True POWER

⭐ — (6 endorsements) 📥 164,725 downloads 📌 v1.3.0 📅 6/23/2025
🟡 Updated this year

By mrqx0195 · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/21/2026 📅 Created: 6/23/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #218 of 403 forge mods in this game by downloads

📋 About This Mod

✅ animation converts it into permanent Rank Points.
✅ High Concentration Ranks grant damage bonuses when wielding a SlashBlade; low Ranks impose penalties.
✅ Increased point thresholds for achieving S/SS/SSS Ranks, but natural Rank decay will now cause Rank level decreases.

# True POWER An addon mod for **(https://modrinth.com/mod/slashblade-resharped)** that significantly overhauls its combat mechanics. # Overview It's evident that SlashBlade: Resharped's combat system extensively replicates Vergil's combat system from *Devil May Cry 5*. However, it still has numerous unsatisfying aspects, including awkward controls and problematic key-press detection. This mod comprehensively replaces and rewrites Resharped's combat system to pursue more "DMC-like" combat—True POWER. *Recommended to play with **(https://modrinth.com/mod/shoulder-surfing-reloaded)**.* # Feature List *(Items marked with ⚙ are configurable via file)* ## Concentration Rank Related - ⚙ *(Configurable Rank Requirement)* Automatically enter **Powered** state at high Concentration Ranks. *(Default: Requires SSS Rank)* - ⚙ *(Configurable Point Values)* Reduces Rank Points gained from attacks. - ⚙ *(Configurable Point Values)* Gain temporary Concentration Rank upon killing enemies. Performing a sheathing animation converts it into permanent Rank Points. - Rank Points can only increase once per **Game Tick** via dealing damage. - High Concentration Ranks grant damage bonuses when wielding a SlashBlade; low Ranks impose penalties. - Increased point thresholds for achieving S/SS/SSS Ranks, but natural Rank decay will now cause Rank level decreases. ## Combo Related - ⚙ *(Toggleable)* Player movement is restricted during certain combos. *(However, in some cases, jumping or Trick abilities can forcibly cancel the restriction.)* *(v1.2.0+ can be modified via datapack, though only mod-built-in and KubeJS-provided data is supported.)* - Repeating the same combo prevents Rank Point gain for a duration. - ⚙ *(Damage Configurable)* Sneak + (Back → Forward) + Left/Right Click *(Detection similar to DMC5)* executes **Void Slash**. *(Note: This differs from the SA version of Void Slash!)* - The Back→Forward Void Slash deals two hits when in Powered state and pulls in nearby enemies upon sheathing. - ⚙ *(Target Count Configurable)* While Powered, the SA **Judgement Cut** can strike two additional nearby targets. - The final strike of **Combo C** affixes a **Mirage Blade** to the target. This sword explodes and launches the target into the air upon sheathing. *(Upgraded to 6 swords in **Powered** state)* - While **Powered**, **Rapid Slash** affixes a **Mirage Blade** to all hit enemies upon ending. These swords explode and launch targets into the air during sheathing. - Adjusted damage values for most combos, with additional handling optimizations for specific skills. - ⚙ *(v1.2.0+) (Toggleable, enabled by default)* Adds a **Stun Value** system. When enabled, the vanilla SlashBlade stagger system is disabled: - All creatures have an independent Stun Value gauge. Taking certain combo attacks accumulates Stun Value; when full, they enter a **Stun State**: electric spark particles appear on their head, most actions are disabled, targets are lost, lasting approximately 6 seconds, after which all Stun Value is restored. - All creatures possess the `truepower:stun_resistance` attribute *(default: 1.0)*. Maximum Stun Value is the product of this attribute and the creature's base health. - Attacks in Powered state accumulate Stun Value **20%** more efficiently; Powered creatures receive **25%** less Stun Value accumulation. - Certain attacks directly trigger a brief Stun effect. - ⚙ *(v1.2.0+) (Configurable)* While holding a SlashBlade, collision with other entities becomes **Solid Collision**; while airborne or during certain combos it becomes **Ignore Collision**. ## Key Bindings - **Trick Up** binding changed to: Press **Special Move** key *without* directional input. - **Heavy Rain Swords** binding changed to: Sneak + (Back → Forward) + Press **Summon Mirage Blade** key *(Detection similar to DMC5)*. - **Trick Down** binding changed to: Sneak + (Back → Forward) + Press **Special Move** key *(Detection similar to DMC5)*. - *(v1.2.0+)* Holding down the **Special Move** key will automatically trigger consecutive Tricks. - *(v1.2.0+)* Input windows for all Back → Forward inputs have been significantly expanded. - *(v1.2.0+)* While locking on, the mouse wheel can be used to cycle through lock-on targets. ## Mirage Blade Related - ⚙ *(v1.1.7+) (Toggleable, multiplier adjustable)* Mirage Blade damage is significantly reduced, but is now affected by the player's base attack power. ## Miscellaneous - Wielding a SlashBlade grants additional damage bonuses while in the Powered state. - Players cannot enter sneak/swim states while holding a SlashBlade. - While using combos, players cannot switch held items *(prevents certain issues)*. - ⚙ *(Enabled by default since v1.2.0) (Toggleable)* Certain combos propel the player forward *(as in DMC5)*. ## Client Config - ⚙ *(v1.1.7+) (Toggleable, lock value adjustable)* Fiel

# True POWER

An addon mod for *(https://modrinth.com/mod/slashblade-resharped)** that significantly overhauls its combat mechanics.

