Wisp Minigames
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (1 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #173 of 892 fabric mods in this game by downloads
📋 About This Mod
# **Wisp Minigames** Wisp Minigames is a Fabric mod that transforms normal Minecraft survival into chaotic challenge runs with toggleable minigame mechanics. The minigames are inspired by challenge formats from Wisp’s YouTube channel, then adapted into a playable mod for singleplayer and multiplayer worlds. You can enable one or multiple minigames at once to create custom chaos combinations for friends, events, or content sessions. ## HOW TO USE (do this before reporting a bug!) Pillars of fortune is on the main menu. Accses all other minigames from or your assigned keybind in the settings.(you need to load into the world first) Press on the minigames to toggle and right click to enter settings. thats it :) ## What this mod is for Turning regular worlds into fast, unpredictable challenge modes Adding replayability with modular minigame toggles, Running multiplayer chaos events without setting up datapacks each time, Creating “challenge video” style gameplay in your own world! ## Minigames ### Fixed Random Drops Every block type is remapped to a different drop. If stone maps to carrots, it will always drop carrots for the whole round. This creates a learnable but completely different progression path. ### Fixed Random Drops (Modded) Same as Fixed Random Drops, but modded items are included in the possible drop pool for even more variety. ### Fixed Random Drops (Chunked) Drop mappings depend on the chunk you are in. The same block can give different drops in different areas, so exploration matters as much as mining. ### Fixed Random Drops (Modded + Chunked) Chunk-based random drop logic + modded item pool enabled. Most chaotic version of random drops. ### Chaos Crafting Crafting outputs are remapped. Recipes still take normal ingredients, but the result item can be completely different, forcing experimentation and adaptation. ### Random and Multiplied Randomized drops combined with multipliers. You still get unexpected items, but in larger amounts, which speeds up progression and escalates chaos. ### Loot Multiplier Increases item/loot output to make runs faster and more explosive. Great for short high-intensity sessions. ### Chunk Morph When you enter a chunk the whole chunk becomes a random block. ### Chunk Locked Inventory Your usable inventory is effectively tied to chunk progression. Moving to a new chunk can limit what you can actively use until you unlock items there, forcing route planning and inventory management. ### Death Swap At intervals, players swap positions. This creates constant tension: your current location can become your opponent’s trap, and theirs can become yours. ### Rising Lava Lava level continuously rises over time. Players must climb, relocate, and route efficiently; stalling is punished. ### Velocity Gamble Movement behavior can become risky/unpredictable. Momentum and mobility become a strategic gamble instead of a guaranteed advantage. ### Block Look Mutation Interacting with or looking at blocks can trigger mutations/changes, making basic traversal and building less reliable and more reactive. ### Target Race Each player is assigned a target item/block to obtain first. Targets are from a large early-game-friendly pool for strong variety while staying obtainable. ### Death Message Race Players race to trigger specific death-message conditions first (easy/hard/very hard types). It turns normally “bad outcomes” into objectives. ### Would You Rather Players periodically get two dangerous options and must choose one. Each choice has consequences/rewards, creating high-risk decisions mid-run. ### Pillars of Fortune Players gets put on top of pillars. You recive random items. Fight and try to be the last one standing! ### Manhunt One player gets picked as the man while the others hunt. The man cant respawn and if it dies the hunters win. ## Requirements Minecraft (Fabric) Fabric Loader Fabric API (required) ## Performance recommendation Sodium is recommended for better FPS and less lag, especially when multiple minigames are active. ## Multiplayer compatibility Tested and confirmed working on an Essential-hosted world. ## Example: !(https://cdn.modrinth.com/data/cached_images/ce910559ecff1255a1c3c88716f1f15eb8f7f7e1_0.webp)
# Wisp Minigames
Wisp Minigames is a Fabric mod that transforms normal Minecraft survival into chaotic challenge runs with toggleable minigame mechanics. The minigames are inspired by challenge formats from Wisp’s YouTube channel, then adapted into a playable mod for singleplayer and multiplayer worlds.
