Surveyor Map Framework
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (11 images)
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #532 of 1284 fabric mods in this game by downloads
📋 About This Mod
<!--suppress HtmlDeprecatedTag, XmlDeprecatedElement --> <center> <img alt="surveyor banner" src="https://cdn.modrinth.com/data/4KjqhPc9/images/036db8bcb021c9e81e18561698d45d3c7bb71127.png"><br/> An open-source backend (and API) for co-op-enabled world map and waypoint mods!<br/> <b>Requires <a href="https://modrinth.com/mod/connector">Connector</a> and <a href="https://modrinth.com/mod/forgified-fabric-api">FFAPI</a> on (neo)forge.<br/></b> </center> --- **Surveyor** is the backend for map mods like (https://modrinth.com/mod/antique-atlas-4), (https://modrinth.com/mod/hoofprint), and (https://modrinth.com/mod/dead-reckoning).<br/> **When installed client-side, Surveyor allows you to:** - View explored terrain and mark points of interest with waypoints - See on-map landmarks for other mods via compatibility addons, like for (https://modrinth.com/mod/surveystones) and (https://modrinth.com/mod/surveyalot) - Swap map frontends at any time, retaining all map data - Automatically migrate waypoints directly from an existing Xaero's Minimap save **When installed on both sides, Surveyor allows you to:** - Explore map terrain and edit waypoints in co-operative groups **(server-wide by default)** - See other players on your map, even far away or in other dimensions - Swap instances or computers, with your map data restored from the server - Use op commands to create server-wide landmarks for POIs like spawn, shops, warp hubs, etc. - Copy exploration from and to vanilla maps by sneak+using a cartography table (style configurable) !(https://cdn.modrinth.com/data/4KjqhPc9/images/e888d799c43d38ff5665c39fc844286ee05d5ed0.png) **As a mod developer, Surveyor allows you to:** - Create **pure map frontends** by handling all map data itself - terrain, structures, and waypoints - Create addons for custom on-map landmarks, with a flexible component-style data system - Create any kind of frontend - server-optional, ingame/mixed-side, external/browser-based, etc - Utilize the waypoint system on its own, for small, lightweight waypoint/compass mods ### Configuration Surveyor can be configured via `config/surveyor.toml`, (https://modrinth.com/mod/mcqoy), or (https://modrinth.com/mod/qomc). Most changes require a restart. - Disable **server-wide co-op** by setting `globalSharing=false` (**recommended for public servers**) - Tweak what data is synchronized between players, groups, and the server in the `Networking` section - Toggle builtin automatic waypoints (e.g. nether portals, grave markers) in the `Builtins` section ### Commands Surveyor can mostly be interacted with via map frontends, but comes with a few useful commands: - When `globalSharing=false`, use `/surveyor share/unshare` to form groups to share waypoints and map data - Use `/surveyor`, `/waypoints`, and `/landmarks` to review your waypoints and explored map data - Use `/waypoints new/remove` to create/edit custom waypoints (e.g. if a frontend is not installed) - Use `/landmarks new/remove` (op 2) to create/edit operator-level global waypoints (e.g. for server spawn) ## Troubleshooting Report any unique replicable issue to the (https://github.com/sisby-folk/surveyor/issues) with logs, screenshots, and replication steps where possible. Client data is stored in `.minecraft/data/surveyor//`, singleplayer/server data in `//data/surveyor`<br/> `c.X.X` files contain terrain regions, `s.X.X` files contain structures, and `landmarks.dat` contains waypoint data. When encountering issues, you might like to try any of the following: - Backing up the affected data and deleting it (e.g. for a structure-related error, wipe structure data) - Disabling networking for a subsystem (e.g. for a terrain packet client kick, set `networking.terrain` to `NONE`) - Disabling a subsystem (e.g. for extreme server memory usage, set `terrain` to `DISABLED` on the server) ## Contributions / Addons Feel free to reach out if you'd like to develop something with surveyor - or just go for it! We appreciate: - PRs making shots at (https://github.com/sisby-folk/surveyor/issues?q=is%3Aissue%20state%3Aopen%20(label%3Abug%20OR%20label%3Aenhancement)) - PRs containing ports to an older established versions (1.4.7, 1.17.10, 1.12.2, 1.16.5, 1.18.2) - (https://github.com/sisby-folk/surveyor/issues/91) - PRs containing API features that you'd benefit from - ideally post an issue first, and we can workshop it - Compat addons, world maps, minimaps, and waypoint frontends utilizing surveyor! Check out the (https://github.com/sisby-folk/surveyor/blob/1.20/FRONTENDS.md) for a breakdown of the complicated parts of the internals. <br/> ### Licensing / Credit Please match your addon licenses to LGPLv3 if possible - it helps improve the surveyor ecosystem!<br/> (LGPLv3 is a copyleft licen

An open-source backend (and API) for co-op-enabled world map and waypoint mods!
