Wolf Rules
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #269 of 540 adventure mods in this game by downloads
📋 About This Mod
# Wolf Rules This mod is heavily inspired by my own Greater Wolves and Starter Wolf Companion datapacks. All features have been perfected, and inherited from them as optional features in this mod. `Wolf Rules` is a server-first mod for Forge and Fabric that gives you fine control over tamed and wild wolf behavior. It also includes tracked battle summons, letting designated wolves answer a call from nearby or unloaded chunks without permanent chunk loading or world-wide entity searches. The mod is designed so that: - Defaults are disabled or vanilla-equivalent. - You can configure rules once and reuse them across worlds/server sessions with the shared common config file. - Rules are adjustable from config files, the in-game config screen, and in-game commands. ## Configuration Model - Forge config file: `config/wolfrules-common.toml` - Fabric config file: `config/wolfrules-common.json` - Command root: `/wolfrules` - Config command root: `/wolfrules config ...` - Battle summon keybind: available on both loaders and unbound by default. - In-game config screen: available through Mod Menu on Fabric and the built-in mod config screen entry on Forge. - On multiplayer, the config screen can sync with server-authoritative values and allow remote edits when the server supports it and the player has permission. - Command-driven config changes apply live and save without the reload ding. - External file edits can trigger the reload ding when values actually change. ## Command Highlights - Player commands: - `/wolfrules sitall` - `/wolfrules standall` - `/wolfrules recall` - `/wolfrules battlesummon` - `/wolfrules retire <target>` - Admin/cheats commands: - `/wolfrules grantwolf ` - `/wolfrules wipeplayerdata ` - `/wolfrules loadedchunks` - `/wolfrules config ...` ## Rule Reference (Click To Expand) ## Taming <details> <summary><code>taming.singleBoneToTame</code> (boolean, default: <code>false</code>)</summary> Forces one-bone tame success on valid wild-wolf bone interaction. - Disabled value: `false` - Vanilla reference: vanilla taming is about 33 percent success per bone. - Notes: still checks `taming.maxTamedWolvesLimit` before ownership assignment. </details> <details> <summary><code>taming.maxTamedWolvesLimit</code> (integer, default: <code>0</code>)</summary> Per-player tamed wolf ownership cap. - Disabled value: `0` (unlimited) - Vanilla reference: vanilla has no per-player wolf cap. - Notes: enforced on taming, starter grants, and admin grantwolf. If breeding hits cap, puppy still spawns but as wild (untamed). </details> <details> <summary><code>taming.starterWolfCount</code> (integer, default: <code>0</code>)</summary> Target total starter wolves granted per player since first join. - Disabled value: `0` - Vanilla reference: vanilla has no starter-wolf grant system. - Notes: grants the missing amount on login and when this value increases. Starter grants spawn as baby tamed wolves and respect `taming.maxTamedWolvesLimit`. </details> <details> <summary><code>taming.puppiesAutoSit</code> (boolean, default: <code>false</code>)</summary> Auto-sits breeding-born tamed puppies. - Disabled value: `false` - Vanilla reference: vanilla does not force-sit puppies. - Notes: applies only to the breeding ownership flow. It does not auto-sit starter-grant wolves, admin grantwolf spawns, respawned wolves, or other generic baby-wolf load/tame paths. </details> ## Core Stats <details> <summary><code>core_stats.defaultMaxHealth</code> (double, default: <code>0.0</code>)</summary> Overrides max health for managed (tamed) wolves. - Disabled value: `0.0` (uses vanilla tamed max health `20.0`) - Vanilla reference: wild wolf max health `8.0`, tamed wolf max health `20.0`. - Notes: on max-health decrease, health is clamped; on config max-health changes, current health is remapped by health percent. </details> <details> <summary><code>core_stats.defaultArmor</code> (double, default: <code>0.0</code>)</summary> Overrides armor attribute for managed wolves. - Disabled value: `0.0` (uses vanilla `0.0`) - Vanilla reference: wolf armor is `0.0`. - Notes: stacks with `defaultArmorToughness` and `survival.damageResistanceLevels`. </details> <details> <summary><code>core_stats.defaultArmorToughness</code> (double, default: <code>0.0</code>)</summary> Overrides armor toughness for managed wolves. - Disabled value: `0.0` (uses vanilla `0.0`) - Vanilla reference: wolf armor toughness is `0.0`. - Notes: works together with `defaultArmor` and survival damage reduction rules. </details> <details> <summary><code>core_stats.attackDamage</code> (double, default: <code>0.0</code>)</summary> Overrides attack damage attribute for managed wolves. - Disabled value: `0.0` (uses vanilla tamed value `4.0`) - Vanilla reference: wild wolf attack damage `2.0`, tamed wolf `4.0`. - Notes: final damage still interacts with target armor/toughness/resistance rules. </details> <details> <su
# Wolf Rules
This mod is heavily inspired by my own Greater Wolves and Starter Wolf Companion datapacks. All features have been perfected, and inherited from them as optional features in this mod.