You can enable one or multiple minigames at once to create custom chaos combinations for friends, events, or content sessions.
## HOW TO USE (do this before reporting a bug!) Pillars of fortune is on the main menu. Accses all other minigames from or your assigned keybind in the settings.(you need to load into the world first) Press on the minigames to toggle and right click to enter settings. thats it :)
## What this mod is for Turning regular worlds into fast, unpredictable challenge modes Adding replayability with modular minigame toggles, Running multiplayer chaos events without setting up datapacks each time, Creating “challenge video” style gameplay in your own world! ## Minigames ### Fixed Random Drops Every block type is remapped to a different drop. If stone maps to carrots, it will always drop carrots for the whole round. This creates a learnable but completely different progression path.
### Fixed Random Drops (Modded) Same as Fixed Random Drops, but modded items are included in the possible drop pool for even more variety.
### Fixed Random Drops (Chunked) Drop mappings depend on the chunk you are in. The same block can give different drops in different areas, so exploration matters as much as mining.
### Fixed Random Drops (Modded + Chunked) Chunk-based random drop logic + modded item pool enabled. Most chaotic version of random drops.
### Chaos Crafting Crafting outputs are remapped. Recipes still take normal ingredients, but the result item can be completely different, forcing experimentation and adaptation.
### Random and Multiplied Randomized drops combined with multipliers. You still get unexpected items, but in larger amounts, which speeds up progression and escalates chaos.
### Loot Multiplier Increases item/loot output to make runs faster and more explosive. Great for short high-intensity sessions.
### Chunk Morph When you enter a chunk the whole chunk becomes a random block.
### Chunk Locked Inventory Your usable inventory is effectively tied to chunk progression. Moving to a new chunk can limit what you can actively use until you unlock items there, forcing route planning and inventory management.
### Death Swap At intervals, players swap positions. This creates constant tension: your current location can become your opponent’s trap, and theirs can become yours.
### Rising Lava Lava level continuously rises over time. Players must climb, relocate, and route efficiently; stalling is punished.
### Velocity Gamble Movement behavior can become risky/unpredictable. Momentum and mobility become a strategic gamble instead of a guaranteed advantage.
### Block Look Mutation Interacting with or looking at blocks can trigger mutations/changes, making basic traversal and building less reliable and more reactive.
### Target Race Each player is assigned a target item/block to obtain first. Targets are from a large early-game-friendly pool for strong variety while staying obtainable.
### Death Message Race Players race to trigger specific death-message conditions first (easy/hard/very hard types). It turns normally “bad outcomes” into objectives.
### Would You Rather Players periodically get two dangerous options and must choose one. Each choice has consequences/rewards, creating high-risk decisions mid-run.
### Pillars of Fortune Players gets put on top of pillars. You recive random items. Fight and try to be the last one standing!
### Manhunt One player gets picked as the man while the others hunt. The man cant respawn and if it dies the hunters win.
## Requirements Minecraft (Fabric) Fabric Loader Fabric API (required)
## Performance recommendation Sodium is recommended for better FPS and less lag, especially when multiple minigames are active.
## Multiplayer compatibility Tested and confirmed working on an Essential-hosted world.
## Example: !(https://cdn.modrinth.com/data/cached_images/ce910559ecff1255a1c3c88716f1f15eb8f7f7e1_0.webp)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- ElmoBelmoFelmo
- Version
- 1.0.0
- Downloads
- 1,520
- Endorsements
- 4
- Category
- fabric
- Created
- 4/20/2026
- Updated
- 5/15/2026
- Game Versions
- 26.1, 26.1.1, 26.1.2
- Tags
- game-mechanics, minigame, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Wisp Minigames support?
The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.
What is the latest version of Wisp Minigames?
Version 1.0.0, published 2026-05-15 with 1,520 downloads recorded at the source.
Keep browsing — more Minecraft Mods mods await