Surveyor is the backend for map mods like (https://modrinth.com/mod/antique-atlas-4), (https://modrinth.com/mod/hoofprint), and (https://modrinth.com/mod/dead-reckoning).
When installed client-side, Surveyor allows you to: - View explored terrain and mark points of interest with waypoints - See on-map landmarks for other mods via compatibility addons, like for (https://modrinth.com/mod/surveystones) and (https://modrinth.com/mod/surveyalot) - Swap map frontends at any time, retaining all map data - Automatically migrate waypoints directly from an existing Xaero's Minimap save
When installed on both sides, Surveyor allows you to: - Explore map terrain and edit waypoints in co-operative groups (server-wide by default) - See other players on your map, even far away or in other dimensions - Swap instances or computers, with your map data restored from the server - Use op commands to create server-wide landmarks for POIs like spawn, shops, warp hubs, etc. - Copy exploration from and to vanilla maps by sneak+using a cartography table (style configurable)
!(https://cdn.modrinth.com/data/4KjqhPc9/images/e888d799c43d38ff5665c39fc844286ee05d5ed0.png)
As a mod developer, Surveyor allows you to: - Create pure map frontends by handling all map data itself - terrain, structures, and waypoints - Create addons for custom on-map landmarks, with a flexible component-style data system - Create any kind of frontend - server-optional, ingame/mixed-side, external/browser-based, etc - Utilize the waypoint system on its own, for small, lightweight waypoint/compass mods
### Configuration
Surveyor can be configured via `config/surveyor.toml`, (https://modrinth.com/mod/mcqoy), or (https://modrinth.com/mod/qomc). Most changes require a restart. - Disable server-wide co-op by setting `globalSharing=false` (recommended for public servers) - Tweak what data is synchronized between players, groups, and the server in the `Networking` section - Toggle builtin automatic waypoints (e.g. nether portals, grave markers) in the `Builtins` section
### Commands
Surveyor can mostly be interacted with via map frontends, but comes with a few useful commands: - When `globalSharing=false`, use `/surveyor share/unshare` to form groups to share waypoints and map data - Use `/surveyor`, `/waypoints`, and `/landmarks` to review your waypoints and explored map data - Use `/waypoints new/remove` to create/edit custom waypoints (e.g. if a frontend is not installed) - Use `/landmarks new/remove` (op 2) to create/edit operator-level global waypoints (e.g. for server spawn)
## Troubleshooting
Report any unique replicable issue to the (https://github.com/sisby-folk/surveyor/issues) with logs, screenshots, and replication steps where possible.
Client data is stored in `.minecraft/data/surveyor//`, singleplayer/server data in `//data/surveyor`
`c. X. X` files contain terrain regions, `s. X. X` files contain structures, and `landmarks.dat` contains waypoint data.
When encountering issues, you might like to try any of the following: - Backing up the affected data and deleting it (e.g. for a structure-related error, wipe structure data) - Disabling networking for a subsystem (e.g. for a terrain packet client kick, set `networking.terrain` to `NONE`) - Disabling a subsystem (e.g. for extreme server memory usage, set `terrain` to `DISABLED` on the server)
## Contributions / Addons
Feel free to reach out if you'd like to develop something with surveyor - or just go for it! We appreciate: - PRs making shots at (https://github.com/sisby-folk/surveyor/issues?q=is%3Aissue%20state%3Aopen%20(label%3Abug%20OR%20label%3Aenhancement)) - PRs containing ports to an older established versions (1. 4. 7, 1. 17. 10, 1. 12. 2, 1. 16. 5, 1. 18. 2) - (https://github.com/sisby-folk/surveyor/issues/91) - PRs containing API features that you'd benefit from - ideally post an issue first, and we can workshop it - Compat addons, world maps, minimaps, and waypoint frontends utilizing surveyor!
Check out the (https://github.com/sisby-folk/surveyor/blob/1. 20/FRONTENDS.md) for a breakdown of the complicated parts of the internals.
### Licensing / Credit
Please match your addon licenses to LGPLv3 if possible - it helps improve the surveyor ecosystem!
(LGPLv3 is a copyleft licen
📊 Mod Details
- Game
- Minecraft Mods
- Author
- sleepingdragoninn
- Version
- 1.2.4+26.1
- Downloads
- 2,299,383
- Endorsements
- 305
- Category
- fabric
- Created
- 3/2/2024
- Updated
- 5/10/2026
- Game Versions
- 26.1.2
- Tags
- library, utility
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Surveyor Map Framework support?
The author lists 26.1.2. Other versions may work but are untested by the author.
What is the latest version of Surveyor Map Framework?
Version 1.2.4+26.1, published 2026-05-10 with 2.3M downloads recorded at the source.
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