VO: True Sleep

⭐ — (11 endorsements) 📥 3,389 downloads 📌 v1.3.22+26.3 📅 1/27/2026
🟢 Updated this month

By dasikigaijin · fabric

⬇ Download Mod Source: Modrinth 📅 Updated: 8/24/2026 📅 Created: 1/27/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #457 of 896 fabric mods in this game by downloads

📋 About This Mod

<div align="center"> !(https://files.catbox.moe/9hc07g.png) </div> <p align="center"> <a href="https://modrinth.com/mod/fabric-api"><img src="https://img.shields.io/badge/Requires-Fabric_API-blue?style=for-the-badge&logo=fabric" alt="Requires Fabric API"></a> <img src="https://img.shields.io/badge/Language-Java-orange?style=for-the-badge&logo=java" alt="Java"> <img src="https://img.shields.io/badge/License-GPLv3-green?style=for-the-badge" alt="License"> </p> # 🌙 True Sleep: The "Agency" Update (v1.3.13) **No Backports:** I will **NOT** backport this mod to older versions (1.21, 1.20, etc.). Please do not ask. In vanilla Minecraft, sleeping is a "cheat code" that deletes time. You right-click a bed, the screen fades to black, and the game instantly skips forward 12,000 ticks. **Vanilla Outsider: True Sleep** changes this foundation. When you sleep, the world **accelerates**. Instead of skipping the night, the game tick rate boosts to **Quantum Speeds** (variable TPS). You watch the moon zoom across the sky, stars streak by, and the sun rise rapidly. --- ## ✨ Features ### 🕰️ Quantum Warp (Simulation) The world doesn't pause. Furnaces continue to smelt, crops continue to grow, and copper continues to oxidize while you sleep. Everything simulates at hyper-speed. > > **Quantum Stride Technology**: We use a variable tick stride to ensure high performance. > Default Engine Speed: **50 TPS** (2.5x standard speed) — controls how fast everything actually moves: mobs, redstone, furnaces, the sky, all of it. > Virtual Speed: **1000 TPS** (50x speed) is achieved by simulating multiple ticks per server tick. > > > **Production & Hopper Acceleration (v1.3.13)**: Smelting/brewing and hoppers coupled directly to machines are now accelerated to match the time warp speed. Redstone-locked hoppers are ignored to protect automatic sorters. > *Feedback Needed*: We need more feedback on this feature! If you find any issues with custom redstone builds or modded machines, please send an issue report for us to check. Thank you! ### 🎞️ Visuals Watch the passage of time from your bed. No jarring "fade to black." The transition from night to day is seamless and grounded in the world. Feature Showcase: ### 💤 Dreamweaver Engine Fine-tune your sleep schedule with precision: * **Sleep Threshold**: Configure exactly when you can get into bed (dusk, midnight, etc.). Corrected to 0–23999 range. * **Wake Time**: Decide when the warp ends (dawn, noon, etc.). Now includes a full tick-to-time reference guide. * **Hybrid Config**: Use `/gamerule` for per-world settings, or `config/truesleep.json` for global defaults. ### 🚀 Full Agency (Uncapped) We have removed the training wheels. Engine TPS and Virtual TPS are now fully **uncapped**. * **No More Clamps**: The legacy "stability clamp" that forced 50 TPS on high settings has been deleted. * **Precision Control**: Set Engine TPS to 1000? Set Virtual TPS to 100,000? You have the agency. * **Real-Time Night**: Tip: Set **Engine TPS = Virtual TPS** (e.g., both to 50 or 100). This sets the simulation stride to 1, meaning the night passes in **true real-time** at that exact tick rate with zero time dilation. > > High TPS values (Engine TPS > 100) are experimental. Pushing the engine too far can cause server lag or disconnects depending on your hardware. We provide the agency; you handle the consequences. ### ⚖️ Multiplayer One player sleeping accelerates time for *everyone* on the server. * **No more arguments:** "1/2 players sleeping" doesn't force a skip. * **No disruption:** Other players just see the world speed up for a few seconds. ### 🐈 Cat Gifts We have patched the vanilla Cat logic! Normally, cats only give gifts if you sleep for 5+ seconds. True Sleep is so fast the night passes in 1 second. **We fixed this:** Your cats now recognize the "Time Warp" and will still grant you Morning Gifts (Phantom Membranes, Rabbit Feet, etc.). ### 🛡️ Quantum Safety * **Empty Dimensions**: The mod intelligently ignores empty dimensions to prevent logic bugs. * **Drown Immunity**: Entities in water are granted biological stasis (water breathing) during the warp to prevent drowning. * **Mob Unfreeze (Dynamic Category)**: A dedicated "True Sleep Mobs" GameRule category is generated, containing toggles for *every* individual entity type in the game. Build 7 introduces performance-optimized stasis—mobs are frozen by default to save TPS. However, if you have a **redstone contraption or farm** that relies on a specific mob to work (e.g., an iron farm using zombies/villagers), you can selectively "unfreeze" them to keep your systems running at 1000 Virtual TPS. Feature Showcase: <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/FcNaMSN2WG8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" al