It's evident that SlashBlade: Resharped's combat system extensively replicates Vergil's combat system from Devil May Cry 5. However, it still has numerous unsatisfying aspects, including awkward controls and problematic key-press detection. This mod comprehensively replaces and rewrites Resharped's combat system to pursue more "DMC-like" combat—True POWER.

Recommended to play with *(https://modrinth.com/mod/shoulder-surfing-reloaded)**.*

# Feature List

(Items marked with ⚙ are configurable via file)

## Concentration Rank Related

  • ⚙ (Configurable Rank Requirement) Automatically enter Powered state at high Concentration Ranks. (Default:
  • Requires SSS Rank)
  • ⚙ (Configurable Point Values) Reduces Rank Points gained from attacks.
  • ⚙ (Configurable Point Values) Gain temporary Concentration Rank upon killing enemies. Performing a sheathing
  • animation converts it into permanent Rank Points.
  • Rank Points can only increase once per Game Tick via dealing damage.
  • High Concentration Ranks grant damage bonuses when wielding a SlashBlade; low Ranks impose penalties.
  • Increased point thresholds for achieving S/SS/SSS Ranks, but natural Rank decay will now cause Rank level decreases.

## Combo Related

  • ⚙ (Toggleable) Player movement is restricted during certain combos. (However, in some cases, jumping or Trick
  • abilities can forcibly cancel the restriction.) (v1. 2. 0+ can be modified via datapack, though only mod-built-in and
  • KubeJS-provided data is supported.)
  • Repeating the same combo prevents Rank Point gain for a duration.
  • ⚙ (Damage Configurable) Sneak + (Back → Forward) + Left/Right Click (Detection similar to DMC5) executes Void
  • Slash. (Note: This differs from the SA version of Void Slash!)
  • The Back→Forward Void Slash deals two hits when in Powered state and pulls in nearby enemies upon sheathing.
  • ⚙ (Target Count Configurable) While Powered, the SA Judgement Cut can strike two additional nearby targets.
  • The final strike of Combo C affixes a Mirage Blade to the target. This sword explodes and launches the target
  • into the air upon sheathing. (Upgraded to 6 swords in Powered state)
  • While Powered, Rapid Slash affixes a Mirage Blade to all hit enemies upon ending. These swords explode and
  • launch targets into the air during sheathing.
  • Adjusted damage values for most combos, with additional handling optimizations for specific skills.
  • ⚙ (v1. 2. 0+) (Toggleable, enabled by default) Adds a Stun Value system. When enabled, the vanilla SlashBlade
  • stagger system is disabled:
  • - All creatures have an independent Stun Value gauge. Taking certain combo attacks accumulates Stun Value; when
  • full, they enter a Stun State: electric spark particles appear on their head, most actions are disabled,
  • targets are lost, lasting approximately 6 seconds, after which all Stun Value is restored.
  • - All creatures possess the `truepower:stun_resistance` attribute (default: 1. 0). Maximum Stun Value is the
  • product of this attribute and the creature's base health.
  • - Attacks in Powered state accumulate Stun Value 20% more efficiently; Powered creatures receive 25% less
  • Stun Value accumulation.
  • - Certain attacks directly trigger a brief Stun effect.
  • ⚙ (v1. 2. 0+) (Configurable) While holding a SlashBlade, collision with other entities becomes Solid Collision;
  • while airborne or during certain combos it becomes Ignore Collision.

## Key Bindings

  • Trick Up binding changed to: Press Special Move key without directional input.
  • Heavy Rain Swords binding changed to: Sneak + (Back → Forward) + Press Summon Mirage Blade key (Detection
  • similar to DMC5).
  • Trick Down binding changed to: Sneak + (Back → Forward) + Press Special Move key (Detection similar to DMC5).
  • - (v1. 2. 0+) Holding down the Special Move key will automatically trigger consecutive Tricks.
  • (v1. 2. 0+) Input windows for all Back → Forward inputs have been significantly expanded.
  • (v1. 2. 0+) While locking on, the mouse wheel can be used to cycle through lock-on targets.

## Mirage Blade Related

  • ⚙ (v1. 1. 7+) (Toggleable, multiplier adjustable) Mirage Blade damage is significantly reduced, but is now affected
  • by the player's base attack power.

## Miscellaneous

  • Wielding a SlashBlade grants additional damage bonuses while in the Powered state.
  • Players cannot enter sneak/swim states while holding a SlashBlade.
  • While using combos, players cannot switch held items (prevents certain issues).
  • ⚙ (Enabled by default since v1. 2. 0) (Toggleable) Certain combos propel the player forward (as in DMC5).

## Client Config

- ⚙ (v1. 1. 7+) (Toggleable, lock value adjustable)* Fiel

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
mrqx0195
Version
1.3.0
Downloads
164,725
Endorsements
6
Category
forge
Created
6/23/2025
Updated
8/21/2026
Game Versions
1.21.1
Tags
game-mechanics

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does True POWER support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of True POWER?

Version 1.3.0, published 2026-08-21 with 164,725 downloads recorded at the source.

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