Vantage Tacz Compat

⭐ — (2 endorsements) 📥 354 downloads 📌 v2.0.0 📅 6/19/2026
🟡 Updated this year

By hxwi1 · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/14/2026 📅 Created: 6/19/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #94 of 371 forge mods in this game by downloads

📋 About This Mod

# Vantage TaCZ Compat A comprehensive mod adding body-part injuries, a consumable medical system, a weight system, stamina mechanics, and AI enemies for the TaCZ gun mod — built for the Vantage: Zero modpack. ## Core Features ### Weight System - Inventory items have weight (KG); main inventory and offhand count toward total weight - **Three-tier status**: Normal → Encumbrance (slowdown) → Overloaded (severe slowdown + jump reduction) - Configurable thresholds (default: heavy 80 KG, overload 150 KG) - `Weight Limit Boost` effect temporarily raises both thresholds - **Independent armor slowdown**: worn armor slows the player by its weight (default 80% of weight as %), stacking with the weight system - Different armor materials have different weights: Leather 10 KG/set, Iron 26 KG/set, Netherite 42 KG/set - Item tooltips show weight; armor additionally shows red "-X% Move Speed" ### Body-Part Injury System - TaCZ gunshot hits are judged by hit location — does NOT use TaCZ's `isHeadShot()` - 7 body parts: Head, Abdomen, Left/Right Arm, Left/Right Leg - **4 wound effects**: - **Heavy Wound** (Head, 20% chance): max health -10% - **Abdomen Wound** (Abdomen, 20% chance): max health -10% - **Bleeding** (Arms, 30% chance): 1 damage every ~6s, up to 4 layers, stops at HP ≤1 - **Fracture** (Legs, 20% chance): -15% speed per leg, -30% with both legs - All wounds persist until treated or death - **Fall fracture**: ≥5 block fall triggers, base 50% + 10% per block ### Painkiller System - Painkiller suppresses bleeding damage and fracture slowdowns (HUD icons remain visible) - Fractures can still stack while suppressed - On expiry: nausea + scream sound if heavy/abdomen wounds present ### Consumable Medical System - **Wheel UI** (B key): ToolBelt-style radial selector, auto-aggregates inventory consumables - **First-person 3D animation**: model follows view, with camera shake, player arms, environment lighting - **In-use HUD**: progress bar + item name + remaining seconds + cancel hint - **Two durability modes**: - `proportional`: consumes durability proportional to missing health — for healing items - `fixed`: 1 durability per use — for wound-clearing items - **Pre-use checks**: blocks use if health full or no matching wound, with feedback message - **Use restrictions**: no hotbar switching / inventory / firing / drop / swap during use - **Cancel**: press R to cancel (HUD shows key hint, supports mouse button icons) - **7 default consumables**: Bandage, Painkiller, Stim, Syringe, Medical Kit, Tourniquet, M2 IM Injection ### New Armor Mechanic (TaCZ Bullet Damage) - Bullet damage splits by `armor_ignore`: piercing portion damages health, non-piercing consumes body-part armor durability - Armor durability exhausted but NOT destroyed — protection gone, reserved for repair - Consumables can repair armor, but permanently reduce its max durability cap ### Stamina System - Sprint drains stamina, idle regenerates (with short delay) - Fatigued state when exhausted — blocks sprint until recovered - Jumping costs 10, sliding costs 20 - `Stamina Restore` effect instantly refills - Vanilla hunger disabled (requires HungerStrike) - Aiming cancels sprint - **Slide** (V key, disabled by default): slide while sprinting, 30-tick speed decay, slide-jump boost ### Player Health - Base health = 20 + 30 = 50 HP (25 hearts), configurable - Fully restored on first join and respawn ### HUD Overlays - **Health**: avatar + health bar + percentage + 4 armor durability icons + oxygen bar - **Stamina**: bar above hotbar, hides when full, turns red below 20 - **Effect status**: 9×9 effect blocks with smooth progress fill - **Consumable use**: progress bar + info below crosshair ### AI Enemies - **Soldier**: 3-state AI (Patrol → Alert → Combat), random SMG, squad aggro sharing - **Sniper**: immobilized, random sniper rifle, 3~6s shot interval - Configurable AI parameters and gun blacklist - Creative tab spawn eggs ## Key Bindings | Key | Default | Function | |-----|---------|----------| | Consumable Wheel | B | Open consumable selection wheel | | Cancel Use | R | Cancel active consumable use | | Slide | V | Slide while sprinting (if enabled) | ## Dependencies | Mod | Required | Notes | |-----|----------|-------| | Forge | Yes | ≥46 | | Minecraft | Yes | 1.20.1 | | TaCZ | Yes | ≥1.1.4 | | HungerStrike | Yes | Disables vanilla hunger | | PlayerAnimator | No | Slide animations (optional) | | ParCool | No | Stim effect (optional) | ## Localization - English (US) - 简体中文 --- ## Usage Guide ### Installation 1. Install Minecraft 1.20.1 + Forge 47.x 2. Place the following mods into the `mods/` folder: - TaCZ (≥1.1.4) - HungerStrike (≥8.0.0) - Vantage TaCZ Compat (this mod) 3. Launch the game ### Quick Start #### 1. Injuries & Treatment - After being shot by a TaCZ weapon, you may receive different wounds depending on hit location (head Heavy Wound, abdomen Abdomen Wound, arm Bleeding, leg Fracture) - Press **B** to open

# Vantage TaCZ Compat

A comprehensive mod adding body-part injuries, a consumable medical system, a weight system, stamina mechanics, and AI enemies for the TaCZ gun mod — built for the Vantage: Zero modpack.

