The Forgotten
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #38 of 136 cursed mods in this game by downloads
📋 About This Mod
# The Forgotten <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mZZuqwaBULM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> The Forgotten is a horror mod that focuses on subtlety instead of jumpscares. It uses small environmental changes, distant sounds, and figures you'll see standing in the distance watching you. The horror builds slowly over time. The mod tracks tension for each player based on where you are and if you're alone. Being underground, in the dark, or isolated increases your tension. Higher tension means events happen more often. You'll hear footsteps behind you, blocks breaking nearby, or get chat messages from players who didn't actually type anything. Sometimes you'll see something standing far away. There's an optional way out. Apparitions sometimes drop notes with coordinates that point to hidden pits. These pits teleport you to the Corridor Dimension, which is just endless cobblestone hallways with almost zero visibility. You need to find and press 3 trial buttons scattered throughout the corridors while dealing with aggressive apparitions. If you complete the trial, you're permanently free from all the mod's effects. Everything is configurable. You can turn off any feature or change how often things happen. The mod is harder on solo players in caves and easier on groups or people on the surface. --- <details> <summary>Features</summary> **Apparitions** Humanoid figures that spawn far away from you (sometimes nearby), sometimes copying other players' skins. They disappear if you stare at them. In caves or the corridor dimension, some will charge at you and deal damage if you look at them too long. **Ambient Sounds** Positional audio that plays around you in caves. Stone breaking in the distance, footsteps, surface animal sounds heard from deep underground. The sounds are distorted and layered to sound wrong. **Micro Structures** Small, temporary world changes that appear when your tension is high. Examples include a torch, a crafting table, a chest with notes, or stone brick patterns. Some are simple anomalies: a vertical air seam along a chunk line, an offset ground patch, a straight ground crack, or short bedrock pillars. They roll back after a few minutes. **Tension** Tracked per player. Goes up when you're underground, in darkness, or alone. Goes down in safe lit areas or villages. Higher tension means more frequent events. **The Tormentor** Rare invisible entity that spawns in caves and slowly digs through natural stone as it moves toward you. You hear the blocks breaking, getting closer. When it reaches you, it delivers a scare and disappears. **Creepy Chat** Fake chat messages that look like they came from other players or yourself. Uses your actual name. Things like "don't look", "behind you", "it knows your bed, ". **The Corridor Trial** Optional challenge dimension. Generated pits (marked by signs and notes) teleport you to endless cobblestone corridors. Find 3 trial buttons while dealing with aggressive apparitions. Complete it and you're permanently free from the mod. **Grace Period** New worlds start silent for a random amount of time (half day or full day) so you can get settled before events start. </details> --- <details> <summary>Configuration</summary> Everything is configurable through config files. You can toggle any feature and change all the timing and probability values. **Feature Toggles** - Enable/disable apparitions, ambient sounds, small structures, trial dimension, world silence, cave charges, behind-turn jumpscares, creepy chat, and the tormentor **Tension Tuning** - Adjust tension gain rates (underground, solitude, storms/night) - Adjust tension decay rates (safe areas, baseline) - Set minimum tension thresholds for structure placement **Event Scheduling** - How often the mod checks for events - Probabilities for apparitions, ambient sounds, charges, jumpscares - Cooldowns between events **Trial Settings** - Number of buttons required (default is 3) - Button spawn chance per chunk - Enable/disable the trial **Other Settings** - Audience radius (events cancel when other players are within range) - Light level requirements for cave charges - Underground requirements for mechanics All config values have comments explaining what they do. </details> --- <details> <summary>Other Notes</summary> **Multiplayer** The mod works flawlessly in singleplayer, while multiplayer is supported but may still have occasional issues. **Derivative Works** You are free to include The Forgotten in your modpacks without almost any restrictions. </details> **If you make a video about The Forgotten, it would be greatly appreciated and help more players discover the mod.**
# The Forgotten
The Forgotten is a horror mod that focuses on subtlety instead of jumpscares. It uses small environmental changes, distant sounds, and figures you'll see standing in the distance watching you. The horror builds slowly over time.
The mod tracks tension for each player based on where you are and if you're alone. Being underground, in the dark, or isolated increases your tension. Higher tension means events happen more often. You'll hear footsteps behind you, blocks breaking nearby, or get chat messages from players who didn't actually type anything. Sometimes you'll see something standing far away.
There's an optional way out. Apparitions sometimes drop notes with coordinates that point to hidden pits. These pits teleport you to the Corridor Dimension, which is just endless cobblestone hallways with almost zero visibility. You need to find and press 3 trial buttons scattered throughout the corridors while dealing with aggressive apparitions. If you complete the trial, you're permanently free from all the mod's effects.
Everything is configurable. You can turn off any feature or change how often things happen. The mod is harder on solo players in caves and easier on groups or people on the surface.
Features
Apparitions
Humanoid figures that spawn far away from you (sometimes nearby), sometimes copying other players' skins. They disappear if you stare at them. In caves or the corridor dimension, some will charge at you and deal damage if you look at them too long.
Ambient Sounds Positional audio that plays around you in caves. Stone breaking in the distance, footsteps, surface animal sounds heard from deep underground. The sounds are distorted and layered to sound wrong.
Micro Structures Small, temporary world changes that appear when your tension is high. Examples include a torch, a crafting table, a chest with notes, or stone brick patterns. Some are simple anomalies: a vertical air seam along a chunk line, an offset ground patch, a straight ground crack, or short bedrock pillars. They roll back after a few minutes.
Tension Tracked per player. Goes up when you're underground, in darkness, or alone. Goes down in safe lit areas or villages. Higher tension means more frequent events.
The Tormentor Rare invisible entity that spawns in caves and slowly digs through natural stone as it moves toward you. You hear the blocks breaking, getting closer. When it reaches you, it delivers a scare and disappears.
Creepy Chat Fake chat messages that look like they came from other players or yourself. Uses your actual name. Things like "don't look", "behind you", "it knows your bed, ".
The Corridor Trial Optional challenge dimension. Generated pits (marked by signs and notes) teleport you to endless cobblestone corridors. Find 3 trial buttons while dealing with aggressive apparitions. Complete it and you're permanently free from the mod.
Grace Period New worlds start silent for a random amount of time (half day or full day) so you can get settled before events start.
Configuration
Everything is configurable through config files. You can toggle any feature and change all the timing and probability values.
Feature Toggles - Enable/disable apparitions, ambient sounds, small structures, trial dimension, world silence, cave charges, behind-turn jumpscares, creepy chat, and the tormentor
Tension Tuning - Adjust tension gain rates (underground, solitude, storms/night) - Adjust tension decay rates (safe areas, baseline) - Set minimum tension thresholds for structure placement
Event Scheduling - How often the mod checks for events - Probabilities for apparitions, ambient sounds, charges, jumpscares - Cooldowns between events
Trial Settings - Number of buttons required (default is 3) - Button spawn chance per chunk - Enable/disable the trial
Other Settings - Audience radius (events cancel when other players are within range) - Light level requirements for cave charges - Underground requirements for mechanics
All config values have comments explaining what they do.
Other Notes
Multiplayer
The mod works flawlessly in singleplayer, while multiplayer is supported but may still have occasional issues.
Derivative Works
You are free to include The Forgotten in your modpacks without almost any restrictions.
If you make a video about The Forgotten, it would be greatly appreciated and help more players discover the mod.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Tasuposed
- Version
- 2.2.6-1.20.1-forge
- Downloads
- 14,030
- Endorsements
- 27
- Category
- cursed
- Created
- 10/6/2025
- Updated
- 7/13/2026
- Game Versions
- 1.20.1
- Tags
- cursed, game-mechanics, mobs
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❓ Frequently Asked Questions
Which Minecraft Mods versions does The Forgotten support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of The Forgotten?
Version 2.2.6-1.20.1-forge, published 2026-07-13 with 14,030 downloads recorded at the source.
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