit. Try scrolling down to a lower y-layer and something should show up. --- **Q:** *My CPU is at 100%!* **A:** You can limit the number of used cores in `Settings (top left wrench) -> General`. By default, *World Preview* tries to compute the biome preview / structures / heightmap as quickly as possible. These calculations require a lot of CPU power. ## Mod incompatibilities This mod should be compatible with most mods (including those adding new biomes and dimensions). ### TerraFirmaCraft (TFC) World Preview **is** compatible with TFC, however, there is a known issue: The Y intersections view will always be a white screen for all Y levels with TFC, because the `TFCChunkGenerator` has a dummy implementation for the (https://github.com/TerraFirmaCraft/TerraFirmaCraft/blob/v3.1.2-beta/src/main/java/net/dries007/tfc/world/TFCChunkGenerator.java#L643-L646) method. To clarify: This doesn't mean that TFC is broken / does something wrong (it clearly works on its own and does its job). It just means that TFC does not provide the specific information World Preview needs in this case. ## Adding support for new biomes and structures New biomes, structures, and more can be registered via the Minecraft datapack mechanism. See (https://github.com/caeruleusD
# World Preview
World Preview is a mod for visualizing Minecraft world seeds before they are generated.
## Installation
Just download the latest World Preview JAR file for your exact Minecraft version. Additionally, always ensure that you are using the correct version for your modloader (Fabric/Forge). Then save the downloaded jar to the `mods` folder of your Minecraft instance.
Finally, if you are on Fabric you also need to download the (https://modrinth.com/mod/fabric-api).
World Preview adds a new `Preview` tab to the Singleplayer menu.

Upon opening that tab, a random seed is selected and a map of biomes is generated:

By default, the overworld dimension will be generated, structures will not be shown and no heightmap will be generated. This can be changed in the Settings (top-left button in the `Preview` tab).
When structure sampling is enabled, the visibility of individual types of structures on the preview can be toggled:

When height sampling is enabled, the preview can be toggled between the biome map and a colorized heightmap:

When y-layer intersection sampling is enabled, the preview can also show the blocks on the current y-layer. Additionally, the y-layer one step below is also shown in a lighter color:

Since version 1. 1. 0, there is also experimental support for opening the preview in-game for a single-player worlds:

##### Moving on the preview
Clicking and dragging on the map-part of the preview tab will move along the x and z axis. This will cause the following load sequence: - Any biomes that are not yet sampled on the current y-level - Structures (if enabled) - Height map (if enabled) - Adjacent y-layers (if enabled)
Scrolling does not zoom into the map (there is a separate setting in the configuration menu for controlling the zoom level), but instead travels along the y-axis. This allows cave biomes to be seen as well. Please note that non-cave biomes span the entire world height beyond that.
##### Other features
- Works with mods! Tested with:
- - Terralith
- - Biomes O' Plenty
- Persistent seed storage
- Highlighting specific biomes
- Highly configurable and extendable
## Supported version
This table shows the current support status for the Minecraft version.
| Minecraft Version | Status | |-------------------|-----------| | `1. 20.x` | Supported |
Q: Will Minecraft versions before 1. 20 be supported?
A: No.
Q: Will Multiplayer be supported?
A: No.
Q: Scrolling does not zoom the preview!
A: Scrolling moves the y-level up and down. To change the zoom level, go to `Settings (top left wrench) -> Resolution` and change the visual size of a chunk.
Q: The preview is completely white / black for the y-intersections view.
A: This is likely because the starting y-layer for the preview is the build limit. Try scrolling down to a lower y-layer and something should show up.
Q: My CPU is at 100%!
A: You can limit the number of used cores in `Settings (top left wrench) -> General`. By default, World Preview tries to compute the biome preview / structures / heightmap as quickly as possible. These calculations require a lot of CPU power.
## Mod incompatibilities
This mod should be compatible with most mods (including those adding new biomes and dimensions).
### TerraFirmaCraft (TFC)
World Preview is compatible with TFC, however, there is a known issue:
The Y intersections view will always be a white screen for all Y levels with TFC, because the `TFCChunkGenerator` has a dummy implementation for the [`getBaseColumn`](https://github.com/TerraFirmaCraft/TerraFirmaCraft/blob/v3. 1. 2-beta/src/main/java/net/dries007/tfc/world/TFCChunkGenerator.java#L643-L646) method.
To clarify: This doesn't mean that TFC is broken / does something wrong (it clearly works on its own and does its job). It just means that TFC does not provide the specific information World Preview needs in this case.
## Adding support for new biomes and structures
New biomes, structures, and more can be registered via the Minecraft datapack mechanism. See (https://github.com/caeruleusD
📊 Mod Details
- Game
- Minecraft Mods
- Author
- caeruleusDraconis
- Version
- 1.3.1.1
- Downloads
- 1,950,773
- Endorsements
- 542
- Category
- fabric
- Created
- 7/22/2023
- Updated
- 9/5/2024
- Game Versions
- 1.20.1
- Tags
- utility, worldgen
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❓ Frequently Asked Questions
Which Minecraft Mods versions does World Preview support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of World Preview?
Version 1.3.1.1, published 2024-09-05 with 2.0M downloads recorded at the source.
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