TKVM Enemies
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (10 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #522 of 557 adventure mods in this game by downloads
📋 About This Mod
## Update 4.1 Want to use the weapons found in this mod? See: (https://modrinth.com/mod/tkvm-weapons) Massive overhaul to enemy logic, reactions, formations, and spawning. Both factions now have 2 new enemies that are psuedo leaders of the faction. The elites patrol the world and any units from their faction will join up with them and form a squad. ### Reputation System !(https://cdn.modrinth.com/data/K2rSQNYX/images/ee6f9d5a5d1b8530eab1bc13935aaf7f9d5b777e.png) By default, both factions will not target the player unless they reach a negative reputation with either faction. Factions will target you at -5 reputation. You lose reputation by: * Killing any unit * Hitting a unit 5 times. You can gain favor from either faction from * Killing the opposing faction (while they are being targeted by them) * Giving gold, emeralds, and diamonds to any entity of the faction. * Healing either faction a certain amount of health points. After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation. Use **/tkvm_enemies ally "faction"** to prevent your attacks from damaging either faction. This will not prevent them targeting you. ### Teams Masons !(https://cdn.modrinth.com/data/K2rSQNYX/images/15fb5805fd2114a0fde86ba7278c3231a149660f.png) Agathians !(https://cdn.modrinth.com/data/K2rSQNYX/images/e946873c6b9bbb268f37fc8d7717976b0dd88d76.png) ### Units * Archer - 20 HP, ranged, will switch to a dagger close range. * MAA - 45HP, dodge heavy, swift attacking unit. * Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation * Knight - 50hp, high armor negation, with heavy hits. * Elite Knight - 200hp variant of Knight - Leads units into battle * Elite vanguard - 200hp variant of Vanguard - Leads units into battle ### Village clashes !(https://cdn.modrinth.com/data/K2rSQNYX/images/c1e26afbb785fbfae62506725d8adbf36fc95d80.jpeg) Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked. The chance of a village clash increases the lower reputation you are with either faction. If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%. You can disable this in the config. tkvm_enemies-common.toml ``` #Should elite forces dynamically clash in villages based on player reputation? enableVillageClashes = false ``` ### Dynamic Interactions Units will dynamically emote depending on whats happening * Give thanks when assisting in a kill * Apologize for mistakenly damaging their teammates or the player * Call out incoming enemies * Taunt when winning a fight * Laugh at taunts or when a battle is won * Call for help at low health #### Required Depdendencies * (https://modrinth.com/mod/huge-structure-blocks/versions) * (https://modrinth.com/mod/epic-fight/version/20.14.11-mc1.20.1-forge) * (https://www.curseforge.com/minecraft/mc-mods/epicfight-resurrection/files/6931390) * (https://www.curseforge.com/minecraft/mc-mods/epic-fight-indestructible/files/7125700) #### Recommended mods: (https://www.curseforge.com/minecraft/mc-mods/structure-generation-improver-sgi-foundations/files/7685515) # ISSUES: Please report bugs in the discord. (https://discord.gg/tYMj9rTnCx) This mod is intended for my modpack, FalchionMC (In development…)
## Update 4. 1
Want to use the weapons found in this mod? See: (https://modrinth.com/mod/tkvm-weapons)
Massive overhaul to enemy logic, reactions, formations, and spawning.
Both factions now have 2 new enemies that are psuedo leaders of the faction.
The elites patrol the world and any units from their faction will join up with them and form a squad.
### Reputation System !(https://cdn.modrinth.com/data/K2rSQNYX/images/ee6f9d5a5d1b8530eab1bc13935aaf7f9d5b777e.png)
By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
Killing any unit Hitting a unit 5 times.
You can gain favor from either faction from
Killing the opposing faction (while they are being targeted by them) Giving gold, emeralds, and diamonds to any entity of the faction. Healing either faction a certain amount of health points.
After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation.
Use /tkvm_enemies ally "faction" to prevent your attacks from damaging either faction. This will not prevent them targeting you.
Masons !(https://cdn.modrinth.com/data/K2rSQNYX/images/15fb5805fd2114a0fde86ba7278c3231a149660f.png)
Agathians !(https://cdn.modrinth.com/data/K2rSQNYX/images/e946873c6b9bbb268f37fc8d7717976b0dd88d76.png)
Archer - 20 HP, ranged, will switch to a dagger close range. MAA - 45HP, dodge heavy, swift attacking unit. Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation Knight - 50hp, high armor negation, with heavy hits. Elite Knight - 200hp variant of Knight - Leads units into battle Elite vanguard - 200hp variant of Vanguard - Leads units into battle
### Village clashes
!(https://cdn.modrinth.com/data/K2rSQNYX/images/c1e26afbb785fbfae62506725d8adbf36fc95d80.jpeg)
Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"] #Should elite forces dynamically clash in villages based on player reputation? enableVillageClashes = false ```
### Dynamic Interactions
Units will dynamically emote depending on whats happening
Give thanks when assisting in a kill Apologize for mistakenly damaging their teammates or the player Call out incoming enemies Taunt when winning a fight Laugh at taunts or when a battle is won Call for help at low health
#### Required Depdendencies
(https://modrinth.com/mod/huge-structure-blocks/versions) (https://modrinth.com/mod/epic-fight/version/20. 14. 11-mc1. 20. 1-forge) (https://www.curseforge.com/minecraft/mc-mods/epicfight-resurrection/files/6931390) * (https://www.curseforge.com/minecraft/mc-mods/epic-fight-indestructible/files/7125700)
#### Recommended mods:
(https://www.curseforge.com/minecraft/mc-mods/structure-generation-improver-sgi-foundations/files/7685515)
Please report bugs in the discord. (https://discord.gg/tYMj9rTnCx)
This mod is intended for my modpack, FalchionMC (In development…)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- TheKushVanMan
- Version
- 4.1.5
- Downloads
- 2,964
- Endorsements
- 5
- Category
- adventure
- Created
- 11/26/2025
- Updated
- 8/18/2026
- Game Versions
- 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5
- Tags
- adventure, mobs
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does TKVM Enemies support?
The author lists 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6. Other versions may work but are untested by the author.
What is the latest version of TKVM Enemies?
Version 4.1.5, published 2026-08-18 with 2,964 downloads recorded at the source.
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