Visual Creative Tab Editor

⭐ — (4 endorsements) 📥 409 downloads 📌 v2.0.1-hotfix1 📅 7/16/2026
🟡 Updated this year

By kltyton · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/12/2026 📅 Created: 7/16/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #550 of 907 fabric mods in this game by downloads

📋 About This Mod

✅ Drag creative tabs or their items to reorder them while surrounding icons automatically make room.
✅ Use checkboxes to select multiple tabs or items, then move or delete them as a group.
✅ Create new creative tabs or append items to an existing category.
✅ Edit tab titles and icons, or replace items inside a category.
✅ Hover dragged items over another category tab to move them and automatically open the destination.
✅ Hold dragged icons at the left or right edge to turn creative-tab pages automatically.

--- ## English **Visual Creative Tab Editor** turns vanilla and modded creative tabs into a reloadable, data-driven catalog and adds an in-game editor inspired by a phone home screen. You can organize tabs and items without manually maintaining large JSON files, while modpack and server authors can still control titles, icons, contents, ordering, and layout through regular datapacks. ### Visual editing Long-press a tab, an item, or an empty part of the creative-inventory frame to enter a unified editing session. - Drag creative tabs or their items to reorder them while surrounding icons automatically make room. - Use checkboxes to select multiple tabs or items, then move or delete them as a group. - Create new creative tabs or append items to an existing category. - Edit tab titles and icons, or replace items inside a category. - Hover dragged items over another category tab to move them and automatically open the destination. - Hold dragged icons at the left or right edge to turn creative-tab pages automatically. - Delete content through the delete area, context menu, or batch-delete button. - Use explicit Save and Cancel actions; tab and item changes share one draft and one save transaction. Items in the Search tab also support multi-selection, drag ordering, and one-click organization. Search ordering is stored as a preferred order, so items introduced by newly installed mods are still appended automatically. ### One-click organization Items in the current category can be organized by: - **Type**: semantic creative-menu groups and their native item order, such as building blocks, tools, combat equipment, food, ingredients, and spawn eggs. - **ID name**: the path after the colon in an item registry ID. - **Item name**: the localized display name for the currently selected Minecraft language. - **Full ID**: the complete `namespace:path` identifier. - **Mod ID**: available for the Search tab, grouping items by namespace. ### Data-driven creative tabs Creative-tab definitions are loaded from: ```text data/<namespace>/creative_tabs/<path>.json ``` Regular datapacks can override individual fields of existing tabs or introduce new `category` tabs. Definitions can control: - titles and icons; - visibility and ordering; - tab type and layout; - category item lists; - contributions to the global Search tab; - background, scrolling, and alignment settings. Fields are merged according to the real datapack priority order. A higher-priority pack only needs to provide the fields it wants to change. ### Generated defaults and player overrides Each world maintains two Mod-managed datapacks: ```text Highest priority visual_creative_tab_editor_player_overrides Regular datapacks Lowest priority visual_creative_tab_editor_generated_default ``` - The **generated default pack** is rebuilt from the final vanilla and modded creative tabs and is pinned below every regular datapack. - **Regular datapacks** may override those defaults or add new categories. - The **player override pack** stores the minimal differences created by the visual editor and is pinned above every regular datapack. This allows tabs and items from newly installed mods to appear automatically, lets modpacks override the generated defaults, and keeps the final in-game layout above ordinary datapack changes. Visual edits are **world-wide settings** synchronized to every player in that world. They are not separate client-local layouts for individual users. ### Compatibility and safety - Registered vanilla and modded tab objects keep their identity to reduce compatibility problems with normal extensions. - JSON-created tabs are runtime categories outside Minecraft's frozen registry. - Multiplayer edits are validated by the server and require game-master command permission. - Revision checks prevent an outdated administrator draft from silently overwriting newer changes. - Failed saves or resource reloads restore the Mod-managed files and catalog state. - No separate configuration file is currently required; settings are managed through world datapacks and the visual editor. For the full datapack specification, editor guide, and troubleshooting information, see the (https://github.com/kltyton/Visual-Creative-Tab-Editor/wiki). --- ## 中文介绍 **可视化创造标签页编辑器**将 Minecraft 原版及 Mod 添加的创造标签页转换为可重载的数据驱动目录,并提供类似手机桌面的可视化编辑体验。 无需手工维护大量 JSON,即可在游戏内整理标签页和物品;整合包和服务器作者也可以通过普通数据包精确控制标题、图标、内容、顺序和布局。 ### 可视化编辑 在创造物品栏中长按标签、物品或边框空白区域,即可进入统一编辑会话。 - 拖动创造标签页或其中的物品重新排序,其他图标会自动让位。 - 使用复选框多选标签或物品,然后成组拖动或批量删除。 - 新建创造标签页,或在现有分类末尾添加物品。 - 修改标签标题和图标,或替换标签内的物品。 - 将物品拖到另一个分类标签上,停留后自动打开目标标签并完成移动。 - 将图标拖到界面左右边缘,停留后自动切换标签页页面。 - 通过删除区域、上下文菜单或批量删除按钮移除内容。 - 使用明确的保存与取消操作;标签和物品修改共享同一份草稿和保存事务。 搜索标签中的物品也支持多选、拖动排序和一键整理。保存的是搜索结果的首选顺序;之后安装新 Mod 时,新物品仍会自动追加,不会因已有排序而消失。 ### 一键整理 可以按照以下方式整理当前分类中的物品: - **按类型**:根据创造菜单的语义类别和原生顺序整理,例如建筑方块、工具、武器与战斗用品、食物、原材料和刷怪蛋。 - **按 ID 名称**:按注册表 ID 中冒号后的路径排序。 - **按物品名称**:使用当前游戏语言的显示名称排序;中文环境按中文名称,英文环境按英文名称。 - **按完整 I

Visual Creative Tab Editor turns vanilla and modded creative tabs into a reloadable, data-driven catalog and adds an in-game editor inspired by a phone home screen.

