The Midnight Lurker

⭐ ⭐ (206 endorsements) 📥 1.9M downloads 📌 v4.0.0-D2-beta 📅 10/13/2023
🟡 Updated this year

By Voxla · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 5/29/2026 📅 Created: 10/13/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #260 of 618 adventure mods in this game by downloads

📋 About This Mod

<div align="center"> (Page will be updated with info on the new update soon) </div> <div align="center"> <img src="https://file.garden/ZdJVN-zs_REHyLdk/ml_titlereal2.png" width="401" height="228" alt="Midnight Lurker Logo"> </div> --- <div align="center"> # About this mod </div> --- <div align="center"> This mod was inspired by the "Man From The Fog" and the "Cave Dweller" mods. This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player. For anyone updating the mod from 1.1.5-1.2.1 to 1.2.2-1.2.5 I would suggest deleting the config from version 1.1.5-1.2.1 because the config from 1.2.2-1.2.5 doesn't automatically update. (If you wish for the Lurker to have a more HD model here is a resource pack that can do that: "(https://www.curseforge.com/minecraft/texture-packs/the-midnight-lurker-hd)") (If you wish for the Lurker to look how like he did in before 3.1.10 here is a resource pack that can do that: "(https://www.curseforge.com/minecraft/texture-packs/the-midnight-lurker-legacy)") </div> --- <details> <summary>How the Lurker works</summary> The mob works by spawning near the player and waits for the player to find them. Once the player finds the mob they can do one of two things 1: Look at the mob to scare it off (the mob will teleport away) 2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors) (Version 1.0.4 and up: The Lurker will teleport away once it has killed a player and will have a chance to walk towards the player and stop at a certain distance away) (Version 1.1.9 and up: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart) (Version 1.2.2 and up: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player) (Version 1.2.10 and up: The Lurker has variants. The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1. The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway. The "Shadow" will stalk the player in dark places like caves and can jumpscare the player. The "Unprovoked" variant will become aggressive for unknown reasons. The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away. The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player. The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage back by 1. When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages. When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel towards the player if there is space for it. All Lurkers who walk or run will now be able to climb to get to the player.) (Version 2.0.3 and up: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2.5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker) (Version 2.2.9 and up: When the player sleeps through the night insanity will stop progressing until the next neutral Lurker spawns) (Version 2.5.0 and up: The player can eat food to reduce or increase insanity the player can also fish to reduce insanity The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close) (Version 2.5.8 and up: The player will get "Amnesia" on insanity stage 6 and the Amnesia will despawn mobs if you are close to them and looking away) (Version 2.8.2 and up: The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself t

(Page will be updated with info on the new update soon)

Midnight Lurker Logo

# About this mod

This mod was inspired by the "Man From The Fog" and the "Cave Dweller" mods.

This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player.

For anyone updating the mod from 1. 1. 5-1. 2. 1 to 1. 2. 2-1. 2. 5 I would suggest deleting the config from version 1. 1. 5-1. 2. 1 because the config from 1. 2. 2-1. 2. 5 doesn't automatically update.

(If you wish for the Lurker to have a more HD model here is a resource pack that can do that: "(https://www.curseforge.com/minecraft/texture-packs/the-midnight-lurker-hd)")

(If you wish for the Lurker to look how like he did in before 3. 1. 10 here is a resource pack that can do that: "(https://www.curseforge.com/minecraft/texture-packs/the-midnight-lurker-legacy)")

How the Lurker works

The mob works by spawning near the player and waits for the player to find them. Once the player finds the mob they can do one of two things

1: Look at the mob to scare it off (the mob will teleport away)

2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors)

(Version 1. 0. 4 and up: The Lurker will teleport away once it has killed a player and will have a chance to walk towards the player and stop at a certain distance away)

(Version 1. 1. 9 and up: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart)

(Version 1. 2. 2 and up: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player)

(Version 1. 2. 10 and up: The Lurker has variants. The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1. The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway. The "Shadow" will stalk the player in dark places like caves and can jumpscare the player. The "Unprovoked" variant will become aggressive for unknown reasons. The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away. The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player.

The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage back by 1.

When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages.

When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel towards the player if there is space for it. All Lurkers who walk or run will now be able to climb to get to the player.)

(Version 2. 0. 3 and up: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2. 5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker)

(Version 2. 2. 9 and up: When the player sleeps through the night insanity will stop progressing until the next neutral Lurker spawns)

(Version 2. 5. 0 and up: The player can eat food to reduce or increase insanity the player can also fish to reduce insanity The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close)

(Version 2. 5. 8 and up: The player will get "Amnesia" on insanity stage 6 and the Amnesia will despawn mobs if you are close to them and looking away)

(Version 2. 8. 2 and up: The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself t

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Voxla
Version
4.0.0-D2-beta
Downloads
1,885,002
Endorsements
206
Category
adventure
Created
10/13/2023
Updated
5/29/2026
Game Versions
1.20.1
Tags
adventure, cursed, mobs

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does The Midnight Lurker support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of The Midnight Lurker?

Version 4.0.0-D2-beta, published 2026-05-29 with 1.9M downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More adventure 👤 More by Voxla 🔎 Similar Mods 🌐 Best adventure (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods