Visual Health
๐ก Updated this yearโ ๏ธ Install Order ยท 2 steps
Install in this order, then this mod last โ most mods fail to load without their framework and dependencies in place.
๐ผ๏ธ Gallery (8 images)
๐ Analysis
- ๐ 0.2% endorsement rate
- ๐ #235 of 983 fabric mods in this game by downloads
๐ About This Mod
# Visual Health ๐ฉธ Clientside mod adding visible damage to hurt mobs and players! Damage works in **tiers**, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating. <details> <summary>Default Tier Summary</summary> | Tier | Health % | Condition | |------|-------------------|-----------| | 0 | 100% | Full health (no wounds) | | 1 | 99% - 80% | Minor damage | | 2 | 79% - 60% | Light damage | | 3 | 59% - 40% | Moderate damage | | 4 | 39% - 20% | Heavy damage | | 5 | 19% - 0% | Critical damage | </details> --- ## Features ### Per-Weapon Damage Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc. ### Entity-Specific Damage Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc. ### Emissives On Endermen, damage will glow like their eyes in the dark! (shaders supported) (2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health! ### Resource Pack Support This mod should be compatible with **most** resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers). *This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!* ### Mod Support Should work with modded mobs, as long as they use standard Minecraft rendering methods. *This was also significantly improved in 2.0.0+ :)* ## Configuration - How *much* damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds. - How *many* damage tiers to use (defaults to 5, ranges from 2 to 10). Density will be the same at a given health level and equivalent tier - Configurable damage colors (red, black, white, only affects mobs without specific damage colors) - Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc) - Villager damage (defaults to false, only can be enabled if passive mob damage is true) - Custom player and entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the config screen (also has EMISSVE and DISABLED options) - And more! (check out the "Extras" screen in the config menu!) *Mod Menu is required on Fabric to change settings in-game.* ## Contact For any questions/issues/ideas, feel free to contact me on (https://discord.gg/7uttzPbTGq) or (https://matrix.to/#/#stormcommunity:matrix.org) :)
# Visual Health ๐ฉธ Clientside mod adding visible damage to hurt mobs and players!
Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating.
Default Tier Summary
| Tier | Health % | Condition | |------|-------------------|-----------| | 0 | 100% | Full health (no wounds) | | 1 | 99% - 80% | Minor damage | | 2 | 79% - 60% | Light damage | | 3 | 59% - 40% | Moderate damage | | 4 | 39% - 20% | Heavy damage | | 5 | 19% - 0% | Critical damage |
## Features ### Per-Weapon Damage Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc. ### Entity-Specific Damage Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc. ### Emissives On Endermen, damage will glow like their eyes in the dark! (shaders supported)
(2. 0. 0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health! ### Resource Pack Support This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers). This improved drastically with the 2. 0. 0 update, so if something didn't work before, it might work now! ### Mod Support Should work with modded mobs, as long as they use standard Minecraft rendering methods. This was also significantly improved in 2. 0. 0+ :)
## Configuration - How much damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds. - How many damage tiers to use (defaults to 5, ranges from 2 to 10). Density will be the same at a given health level and equivalent tier - Configurable damage colors (red, black, white, only affects mobs without specific damage colors) - Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc) - Villager damage (defaults to false, only can be enabled if passive mob damage is true) - Custom player and entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the config screen (also has EMISSVE and DISABLED options) - And more! (check out the "Extras" screen in the config menu!)
Mod Menu is required on Fabric to change settings in-game.
## Contact For any questions/issues/ideas, feel free to contact me on (https://discord.gg/7uttzPbTGq) or (https://matrix.to/#/#stormcommunity:matrix.org) :)
๐ Mod Details
- Game
- Minecraft Mods
- Author
- halfstorm
- Version
- 2.0.3-forge
- Downloads
- 69,493
- Endorsements
- 121
- Category
- fabric
- Created
- 3/6/2026
- Updated
- 7/4/2026
- Game Versions
- 1.20.1
- Tags
- mobs, utility
๐ง How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
๐ Full step-by-step install guide for Minecraft Mods โ
Visit the official mod page for specific installation instructions for this mod.
๐ฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
โ Frequently Asked Questions
Which Minecraft Mods versions does Visual Health support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Visual Health?
Version 2.0.3-forge, published 2026-07-04 with 69,493 downloads recorded at the source.
Keep browsing โ more Minecraft Mods mods await







