VO: Agrarian Reform
🟢 Updated this month⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #566 of 888 fabric mods in this game by downloads
📋 About This Mod
<p align="center"> <a href="https://modrinth.com/mod/fabric-api"><img src="https://img.shields.io/badge/Requires-Fabric_API-blue?style=for-the-badge&logo=fabric" alt="Requires Fabric API"></a> <a href="https://modrinth.com/mod/dasik-library"><img src="https://img.shields.io/badge/Requires-Dasik_Library-purple?style=for-the-badge" alt="Requires Dasik Library"></a> <img src="https://img.shields.io/badge/Language-Java_25-orange?style=for-the-badge&logo=java" alt="Java 25"> <img src="https://img.shields.io/badge/License-GPLv3-green?style=for-the-badge" alt="License"> <img src="https://img.shields.io/badge/Minecraft-26.2+-brightgreen?style=for-the-badge" alt="Minecraft 26.2+"> </p> # 🌾 VO: Agrarian Reform > **"The world should not freeze just because you walked away."** **The Vanilla Frustration:** In vanilla Minecraft, agriculture is an artificial, proximity-based simulation. You plant a sprawling field of wheat or pumpkin patches, venture out on an epic mining trip or nether raid, and return home hours later only to find your crops completely frozen in the exact same state you left them. Worse, accidental jumps trample tilled soil into ugly dirt, water channels only reach a measly 4 blocks, and bonemealing stubborn crops like sugar cane or cactus is completely impossible. **Agrarian Reform** transforms Minecraft farming into a persistent, living ecosystem. With **The Continuum** offline growth simulation engine, crops calculate elapsed real-world time and grow organically while chunks are unloaded. Combined with smart trample protection (wearing Leather Boots or Feather Falling prevents crop damage), realistic 8-block source hydration, polyculture biodiversity growth bonuses, universal bone meal mechanics, and right-click harvesting, farming finally feels immersive, rewarding, and seamless. Part of the **Vanilla Outsider Collection** — mods that refine vanilla mechanics with modern engineering standards. --- ## ✨ Features ### 🕰️ The Continuum (True Offline Crop Persistence) Never sit around waiting for chunks to tick just so your harvest matures: - **Timestamped Chunk State**: When you travel away and chunks unload, the mod records the exact game timestamp and state of every plant. - **Time-Delta Catch-Up**: Upon re-entering the area, the simulation calculates the exact elapsed time and advances crop stages accordingly. - **Universal Scope**: Automatically simulates standard crops (`CropBlock`), Sugar Cane, Cactus, Nether Wart, Cocoa, Vines, Sweet Berry Bushes, and Saplings. - **Lag-Free Throttled Execution**: Growth calculations are distributed smoothly across background catch-up ticks to guarantee zero frame drops or lag spikes even when returning to massive multi-thousand block automated farms. ### 🏷️ Data-Driven Modded Crop Tag (`#agrarianreform:continuum_plants`) Complete compatibility for modpack and datapack creators: - Register any modded or custom plant block to the `#agrarianreform:continuum_plants` block tag. - Custom crops are instantly recognized by the Continuum engine and participate in offline growth simulations without writing a single line of Java code. ### 🧤 Soil Resilience (Smart Trample Logic) Work inside your fields freely without fear of destroying hours of tilling: - **Soft-Step Walking & Running**: Sprinting and walking across crops and farmland is 100% safe. - **Protective Footwear**: Wearing **Leather Boots** or having the **Feather Falling** enchantment (any level) completely prevents farmland from being trampled when falling or jumping. - **Heavy Mob Threat Preservation**: Massive raid beasts (Ravagers, Iron Golems) still crush farmland underfoot, preserving the environmental tension of village sieges. - **Total Immunity Toggle**: Enable `agrarian_reform:total_trample_immunity` for an absolute zero-trample peaceful farming experience. ### 💧 Hydro-Dynamics (Deep Reach Irrigation) Water flows and hydrates soil with realistic spatial dynamics: - **8-Block Source Reach**: Still water source blocks hydrate farmland up to **8 blocks away** (4x more coverage per water source than vanilla). - **Flowing Water Fallback**: Flowing water streams retain standard 4-block hydration distance, rewarding planned irrigation canal layouts. - **Natural Rain Hydration**: Natural rain events instantly hydrate all exposed farmland and grant active growth spurts. - **Permanent Hydration Option**: Toggle `agrarian_reform:always_wet_farmland` to keep all farmland hydrated regardless of water proximity. ### 🍀 Polyculture (Biodiversity Growth Bonus) Organic farming practices are naturally rewarded over repetitive monoculture grids: - Planting diverse adjacent crops (e.g. alternating rows or checkerboards of Wheat, Carrots, Potatoes, and Beetroots) grants a **+10% Biodiversity Growth Bonus**. - Discourages unnatural monoculture grid spam while honoring authentic companion planting. ### 🌾 Right-Click Harvesting & Seed-to-Grass Landscaping Streamlined field labor that elimi
# 🌾 VO: Agrarian Reform
> "The world should not freeze just because you walked away."