## Core Features

### Weight System - Inventory items have weight (KG); main inventory and offhand count toward total weight - Three-tier status: Normal → Encumbrance (slowdown) → Overloaded (severe slowdown + jump reduction) - Configurable thresholds (default: heavy 80 KG, overload 150 KG) - `Weight Limit Boost` effect temporarily raises both thresholds - Independent armor slowdown: worn armor slows the player by its weight (default 80% of weight as %), stacking with the weight system - Different armor materials have different weights: Leather 10 KG/set, Iron 26 KG/set, Netherite 42 KG/set - Item tooltips show weight; armor additionally shows red "-X% Move Speed"

### Body-Part Injury System - TaCZ gunshot hits are judged by hit location — does NOT use TaCZ's `isHeadShot()` - 7 body parts: Head, Abdomen, Left/Right Arm, Left/Right Leg - 4 wound effects: - Heavy Wound (Head, 20% chance): max health -10% - Abdomen Wound (Abdomen, 20% chance): max health -10% - Bleeding (Arms, 30% chance): 1 damage every ~6s, up to 4 layers, stops at HP ≤1 - Fracture (Legs, 20% chance): -15% speed per leg, -30% with both legs - All wounds persist until treated or death - Fall fracture: ≥5 block fall triggers, base 50% + 10% per block

### Painkiller System - Painkiller suppresses bleeding damage and fracture slowdowns (HUD icons remain visible) - Fractures can still stack while suppressed - On expiry: nausea + scream sound if heavy/abdomen wounds present

### Consumable Medical System - Wheel UI (B key): ToolBelt-style radial selector, auto-aggregates inventory consumables - First-person 3D animation: model follows view, with camera shake, player arms, environment lighting - In-use HUD: progress bar + item name + remaining seconds + cancel hint - Two durability modes: - `proportional`: consumes durability proportional to missing health — for healing items - `fixed`: 1 durability per use — for wound-clearing items - Pre-use checks: blocks use if health full or no matching wound, with feedback message - Use restrictions: no hotbar switching / inventory / firing / drop / swap during use - Cancel: press R to cancel (HUD shows key hint, supports mouse button icons) - 7 default consumables: Bandage, Painkiller, Stim, Syringe, Medical Kit, Tourniquet, M2 IM Injection

### New Armor Mechanic (TaCZ Bullet Damage) - Bullet damage splits by `armor_ignore`: piercing portion damages health, non-piercing consumes body-part armor durability - Armor durability exhausted but NOT destroyed — protection gone, reserved for repair - Consumables can repair armor, but permanently reduce its max durability cap

### Stamina System - Sprint drains stamina, idle regenerates (with short delay) - Fatigued state when exhausted — blocks sprint until recovered - Jumping costs 10, sliding costs 20 - `Stamina Restore` effect instantly refills - Vanilla hunger disabled (requires HungerStrike) - Aiming cancels sprint - Slide (V key, disabled by default): slide while sprinting, 30-tick speed decay, slide-jump boost

### Player Health - Base health = 20 + 30 = 50 HP (25 hearts), configurable - Fully restored on first join and respawn

### HUD Overlays - Health: avatar + health bar + percentage + 4 armor durability icons + oxygen bar - Stamina: bar above hotbar, hides when full, turns red below 20 - Effect status: 9×9 effect blocks with smooth progress fill - Consumable use: progress bar + info below crosshair

### AI Enemies - Soldier: 3-state AI (Patrol → Alert → Combat), random SMG, squad aggro sharing - Sniper: immobilized, random sniper rifle, 3~6s shot interval - Configurable AI parameters and gun blacklist - Creative tab spawn eggs

## Key Bindings

| Key | Default | Function | |-----|---------|----------| | Consumable Wheel | B | Open consumable selection wheel | | Cancel Use | R | Cancel active consumable use | | Slide | V | Slide while sprinting (if enabled) |

## Dependencies

| Mod | Required | Notes | |-----|----------|-------| | Forge | Yes | ≥46 | | Minecraft | Yes | 1. 20. 1 | | TaCZ | Yes | ≥1. 1. 4 | | HungerStrike | Yes | Disables vanilla hunger | | PlayerAnimator | No | Slide animations (optional) | | ParCool | No | Stim effect (optional) |

## Localization - English (US) - 简体中文

## Usage Guide

### Installation

1. Install Minecraft 1. 20. 1 + Forge 47.x 2. Place the following mods into the `mods/` folder: - TaCZ (≥1. 1. 4) - HungerStrike (≥8. 0. 0) - Vantage TaCZ Compat (this mod) 3. Launch the game

### Quick Start

#### 1. Injuries & Treatment - After being shot by a TaCZ weapon, you may receive different wounds depending on hit location (head Heavy Wound, abdomen Abdomen Wound, arm Bleeding, leg Fracture) - Press B to open

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
hxwi1
Version
2.0.0
Downloads
354
Endorsements
2
Category
forge
Created
6/19/2026
Updated
7/14/2026
Game Versions
1.20.1
Tags
game-mechanics, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Vantage Tacz Compat support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Vantage Tacz Compat?

Version 2.0.0, published 2026-07-14 with 354 downloads recorded at the source.

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