Spare No Items
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #203 of 217 datapack mods in this game by downloads
📋 About This Mod
⚠️ IMPORTANT: USAGE GUIDELINES If you're planning to use this on a server or modpack, please refer to: https://gamedash43.github.io/dash-mcl-licenses/#usage !(https://cdn.modrinth.com/data/cached_images/66acd5050b931e4f516da9ddfaff3d4ef00eb66d.png) Expands the functionality of single-use vanilla items with fresh new features. This addon enhances items that previously had only one use, giving them new purposes while maintaining the vanilla gameplay feel. # Features - Adds additional uses to single-use vanilla items - Preserves balance and compatibility with the base game - Integrates with existing mechanics ### Functional Blocks <details> <summary>Diffuser</summary> A utility block that can create lingering potion clouds on demand. Before charging it, you must right-click it with any potion, including modded potions. Afterwards, the blaze rod on top should start glowing. You can then charge it with Dragon’s Breath items, storing up to 4 charges. When right-clicked or when the bottom is powered with redstone, a small cloud of the placed potion forms above it for 5 minutes, with a 1/3 chance for a Dragon’s Breath to be consumed. Place a hopper facing into the top to automatically feed Dragon’s Breath into it. !(https://cdn.modrinth.com/data/cached_images/dc366ae2791eab20e49ba0ebad397caa7d10bd81_0.webp) </details> <details> <summary>Shell Nest</summary> A block that can store 1 small mob for transport and safe keeping. To store a mob, move it onto the top of the block and right-click the block. Tamed mobs can only be stored by their owner. You can mine the Shell Nest to pick it up and transport the stored mob. Place it back down and right-click to release the stored mob. !(https://cdn.modrinth.com/data/cached_images/7933794bd098de051d5c983bf680c598a4d77137.png) Supported mobs: - Shulker - Bat - Bee - Cat - Chicken - Cow - Fox - Frog - Mooshroom - Ocelot - Panda - Parrot - Pig - Rabbit - Sheep - Strider - Phantom - Turtle - Wolf - Armadillo - Allay - Squid - Glow Squid - Dolphin - Goat - Nautilus - Zombie Nautilus - Silverfish - Endermite - Guardian </details> <details> <summary>Beamstone</summary> A special block designed for long-distance item transportation. Place it facing the direction you want items to travel, then right-click the top with any beacon payment item until a beam activates. Once the beam connects with another block, the Beamstone becomes linked to that location. Any item entity thrown onto the back of the Beamstone will be instantly teleported to the beam’s endpoint. !(https://cdn.modrinth.com/data/cached_images/afc194c5eca9f70badddf047a5443c430cbf3a62_0.webp) </details> <details> <summary>Glow Torch</summary> A torch that can be placed underwater as well as on land. When an entity stands inside it, it briefly gains the glowing effect. !(https://cdn.modrinth.com/data/cached_images/3fec626cb529df990753c42acc00a37614c973d9_0.webp) </details> <details> <summary>Warding Anchor</summary> A beacon-like defensive structure that protects an area around it from common explosion griefing. Within its radius, it protects against TNT, creepers, ghast fireballs, end crystals, and respawn anchor or bed explosions in the wrong dimension. !(https://cdn.modrinth.com/data/cached_images/2ff52614b46a458e4db62abead79220b99f0e304.png) There are 4 tiers, like a beacon. Tier 1 is with no gold blocks; see rest below. Radius by tier: - Tier 1: 8 block radius - Tier 2: 16 block radius !(https://cdn.modrinth.com/data/cached_images/53259c9f78441d011b90ceca1687726e12381bb7.png) - Tier 3: 24 block radius !(https://cdn.modrinth.com/data/cached_images/d145608d212f1e9c7714222a8b8823fc3f481e9b.png) - Tier 4: 32 block radius !(https://cdn.modrinth.com/data/cached_images/72630302ba6abeec7e08209b7f591b302abf03eb.png) Note: respawn anchor and bed explosions are not fully foolproof. If you intentionally try and break blocks with repeated attempts, you can still break things, but under normal gameplay it is effectively impossible. </details> <details> <summary>Rough Mat</summary> A block that stops motion on first contact. When a player or mob steps onto it for the first time, all motion is removed, but after initial contact they can move normally while on it. Additionally, while a player or mob is standing on the Rough Mat they take no knockback. !(https://cdn.modrinth.com/data/cached_images/cd84f7ad9cdf9d020a4b00b8bcb3bb1b037b6281.png) !(https://cdn.modrinth.com/data/cached_images/29c1382010fd12654fc5398ca105be559c8a9275.png) </details> <details> <summary>Phantom Item Frame</summary> When an item is placed inside, the frame turns invisible. 










