TrulyRandom
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #88 of 189 cursed mods in this game by downloads
📋 About This Mod
# TrulyRandom – Randomise the World (https://img.shields.io/modrinth/dt/trulyrandom?colour=00AF5C&label=downloads&logo=modrinth)](https://modrinth.com/mod/trulyrandom) (https://cf.way2muchnoise.eu/full_1087424_downloads.svg)](https://curseforge.com/minecraft/mc-mods/trulyrandom) Choose which modules should be randomised for the world through three main categories: Worldgen Modules, General Modules, and Client Modules. You can access the module configurations during world creation or in-game via the designated keybind (`g`) to open the Randomiser GUI. ### Modules & Settings - **Block Models:** Randomises the models of blocks that share the same shape and states. - Settings allow you to force all instances of a block state to share the same model as the default state. - You can also choose to ignore model occlusion and state properties, though this may cause rendering quirks or FPS lag. - **Item Models:** Randomises the models of items. - You can enable "Match Block Model Randomisation" to force the random item model to match its block counterpart. - **Loot Tables:** Randomises the loot tables of blocks, entities, chests, and more. - You can configure this to swap loot tables entirely (recommended for consistency) or to produce random items with random quantities. - **Recipes:** Randomises the crafting recipes of items. - Individual settings are available to toggle randomisation for Crafting, Smelting, Blasting, Smoking, Campfire Cooking, Stonecutting, and Smithing. - **Villager Trades:** Randomises the traded items of villagers. - This randomisation includes emeralds. - **Structures:** Each structure will be replaced with a different structure where it would normally generate (excluding strongholds). - The `/locate` command will be unreliable with this enabled. - Settings include a toggle to use the legacy randomiser (which allows all structures to generate everywhere) and an option to nerf elytra durability to 0 in end cities. - **Features:** Each feature will be replaced with another feature where possible (e.g., placing an iceberg instead of a tree). - **Block Palette:** Each type of block will be replaced with another type of block. - Settings allow you to ignore state properties, collision shapes, and occlusion shapes. - You can choose to "Keep Stone As Stone" to allow overworld surface rules to apply. - *Warning: This module may lead to unstable worlds and cannot be changed once set.* #### Note on Worldgen Modules: - Worldgen modules like Structures, Features, and Block Palette cannot be changed once they are set during world creation. - `/trulyrandom Player` will configure the Minecraft modules for `Player`, allowing for per-player item/block model randomisation. ### Loot Tracker - Opened from the Red Book in the survival inventory. - Displays entries of items you have triggered the loot tables for (even if they didn't drop). - Entries open a graph showing their sources up to a depth of 20. - Hovering a source displays the full path to get to the entry. - Holding shift while hovering an item will show which loot tables you have discovered that drop said item. - The tracker book now also supports tracking "Hero of the Village" gifts across all villager professions.
# TrulyRandom – Randomise the World
[!(https://img.shields.io/modrinth/dt/trulyrandom?colour=00AF5C&label=downloads&logo=modrinth)](https://modrinth.com/mod/trulyrandom) [!(https://cf.way2muchnoise.eu/full_1087424_downloads.svg)](https://curseforge.com/minecraft/mc-mods/trulyrandom)
Choose which modules should be randomised for the world through three main categories: Worldgen Modules, General Modules, and Client Modules. You can access the module configurations during world creation or in-game via the designated keybind (`g`) to open the Randomiser GUI.
### Modules & Settings
- Block Models: Randomises the models of blocks that share the same shape and states.
- - Settings allow you to force all instances of a block state to share the same model as the default state.
- - You can also choose to ignore model occlusion and state properties, though this may cause rendering quirks or FPS lag.
- Item Models: Randomises the models of items.
- - You can enable "Match Block Model Randomisation" to force the random item model to match its block counterpart.
- Loot Tables: Randomises the loot tables of blocks, entities, chests, and more.
- - You can configure this to swap loot tables entirely (recommended for consistency) or to produce random items with random quantities.
- Recipes: Randomises the crafting recipes of items.
- - Individual settings are available to toggle randomisation for Crafting, Smelting, Blasting, Smoking, Campfire Cooking, Stonecutting, and Smithing.
- Villager Trades: Randomises the traded items of villagers.
- - This randomisation includes emeralds.
- Structures: Each structure will be replaced with a different structure where it would normally generate (excluding strongholds).
- - The `/locate` command will be unreliable with this enabled.
- - Settings include a toggle to use the legacy randomiser (which allows all structures to generate everywhere) and an option to nerf elytra durability to 0 in end cities.
- Features: Each feature will be replaced with another feature where possible (e.g., placing an iceberg instead of a tree).
- Block Palette: Each type of block will be replaced with another type of block.
- - Settings allow you to ignore state properties, collision shapes, and occlusion shapes.
- - You can choose to "Keep Stone As Stone" to allow overworld surface rules to apply.
- - Warning: This module may lead to unstable worlds and cannot be changed once set.
#### Note on Worldgen Modules: - Worldgen modules like Structures, Features, and Block Palette cannot be changed once they are set during world creation. - `/trulyrandom Player` will configure the Minecraft modules for `Player`, allowing for per-player item/block model randomisation.
### Loot Tracker - Opened from the Red Book in the survival inventory. - Displays entries of items you have triggered the loot tables for (even if they didn't drop). - Entries open a graph showing their sources up to a depth of 20. - Hovering a source displays the full path to get to the entry. - Holding shift while hovering an item will show which loot tables you have discovered that drop said item. - The tracker book now also supports tracking "Hero of the Village" gifts across all villager professions.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Bawnorton
- Version
- 3.0.0
- Downloads
- 3,490
- Endorsements
- 21
- Category
- cursed
- Created
- 8/21/2024
- Updated
- 6/15/2026
- Game Versions
- 26.1
- Tags
- cursed, game-mechanics, minigame
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does TrulyRandom support?
The author lists 26.1. Other versions may work but are untested by the author.
What is the latest version of TrulyRandom?
Version 3.0.0, published 2026-06-15 with 3,490 downloads recorded at the source.
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