Ultramove

⭐ — (9 endorsements) 📥 182 downloads 📌 v0.7b_mod 📅 8/2/2026
🟡 Updated this year

By AlmazmanElytra · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/15/2026 📅 Created: 8/2/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #17 of 79 datapack mods in this game by downloads

📋 About This Mod

✅ Ground Slam
✅ Wall Cling
✅ Slide Jump
✅ Slam Bounce
✅ Stamina system based on ULTRAKILL

# Ultramove Bring ULTRAKILL's movement mechanics to Minecraft, recreating them as faithfully as possible within the limits of a datapack. > **This datapack is currently in beta.** Bugs and gameplay inconsistencies are expected. For a feedback please visit our discord server. --- # Features - Dash - Slide - Ground Slam - Wall Cling - Wall Jump - Dash Jump - Slide Jump - Slam Bounce - Stamina system based on ULTRAKILL If you are unfamiliar with ULTRAKILL's movement system, you can read more about the original mechanics (https://ultrakill.wiki.gg/wiki/Movement). This can help you understand the intended behavior of the mechanics and compare it with this datapack. --- # Controls ### Slide Press **Sneak + Movement Key** to start sliding. - Hold **Sneak** to continue sliding. - Stamina does **not** regenerate while sliding. !(https://drive.google.com/uc?export=download&id=1r1tjJzmzxVKEgRZb4lqFP0Ga1k4ytDPY) ### Ground Slam While airborne, press **Sneak**. !(https://drive.google.com/uc?export=download&id=1zb0WTXX8_VPMAkI6qTkiXABF6UPxx0Rm) ### Dash Press the **Sprint key** (not double-tapping W). - Consumes **1 stamina charge**. - Hold movement keys while dashing to dash in different directions. !(https://drive.google.com/uc?export=download&id=1xEkOil-vEXUW2keGhMiRVj_Fa5r53jqF) ### Wall Cling While falling, **move into a wall** to cling to it and slowly slide down. !(https://drive.google.com/uc?id=1bNBucpuRdAgb_GVtUekn2L3uovM9exO-) ### Wall Jump While airborne near a wall, press **Jump**. - Can be performed up to **3 times** before landing. !(https://drive.google.com/uc?export=download&id=1djhq76yJasbz9Wqb0l2l8aO98nY7OAAX) ### Dash Jump Jump during a dash while grounded. - Travels much farther than a normal jump. - Consumes **2 stamina charges**. !(https://drive.google.com/uc?export=download&id=1LhV4j8NXhU8qqJZnE34urzve1l--l4QD) ### Slam Bounce Jump immediately after landing from a Ground Slam. - Jump strength depends on how far you fell during the slam. !(https://drive.google.com/uc?export=download&id=1TrxVfoVr7n1KMhJ2wWaQ-pgIjs9--nmx) <details> <summary>Mods used in GIFs</summary> Clean Keystrokes Shoulder Surfing Reloaded </details> ### Movement Toggle Press **G** (Quick Actions keybind by default) to enable or disable Ultramove for yourself. ### Recommended Settings For an experience closer to ULTRAKILL: - Swap your Sprint and Sneak keybinds (or use your ULTRAKILL controls). - Disable View Bobbing. - Lower or mute the **Blocks** and **Players** sound categories, as Dash and Wall Jump currently produce unavoidable vanilla sounds. - Lower or disable Damage Tilt <details> <summary>Gameplay Changes</summary> To better match V1's movement, several player attributes have been modified: - Increased movement speed - Increased jump height (up to 6 blocks) - Step height increased to 1 block - Reduced gravity and air drag for smoother falling - Safe fall distance increased to 64 blocks - Sneaking speed increased to 100% of normal movement speed Vanilla movement has also been adjusted: - Sprinting has been replaced by Dash. - Holding the Jump key no longer causes automatic repeated jumps. </details> <details> <summary>Advanced Mechanics</summary> These mechanics are implemented to behave similarly to ULTRAKILL whenever possible. - Dash cancels both Slide and Ground Slam. - Dash attempts to cancel your vertical velocity. - Dash grants near-invulnerability. - Dash resets your falling distance, allowing you to avoid fall damage even after falling more than 64 blocks. - Dash cannot be used while crawling. - Slide Jump launches you significantly farther. - Jumping during a slide ends the slide. - Slide jumps are slightly lower than normal jumps. - Sliding automatically ends if your speed becomes too low. - Sliding shrinks the player's hitbox, allowing movement through 1-block gaps. - Wall Jumps are limited to three until landing. - Cling gradually loses effectiveness over time, causing you to slide faster. - Hold Sneak during a Ground Slam to perform a Power Slam, launching nearby mobs. - Slam Bounce strength scales with slam distance and has an upper limit. - Dash Jump fails if there isn't enough stamina available. </details> <details> <summary>Configuration</summary> Ultramove can be configured using the `ultramove_config` scoreboard. For binary options, 1 means enabled, and 0 means disabled. Disable movement switching: ```mcfunction /scoreboard players set #DisableMovementSwitch ultramove_config 0 ``` Disable individual movement mechanics: ```mcfunction /scoreboard players set BaseAttributes ultramove_config 0 ``` ```mcfunction /scoreboard players set Slide ultramove_config 0 ``` ```mcfunction /scoreboard players set Dash ultramove_config 0 ``` ```mcfunction /scoreboard players set DashJump ultramove_config 0 ``` ```mcfunction /scoreboard players set Cling ultramove_config 0 ``` ```mcfunctio

# Ultramove

Bring ULTRAKILL's movement mechanics to Minecraft, recreating them as faithfully as possible within the limits of a datapack.

