WorkersTFC
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (7 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #188 of 346 forge mods in this game by downloads
📋 About This Mod
**This is a work in progress project!** This is a compatibility submod for Talhanation's Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft. This project contains some original code made by talhanation who is the owner of it. The rest of the code's author is Ckeeze. Usage in commercial projects is strictly forbidden, you may include the mod in any modpack, on any platform as long as you distribute it for free, and to a licensed minecraft userbase. For mor info check the license. Beyond functional compatibility this mod aim's to smooth out the gameplay interactions of both mods. Making the transition from normal TFC gameplay to that of enhanced by Workers and Recruits smooth and ballanced. **Features:** - Instead of unobtainable vanilla emeralds, recruits and workers now use a Coin wich can be made from precious metals in the TFC anvil - Recruits fully function with TFC as expected, eating TFC food, riding TFC horse, wearing TFC gear etc... - All Recruit workblocks are craftable with TFC materials in the early copper age - Villagers are now obtainable in TFC via curing Zombies with a TFC-Esque Weakness potion substitute - Villagers lose their job upon curing and vanilla trades are still not avalaible - Villagers can breed with TFC foods (crop produce and bread) - Workers take items to and from TFC chests, eat COOKED tfc food, while ignoring spoilt or raw fooditems - Fisherman fishes from both saltwater and freshwater, and get's TFC fish as loot - Miner places TFC torches, picks up and deposits TFC resources - Lumberjack replants TFC sapplings - Farmer tills tfc:soil, plants and harvests most TFC crops - Farmer takes climate into consideration when planting - Farmer replenishes nutrients - Merchant can ride TFC horses - Animal farmers fully manage TFC animals - 9 Unique TFC villager professions who help with food security and trade hard to find, or non renewable resources, or get more coins **Planned:** - Full moon spawn event to help players gather zombie villagers as their initial workers/recruits - Miner Placing support beams when digging sideways - Lumberjack uses schyte to collect saplings - Fisherman consumes bait LINKS TO DEPENDENCIES: (https://modrinth.com/mod/villager-workers) (https://modrinth.com/mod/villager-recruits) (https://modrinth.com/mod/terrafirmacraft) DISCLAIMER: The Mod is still in initial development fase, expect bugs and instability!
This is a work in progress project!
This is a compatibility submod for Talhanation's Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft. This project contains some original code made by talhanation who is the owner of it. The rest of the code's author is Ckeeze. Usage in commercial projects is strictly forbidden, you may include the mod in any modpack, on any platform as long as you distribute it for free, and to a licensed minecraft userbase. For mor info check the license.
Beyond functional compatibility this mod aim's to smooth out the gameplay interactions of both mods. Making the transition from normal TFC gameplay to that of enhanced by Workers and Recruits smooth and ballanced.
Features: - Instead of unobtainable vanilla emeralds, recruits and workers now use a Coin wich can be made from precious metals in the TFC anvil - Recruits fully function with TFC as expected, eating TFC food, riding TFC horse, wearing TFC gear etc... - All Recruit workblocks are craftable with TFC materials in the early copper age - Villagers are now obtainable in TFC via curing Zombies with a TFC-Esque Weakness potion substitute - Villagers lose their job upon curing and vanilla trades are still not avalaible - Villagers can breed with TFC foods (crop produce and bread) - Workers take items to and from TFC chests, eat COOKED tfc food, while ignoring spoilt or raw fooditems - Fisherman fishes from both saltwater and freshwater, and get's TFC fish as loot - Miner places TFC torches, picks up and deposits TFC resources - Lumberjack replants TFC sapplings - Farmer tills tfc:soil, plants and harvests most TFC crops - Farmer takes climate into consideration when planting - Farmer replenishes nutrients - Merchant can ride TFC horses - Animal farmers fully manage TFC animals - 9 Unique TFC villager professions who help with food security and trade hard to find, or non renewable resources, or get more coins
Planned: - Full moon spawn event to help players gather zombie villagers as their initial workers/recruits - Miner Placing support beams when digging sideways - Lumberjack uses schyte to collect saplings - Fisherman consumes bait
LINKS TO DEPENDENCIES:
(https://modrinth.com/mod/villager-workers)
(https://modrinth.com/mod/villager-recruits)
(https://modrinth.com/mod/terrafirmacraft)
DISCLAIMER: The Mod is still in initial development fase, expect bugs and instability!
📊 Mod Details
- Game
- Minecraft Mods
- Author
- ckeeze
- Version
- 1.2.0
- Downloads
- 3,379
- Endorsements
- 10
- Category
- forge
- Created
- 4/29/2025
- Updated
- 2/12/2026
- Game Versions
- 1.20.1
- Tags
- game-mechanics, management, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does WorkersTFC support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of WorkersTFC?
Version 1.2.0, published 2026-02-12 with 3,379 downloads recorded at the source.
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