TC Battle Growth
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 🏆 #428 of 909 fabric mods in this game by downloads
📋 About This Mod
Configuration: All EXP rates are fully customizable via config/battlegrowth.json, which is automatically generated with sensible defaults on first launch and self-updates if new config keys are added in future versions. Requirements: Must be installed on both client and server. How it works: Every time a Pokémon lands a hit, dodges an attack, uses a buff or debuff move, or performs a support action, it earns EXP immediately. Knocking out an opponent rewards a bonus EXP payout on top. When enough experience is accumulated, the Pokémon levels up instantly mid-battle — HP bar and stats update on the spot without waiting for the fight to conclude. Gameplay balance: | Factor / Action | EXP Gain Rate / Mechanism | Notes | | ----------------------------- | --------------------------------------------------- | --------------------------------------------------------------------- | | **Calculation Anchor** | Based on the `expToNext` of the lower-level Pokémon | Used as the base reference for all calculations below. | | **Base Hit** | `5% - 15%` | Randomly generated within this range. | | **Combo Hit** | `Base Hit + 1%` | Triggered when consecutive hits land without defeating the opponent. | | **Miss / Dodge** | `2%` | Rewarded to the defending Pokémon for successfully dodging an attack. | | **Buff (Stat Increase)** | `1.5%` | Using moves that benefit the user. | | **Debuff (Stat Reduction)** | `1%` | Using moves that negatively affect the opponent. | | **Support / Misc** | `0.5%` | Includes healing, weather changes, terrain setup, etc. | | **Faint Bonus** | `10% - 20%` | Large bonus awarded for delivering the finishing blow. | | **Damage-Based Distribution** | **Attacker:** Based on `% of opponent HP lost` | More effective attacks grant a higher share of EXP. | | | **Defender:** Based on `% of own HP remaining` | Better survivability grants a higher share of EXP. | | **Level Difference Scaling** | `± 10%` for every `10 level` difference | Differences below `10 levels` do not affect EXP. | | **Budget System** | Starts at `2 to 4 times expToNext` | Limits the total EXP obtainable in a battle. | | | When depleted: Grants a fixed `10 EXP` | Anti-abuse system to prevent infinite EXP farming through move spam. | ~~~~
Configuration: All EXP rates are fully customizable via config/battlegrowth.json, which is automatically generated with sensible defaults on first launch and self-updates if new config keys are added in future versions. Requirements: Must be installed on both client and server. How it works: Every time a Pokémon lands a hit, dodges an attack, uses a buff or debuff move, or performs a support action, it earns EXP immediately. Knocking out an opponent rewards a bonus EXP payout on top. When enough experience is accumulated, the Pokémon levels up instantly mid-battle — HP bar and stats update on the spot without waiting for the fight to conclude. Gameplay balance:
| Factor / Action | EXP Gain Rate / Mechanism | Notes | | ----------------------------- | --------------------------------------------------- | --------------------------------------------------------------------- | | Calculation Anchor | Based on the `expToNext` of the lower-level Pokémon | Used as the base reference for all calculations below. | | Base Hit | `5% - 15%` | Randomly generated within this range. | | Combo Hit | `Base Hit + 1%` | Triggered when consecutive hits land without defeating the opponent. | | Miss / Dodge | `2%` | Rewarded to the defending Pokémon for successfully dodging an attack. | | Buff (Stat Increase) | `1. 5%` | Using moves that benefit the user. | | Debuff (Stat Reduction) | `1%` | Using moves that negatively affect the opponent. | | Support / Misc | `0. 5%` | Includes healing, weather changes, terrain setup, etc. | | Faint Bonus | `10% - 20%` | Large bonus awarded for delivering the finishing blow. | | Damage-Based Distribution | Attacker: Based on `% of opponent HP lost` | More effective attacks grant a higher share of EXP. | | | Defender: Based on `% of own HP remaining` | Better survivability grants a higher share of EXP. | | Level Difference Scaling | `± 10%` for every `10 level` difference | Differences below `10 levels` do not affect EXP. | | Budget System | Starts at `2 to 4 times expToNext` | Limits the total EXP obtainable in a battle. | | | When depleted: Grants a fixed `10 EXP` | Anti-abuse system to prevent infinite EXP farming through move spam. | ~~~~
📊 Mod Details
- Game
- Minecraft Mods
- Author
- ToanCao
- Version
- 1.0.0
- Downloads
- 269
- Endorsements
- 0
- Category
- fabric
- Created
- 5/11/2026
- Updated
- 5/8/2026
- Game Versions
- 1.21.1
- Tags
- mobs, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does TC Battle Growth support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of TC Battle Growth?
Version 1.0.0, published 2026-05-08 with 269 downloads recorded at the source.
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