> This datapack is currently in beta. Bugs and gameplay inconsistencies are expected. For a feedback please visit our discord server.

  • Dash
  • Slide
  • Ground Slam
  • Wall Cling
  • Wall Jump
  • Dash Jump
  • Slide Jump
  • Slam Bounce
  • Stamina system based on ULTRAKILL

If you are unfamiliar with ULTRAKILL's movement system, you can read more about the original mechanics (https://ultrakill.wiki.gg/wiki/Movement).

This can help you understand the intended behavior of the mechanics and compare it with this datapack.

### Slide Press Sneak + Movement Key to start sliding.

  • Hold Sneak to continue sliding.
  • Stamina does not regenerate while sliding.

!(https://drive.google.com/uc?export=download&id=1r1tjJzmzxVKEgRZb4lqFP0Ga1k4ytDPY)

### Ground Slam While airborne, press Sneak.

!(https://drive.google.com/uc?export=download&id=1zb0WTXX8_VPMAkI6qTkiXABF6UPxx0Rm)

### Dash Press the Sprint key (not double-tapping W).

  • Consumes 1 stamina charge.
  • Hold movement keys while dashing to dash in different directions.

!(https://drive.google.com/uc?export=download&id=1xEkOil-vEXUW2keGhMiRVj_Fa5r53jqF)

### Wall Cling While falling, move into a wall to cling to it and slowly slide down.

!(https://drive.google.com/uc?id=1bNBucpuRdAgb_GVtUekn2L3uovM9exO-)

### Wall Jump While airborne near a wall, press Jump.

- Can be performed up to 3 times before landing.

!(https://drive.google.com/uc?export=download&id=1djhq76yJasbz9Wqb0l2l8aO98nY7OAAX)

### Dash Jump Jump during a dash while grounded.

  • Travels much farther than a normal jump.
  • Consumes 2 stamina charges.

!(https://drive.google.com/uc?export=download&id=1LhV4j8NXhU8qqJZnE34urzve1l--l4QD)

### Slam Bounce Jump immediately after landing from a Ground Slam.

- Jump strength depends on how far you fell during the slam.

!(https://drive.google.com/uc?export=download&id=1TrxVfoVr7n1KMhJ2wWaQ-pgIjs9--nmx)

Mods used in GIFs

Clean Keystrokes

Shoulder Surfing Reloaded

### Movement Toggle Press G (Quick Actions keybind by default) to enable or disable Ultramove for yourself.

### Recommended Settings

For an experience closer to ULTRAKILL:

  • Swap your Sprint and Sneak keybinds (or use your ULTRAKILL controls).
  • Disable View Bobbing.
  • Lower or mute the Blocks and Players sound categories, as Dash and Wall Jump currently produce unavoidable vanilla sounds.
  • Lower or disable Damage Tilt

Gameplay Changes

To better match V1's movement, several player attributes have been modified:

  • Increased movement speed
  • Increased jump height (up to 6 blocks)
  • Step height increased to 1 block
  • Reduced gravity and air drag for smoother falling
  • Safe fall distance increased to 64 blocks
  • Sneaking speed increased to 100% of normal movement speed

Vanilla movement has also been adjusted:

  • Sprinting has been replaced by Dash.
  • Holding the Jump key no longer causes automatic repeated jumps.

Advanced Mechanics

These mechanics are implemented to behave similarly to ULTRAKILL whenever possible.

  • Dash cancels both Slide and Ground Slam.
  • Dash attempts to cancel your vertical velocity.
  • Dash grants near-invulnerability.
  • Dash resets your falling distance, allowing you to avoid fall damage even after falling more than 64 blocks.
  • Dash cannot be used while crawling.
  • Slide Jump launches you significantly farther.
  • Jumping during a slide ends the slide.
  • Slide jumps are slightly lower than normal jumps.
  • Sliding automatically ends if your speed becomes too low.
  • Sliding shrinks the player's hitbox, allowing movement through 1-block gaps.
  • Wall Jumps are limited to three until landing.
  • Cling gradually loses effectiveness over time, causing you to slide faster.
  • Hold Sneak during a Ground Slam to perform a Power Slam, launching nearby mobs.
  • Slam Bounce strength scales with slam distance and has an upper limit.
  • Dash Jump fails if there isn't enough stamina available.

Configuration

Ultramove can be configured using the `ultramove_config` scoreboard. For binary options, 1 means enabled, and 0 means disabled.

Disable movement switching:

```mcfunction /scoreboard players set #DisableMovementSwitch ultramove_config 0 ```

Disable individual movement mechanics: ```mcfunction /scoreboard players set BaseAttributes ultramove_config 0 ``` ```mcfunction /scoreboard players set Slide ultramove_config 0 ``` ```mcfunction /scoreboard players set Dash ultramove_config 0 ``` ```mcfunction /scoreboard players set DashJump ultramove_config 0 ``` ```mcfunction /scoreboard players set Cling ultramove_config 0 ``` ```mcfunctio

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
AlmazmanElytra
Version
0.7b_mod
Downloads
182
Endorsements
9
Category
datapack
Created
8/2/2026
Updated
8/15/2026
Game Versions
26.2
Tags
game-mechanics, minigame

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Ultramove support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of Ultramove?

Version 0.7b_mod, published 2026-08-15 with 182 downloads recorded at the source.

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