`Wolf Rules` is a server-first mod for Forge and Fabric that gives you fine control over tamed and wild wolf behavior.
It also includes tracked battle summons, letting designated wolves answer a call from nearby or unloaded chunks without permanent chunk loading or world-wide entity searches.
The mod is designed so that: - Defaults are disabled or vanilla-equivalent. - You can configure rules once and reuse them across worlds/server sessions with the shared common config file. - Rules are adjustable from config files, the in-game config screen, and in-game commands.
## Configuration Model
- Forge config file: `config/wolfrules-common.toml`
- Fabric config file: `config/wolfrules-common.json`
- Command root: `/wolfrules`
- Config command root: `/wolfrules config ...`
- Battle summon keybind: available on both loaders and unbound by default.
- In-game config screen: available through Mod Menu on Fabric and the built-in mod config screen entry on Forge.
- On multiplayer, the config screen can sync with server-authoritative values and allow remote edits when the server supports it and the player has permission.
- Command-driven config changes apply live and save without the reload ding.
- External file edits can trigger the reload ding when values actually change.
## Command Highlights
- Player commands:
- - `/wolfrules sitall`
- - `/wolfrules standall`
- - `/wolfrules recall`
- - `/wolfrules battlesummon`
- - `/wolfrules retire
` - Admin/cheats commands:
- - `/wolfrules grantwolf `
- - `/wolfrules wipeplayerdata `
- - `/wolfrules loadedchunks`
- - `/wolfrules config ...`
## Rule Reference (Click To Expand)
taming.singleBoneToTame (boolean, default: false)
Forces one-bone tame success on valid wild-wolf bone interaction.
- Disabled value: `false`
- Vanilla reference: vanilla taming is about 33 percent success per bone.
- Notes: still checks `taming.maxTamedWolvesLimit` before ownership assignment.
taming.maxTamedWolvesLimit (integer, default: 0)
Per-player tamed wolf ownership cap.
- Disabled value: `0` (unlimited)
- Vanilla reference: vanilla has no per-player wolf cap.
- Notes: enforced on taming, starter grants, and admin grantwolf. If breeding hits cap, puppy still spawns but as wild (untamed).
taming.starterWolfCount (integer, default: 0)
Target total starter wolves granted per player since first join.
- Disabled value: `0`
- Vanilla reference: vanilla has no starter-wolf grant system.
- Notes: grants the missing amount on login and when this value increases. Starter grants spawn as baby tamed wolves and respect `taming.maxTamedWolvesLimit`.
taming.puppiesAutoSit (boolean, default: false)
Auto-sits breeding-born tamed puppies.
- Disabled value: `false`
- Vanilla reference: vanilla does not force-sit puppies.
- Notes: applies only to the breeding ownership flow. It does not auto-sit starter-grant wolves, admin grantwolf spawns, respawned wolves, or other generic baby-wolf load/tame paths.
## Core Stats
core_stats.defaultMaxHealth (double, default: 0. 0)
Overrides max health for managed (tamed) wolves.
- Disabled value: `0. 0` (uses vanilla tamed max health `20. 0`)
- Vanilla reference: wild wolf max health `8. 0`, tamed wolf max health `20. 0`.
- Notes: on max-health decrease, health is clamped; on config max-health changes, current health is remapped by health percent.
core_stats.defaultArmor (double, default: 0. 0)
Overrides armor attribute for managed wolves.
- Disabled value: `0. 0` (uses vanilla `0. 0`)
- Vanilla reference: wolf armor is `0. 0`.
- Notes: stacks with `defaultArmorToughness` and `survival.damageResistanceLevels`.
core_stats.defaultArmorToughness (double, default: 0. 0)
Overrides armor toughness for managed wolves.
- Disabled value: `0. 0` (uses vanilla `0. 0`)
- Vanilla reference: wolf armor toughness is `0. 0`.
- Notes: works together with `defaultArmor` and survival damage reduction rules.
core_stats.attackDamage (double, default: 0. 0)
Overrides attack damage attribute for managed wolves.
- Disabled value: `0. 0` (uses vanilla tamed value `4. 0`)
- Vanilla reference: wild wolf attack damage `2. 0`, tamed wolf `4. 0`.
- Notes: final damage still interacts with target armor/toughness/resistance rules.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Pepsied
- Version
- 1.1.0
- Downloads
- 422
- Endorsements
- 2
- Category
- adventure
- Created
- 3/29/2026
- Updated
- 4/20/2026
- Game Versions
- 1.21.1
- Tags
- adventure, game-mechanics, mobs
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Wolf Rules support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Wolf Rules?
Version 1.1.0, published 2026-04-20 with 422 downloads recorded at the source.
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