!(https://files.catbox.moe/9hc07g.png)

Requires Fabric API Java License

# 🌙 True Sleep: The "Agency" Update (v1. 3. 13)

No Backports: I will NOT backport this mod to older versions (1. 21, 1. 20, etc.). Please do not ask.

In vanilla Minecraft, sleeping is a "cheat code" that deletes time. You right-click a bed, the screen fades to black, and the game instantly skips forward 12,000 ticks.

Vanilla Outsider: True Sleep changes this foundation. When you sleep, the world accelerates. Instead of skipping the night, the game tick rate boosts to Quantum Speeds (variable TPS). You watch the moon zoom across the sky, stars streak by, and the sun rise rapidly.

## ✨ Features

### 🕰️ Quantum Warp (Simulation)

The world doesn't pause. Furnaces continue to smelt, crops continue to grow, and copper continues to oxidize while you sleep. Everything simulates at hyper-speed.

> [!NOTE] > Quantum Stride Technology: We use a variable tick stride to ensure high performance. > Default Engine Speed: 50 TPS (2. 5x standard speed) — controls how fast everything actually moves: mobs, redstone, furnaces, the sky, all of it. > Virtual Speed: 1000 TPS (50x speed) is achieved by simulating multiple ticks per server tick. > > [!IMPORTANT] > Production & Hopper Acceleration (v1. 3. 13): Smelting/brewing and hoppers coupled directly to machines are now accelerated to match the time warp speed. Redstone-locked hoppers are ignored to protect automatic sorters. > Feedback Needed: We need more feedback on this feature! If you find any issues with custom redstone builds or modded machines, please send an issue report for us to check. Thank you!

### 🎞️ Visuals

Watch the passage of time from your bed. No jarring "fade to black." The transition from night to day is seamless and grounded in the world.

Feature Showcase:

### 💤 Dreamweaver Engine

Fine-tune your sleep schedule with precision:

Sleep Threshold: Configure exactly when you can get into bed (dusk, midnight, etc.). Corrected to 0–23999 range. Wake Time: Decide when the warp ends (dawn, noon, etc.). Now includes a full tick-to-time reference guide. Hybrid Config: Use `/gamerule` for per-world settings, or `config/truesleep.json` for global defaults.

### 🚀 Full Agency (Uncapped)

We have removed the training wheels. Engine TPS and Virtual TPS are now fully uncapped.

No More Clamps: The legacy "stability clamp" that forced 50 TPS on high settings has been deleted. Precision Control: Set Engine TPS to 1000? Set Virtual TPS to 100,000? You have the agency. Real-Time Night: Tip: Set Engine TPS = Virtual TPS (e.g., both to 50 or 100). This sets the simulation stride to 1, meaning the night passes in true real-time at that exact tick rate with zero time dilation.

> [!WARNING] > High TPS values (Engine TPS > 100) are experimental. Pushing the engine too far can cause server lag or disconnects depending on your hardware. We provide the agency; you handle the consequences.

### ⚖️ Multiplayer

One player sleeping accelerates time for everyone on the server.

No more arguments: "1/2 players sleeping" doesn't force a skip. No disruption: Other players just see the world speed up for a few seconds.

### 🐈 Cat Gifts

We have patched the vanilla Cat logic! Normally, cats only give gifts if you sleep for 5+ seconds. True Sleep is so fast the night passes in 1 second. We fixed this: Your cats now recognize the "Time Warp" and will still grant you Morning Gifts (Phantom Membranes, Rabbit Feet, etc.).

### 🛡️ Quantum Safety

Empty Dimensions: The mod intelligently ignores empty dimensions to prevent logic bugs. Drown Immunity: Entities in water are granted biological stasis (water breathing) during the warp to prevent drowning. Mob Unfreeze (Dynamic Category): A dedicated "True Sleep Mobs" GameRule category is generated, containing toggles for every* individual entity type in the game. Build 7 introduces performance-optimized stasis—mobs are frozen by default to save TPS. However, if you have a redstone contraption or farm that relies on a specific mob to work (e.g., an iron farm using zombies/villagers), you can selectively "unfreeze" them to keep your systems running at 1000 Virtual TPS. Feature Showcase: