TFC Regrowing Forests
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #21 of 386 forge mods in this game by downloads
📋 About This Mod
This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.
Supports (https://modrinth.com/mod/arborfirmacraft-(afc)) out-of-the-box.
# Forest Regrowth Recipes
Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (_or otherwise specified block_) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.
The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.
## Features
Dynamic forest growth Leaves or bushes can spread into new saplings over time, simulating natural regrowth. Environment-aware spawning Growth can be restricted by rock types, altitude ranges, and light levels. Climate sensitivity Recipes can enforce temperature and rainfall thresholds, including average values and variance. Groundwater and hydration checks Plants only spread in viable soil conditions. Forest type integration Recipes can be tied to specific forest types and subtypes. Seasonal control Regrowth can be limited to specific months of the year. Chance and spread distance Configurable probability and radius determine how often and how far saplings appear.
## Minimum Viable Recipe
Here's the smallest valid recipe definition, showing only the required fields:
```
{
"type": "tfcrf:regrowth",
"leaves": [
"
This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.
## Example Recipe
Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:
``` { "type": "tfcrf:regrowth", "leaves": [ "tfc:wood/leaves/oak" ], "sapling": "tfc:wood/sapling/oak", "chance": 4572, "spread_distance": 19, "rocks": [], "min_y": 60, "max_y": 85, "min_light": 11, "max_light": 15, "min_average_temperature": -5. 8, "max_average_temperature": 8. 6, "min_rainfall_variance": -0. 3, "max_rainfall_variance": 0. 45, "min_groundwater": 210, "max_groundwater": 380, "forest_types": [], "forest_sub_types": [], "months": [ "january", "february", "march", "april", "may", "june", "july", "august", "september", "october", "november", "december" ] } ```
## Possible Recipe Objects
A regrowth recipe can include the following objects. Only `leaves` and `sapling` are strictly required; all others are optional and default to permissive values if omitted.
### Base Data
leaves: One or more leaf blocks that can spread into saplings. sapling: The block state of the sapling that will be placed when conditions are met. chance: Probability factor for regrowth. Larger numbers mean rarer events. Default: `3000. 0`. spread\_distance: Maximum horizontal distance a new sapling can appear from the source leaves. Default: `18. 0`.
### Environment Data
rocks: List of allowed rock types. Use lowercase names (`"andesite"`, `"gabbro"`, `"gneiss"`, etc.). Empty list means no restriction. min\_y: Minimum altitude (Y-level). Default: unrestricted. max\_y: Maximum altitude (Y-level). Default: unrestricted. min\_light: Minimum light level. Default: unrestricted. max\_light: Maximum light level. Default: unrestricted.
### Climate Data
min\_temperature: Minimum current temperature. Default: unrestricted. max\_temperature: Maximum current temperature. Default: unrestricted. min\_average\_temperature: Minimum average temperature. Default: unrestricted. max\_average\_temperature: Maximum average temperature. Default: unrestricted. min\_rainfall: Minimum current rainfall. Default: unrestricted. max\_rainfall: Maximum current rainfall. Default: unrestricted. min\_average\_rainfall: Minimum average rainfall. Default: unrestricted. max\_average\_rainfall: Maximum average rainfall. Default: unrestricted. min\_rainfall\_variance: Minimum rainfall variance tolerated. Default: unrestricted. max\_rainfall\_variance: Maximum rainfall variance tolerated. Default: unrestricted.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Verph
- Version
- 2.2
- Downloads
- 85,559
- Endorsements
- 26
- Category
- forge
- Created
- 8/28/2024
- Updated
- 2/10/2026
- Game Versions
- 1.21, 1.21.1
- Tags
- game-mechanics, utility, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does TFC Regrowing Forests support?
The author lists 1.21, 1.21.1. Other versions may work but are untested by the author.
What is the latest version of TFC Regrowing Forests?
Version 2.2, published 2026-02-10 with 85,559 downloads recorded at the source.
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