You can organize tabs and items without manually maintaining large JSON files, while modpack and server authors can still control titles, icons, contents, ordering, and layout through regular datapacks.

### Visual editing

Long-press a tab, an item, or an empty part of the creative-inventory frame to enter a unified editing session.

  • Drag creative tabs or their items to reorder them while surrounding icons automatically make room.
  • Use checkboxes to select multiple tabs or items, then move or delete them as a group.
  • Create new creative tabs or append items to an existing category.
  • Edit tab titles and icons, or replace items inside a category.
  • Hover dragged items over another category tab to move them and automatically open the destination.
  • Hold dragged icons at the left or right edge to turn creative-tab pages automatically.
  • Delete content through the delete area, context menu, or batch-delete button.
  • Use explicit Save and Cancel actions; tab and item changes share one draft and one save transaction.

Items in the Search tab also support multi-selection, drag ordering, and one-click organization. Search ordering is stored as a preferred order, so items introduced by newly installed mods are still appended automatically.

### One-click organization

Items in the current category can be organized by:

  • Type: semantic creative-menu groups and their native item order, such as building blocks, tools, combat equipment, food, ingredients, and spawn eggs.
  • ID name: the path after the colon in an item registry ID.
  • Item name: the localized display name for the currently selected Minecraft language.
  • Full ID: the complete `namespace:path` identifier.
  • Mod ID: available for the Search tab, grouping items by namespace.

### Data-driven creative tabs

Creative-tab definitions are loaded from:

```text data//creative_tabs/.json ```

Regular datapacks can override individual fields of existing tabs or introduce new `category` tabs. Definitions can control:

  • titles and icons;
  • visibility and ordering;
  • tab type and layout;
  • category item lists;
  • contributions to the global Search tab;
  • background, scrolling, and alignment settings.

Fields are merged according to the real datapack priority order. A higher-priority pack only needs to provide the fields it wants to change.

### Generated defaults and player overrides

Each world maintains two Mod-managed datapacks:

```text Highest priority visual_creative_tab_editor_player_overrides Regular datapacks Lowest priority visual_creative_tab_editor_generated_default ```

  • The generated default pack is rebuilt from the final vanilla and modded creative tabs and is pinned below every regular datapack.
  • Regular datapacks may override those defaults or add new categories.
  • The player override pack stores the minimal differences created by the visual editor and is pinned above every regular datapack.

This allows tabs and items from newly installed mods to appear automatically, lets modpacks override the generated defaults, and keeps the final in-game layout above ordinary datapack changes.

Visual edits are world-wide settings synchronized to every player in that world. They are not separate client-local layouts for individual users.

### Compatibility and safety

  • Registered vanilla and modded tab objects keep their identity to reduce compatibility problems with normal extensions.
  • JSON-created tabs are runtime categories outside Minecraft's frozen registry.
  • Multiplayer edits are validated by the server and require game-master command permission.
  • Revision checks prevent an outdated administrator draft from silently overwriting newer changes.
  • Failed saves or resource reloads restore the Mod-managed files and catalog state.
  • No separate configuration file is currently required; settings are managed through world datapacks and the visual editor.

For the full datapack specification, editor guide, and troubleshooting information, see the (https://github.com/kltyton/Visual-Creative-Tab-Editor/wiki).

可视化创造标签页编辑器将 Minecraft 原版及 Mod 添加的创造标签页转换为可重载的数据驱动目录,并提供类似手机桌面的可视化编辑体验。

无需手工维护大量 JSON,即可在游戏内整理标签页和物品;整合包和服务器作者也可以通过普通数据包精确控制标题、图标、内容、顺序和布局。

在创造物品栏中长按标签、物品或边框空白区域,即可进入统一编辑会话。

  • 拖动创造标签页或其中的物品重新排序,其他图标会自动让位。
  • 使用复选框多选标签或物品,然后成组拖动或批量删除。
  • 新建创造标签页,或在现有分类末尾添加物品。
  • 修改标签标题和图标,或替换标签内的物品。
  • 将物品拖到另一个分类标签上,停留后自动打开目标标签并完成移动。
  • 将图标拖到界面左右边缘,停留后自动切换标签页页面。
  • 通过删除区域、上下文菜单或批量删除按钮移除内容。
  • 使用明确的保存与取消操作;标签和物品修改共享同一份草稿和保存事务。

搜索标签中的物品也支持多选、拖动排序和一键整理。保存的是搜索结果的首选顺序;之后安装新 Mod 时,新物品仍会自动追加,不会因已有排序而消失。

可以按照以下方式整理当前分类中的物品:

  • 按类型:根据创造菜单的语义类别和原生顺序整理,例如建筑方块、工具、武器与战斗用品、食物、原材料和刷怪蛋。
  • 按 ID 名称:按注册表 ID 中冒号后的路径排序。
  • 按物品名称:使用当前游戏语言的显示名称排序;中文环境按中文名称,英文环境按英文名称。
  • **按完整 I
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
kltyton
Version
2.0.1-hotfix1
Downloads
409
Endorsements
4
Category
fabric
Created
7/16/2026
Updated
7/12/2026
Game Versions
1.20.1
Tags
library

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Visual Creative Tab Editor support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Visual Creative Tab Editor?

Version 2.0.1-hotfix1, published 2026-07-12 with 409 downloads recorded at the source.

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