The Vanilla Frustration: In vanilla Minecraft, agriculture is an artificial, proximity-based simulation. You plant a sprawling field of wheat or pumpkin patches, venture out on an epic mining trip or nether raid, and return home hours later only to find your crops completely frozen in the exact same state you left them. Worse, accidental jumps trample tilled soil into ugly dirt, water channels only reach a measly 4 blocks, and bonemealing stubborn crops like sugar cane or cactus is completely impossible.
Agrarian Reform transforms Minecraft farming into a persistent, living ecosystem. With The Continuum offline growth simulation engine, crops calculate elapsed real-world time and grow organically while chunks are unloaded. Combined with smart trample protection (wearing Leather Boots or Feather Falling prevents crop damage), realistic 8-block source hydration, polyculture biodiversity growth bonuses, universal bone meal mechanics, and right-click harvesting, farming finally feels immersive, rewarding, and seamless.
Part of the Vanilla Outsider Collection — mods that refine vanilla mechanics with modern engineering standards.
## ✨ Features
### 🕰️ The Continuum (True Offline Crop Persistence) Never sit around waiting for chunks to tick just so your harvest matures: - Timestamped Chunk State: When you travel away and chunks unload, the mod records the exact game timestamp and state of every plant. - Time-Delta Catch-Up: Upon re-entering the area, the simulation calculates the exact elapsed time and advances crop stages accordingly. - Universal Scope: Automatically simulates standard crops (`CropBlock`), Sugar Cane, Cactus, Nether Wart, Cocoa, Vines, Sweet Berry Bushes, and Saplings. - Lag-Free Throttled Execution: Growth calculations are distributed smoothly across background catch-up ticks to guarantee zero frame drops or lag spikes even when returning to massive multi-thousand block automated farms.
### 🏷️ Data-Driven Modded Crop Tag (`#agrarianreform:continuum_plants`) Complete compatibility for modpack and datapack creators: - Register any modded or custom plant block to the `#agrarianreform:continuum_plants` block tag. - Custom crops are instantly recognized by the Continuum engine and participate in offline growth simulations without writing a single line of Java code.
### 🧤 Soil Resilience (Smart Trample Logic) Work inside your fields freely without fear of destroying hours of tilling: - Soft-Step Walking & Running: Sprinting and walking across crops and farmland is 100% safe. - Protective Footwear: Wearing Leather Boots or having the Feather Falling enchantment (any level) completely prevents farmland from being trampled when falling or jumping. - Heavy Mob Threat Preservation: Massive raid beasts (Ravagers, Iron Golems) still crush farmland underfoot, preserving the environmental tension of village sieges. - Total Immunity Toggle: Enable `agrarian_reform:total_trample_immunity` for an absolute zero-trample peaceful farming experience.
### 💧 Hydro-Dynamics (Deep Reach Irrigation) Water flows and hydrates soil with realistic spatial dynamics: - 8-Block Source Reach: Still water source blocks hydrate farmland up to 8 blocks away (4x more coverage per water source than vanilla). - Flowing Water Fallback: Flowing water streams retain standard 4-block hydration distance, rewarding planned irrigation canal layouts. - Natural Rain Hydration: Natural rain events instantly hydrate all exposed farmland and grant active growth spurts. - Permanent Hydration Option: Toggle `agrarian_reform:always_wet_farmland` to keep all farmland hydrated regardless of water proximity.
### 🍀 Polyculture (Biodiversity Growth Bonus) Organic farming practices are naturally rewarded over repetitive monoculture grids: - Planting diverse adjacent crops (e.g. alternating rows or checkerboards of Wheat, Carrots, Potatoes, and Beetroots) grants a +10% Biodiversity Growth Bonus. - Discourages unnatural monoculture grid spam while honoring authentic companion planting.
### 🌾 Right-Click Harvesting & Seed-to-Grass Landscaping Streamlined field labor that elimi
📊 Mod Details
- Game
- Minecraft Mods
- Author
- dasikigaijin
- Version
- 2.2.4+26.2
- Downloads
- 809
- Endorsements
- 11
- Category
- fabric
- Created
- 3/15/2026
- Updated
- 8/24/2026
- Game Versions
- 26.2
- Tags
- food, game-mechanics, utility
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❓ Frequently Asked Questions
Which Minecraft Mods versions does VO: Agrarian Reform support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of VO: Agrarian Reform?
Version 2.2.4+26.2, published 2026-08-24 with 809 downloads recorded at the source.
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